Falcon has a hard time comboing Mario [harder than most, he's a floaty]. Mario's fireballs can force an appraoch/**** over his projectile-less self. Mario can still combo him fine, catching him in larger uair chains than many other chars. Falcon's recovery sucks as bad as Ness [give or take, it's horrible], and Mario's **** at edgeguarding. If that's not enough, Mario can STILL kill Falcon at a reasonably high [78ish] percent off the top anyways with a usmash. Falcon though, can't be easily comboed by Mario until the 50s, can dodge fireballs better, and I THINK his nair can block fireballs. Fox is a different story. Not hard advantage though. Just seems slight to me.
Ness' only real merits is that Falcon lacks a projectile so he can play more defensive vs Falcon than he would versus, say Mario, and Falcon is EASY to combo with Ness. Ness isn't a floaty, so Falcon can combo Ness fine, and they both **** each other's recoveries [Ness has an easier time with his throws, but that's about it]. That one can be argued much more than Falcon vs Mario.
By subjective, I mean, what IS considered a major advantage. I know an algorithm is impossible to do, but, it'd still be good to define what is a hard counter. Is it something that just has it better by a larger margin, or a matchup where you just cannot win unless you're a god [more for Brawl than 64ish]. Or would you go by picking the worst matchups, then going down until you "that's enough"?
Agreed with Wen. And yes, these arguments are fun. :D I look serious, but if I were, I'd be shouting insults. :D
Mario is hard to combo with Falcon if you are high on crack cocaine or lack combo knowledge. Thrown fireballs can be taken out by falcon's jab or a simple aerial attack (every single move Falcon has works except obviously Up-B, but you should jab or aerial for the least amount of lag), running away, etc. Yes, fireballs will work on mostly dum falcon players but matchups aren't about fighting dumb people playing easy to use characters.
Upsmash doesn't kill until around ~100% ish, and any Mario with a brain can combo Falcon to near death or death by simply using shorthop down-air to up-air in a single drill combo, then replacing down-air --> up-air with 2 up-airs in 1 short hop.
Really great marios can use each of the knockbacks of the weaker/stronger up-airs perfectly so that Falcon flies the perfect distance for effective comboing.
Falcon and Mario both have great gimp games on each other. A correctly-timed stomp from Falcon will trade hits with Mario-s Up-B and Mario will be flying down while Falcon gets popped up briefly. Mario can get things started with a throw off the stage to the commonly-used (and commonly missed) drill to make it impossible for Falcon to make it back.
And so, I place a slight advantage (56-44) on Falcon's part. To me it's a matchup where with competent players, either player can win.
Ness, I really don't feel like going into crazy detail but I feel that the little boy with a big head is getting some harsh treatment from people for some reason. I'd place him as worse than Falcon or Fox and roughly tied with Mario/Jiggly. He is not as crappy as Luigi as people say. Most people really underestimate Ness's recovery, saying it is the worst, but sometimes his 2nd jump is good enough to make it back. Simply press down-b when you are touching the edge and you automatically grab-on. There are many situations where the opponent simply can't make you not touch the edge.
People really underestimate Donkey Kong as well. His sheer ability to gay half the cast in many ways make him viable for almost any matchup. His combo ability.. it gets the job done also. Infinite up-airs with platform drop. Grab bounce off wall grab again bounce to DEATH CLAP. Down-B is a great option when your opponent lands on the ground.. 95% of the time it goes like this. He techs and rolls left -> bounces up and gets giant punched. Techs and rolls right--> gets bounced up and gets giant punched. Doesn't tech and sits there --> bounced up and gets giant punched. Techs--> gets bounced up and gets giant punched.
A funny trick (for me) when I use Donkey Kong when they are kill percentage but your back isn't to the edge is to grab them and forward throw 1st half (cargo), turn around, and then they escape, grab and back throw then quickly taunt spam. Donkey Kong's taunt is the most homosexual taunt in the game and should be used to used accordingly with his homosexual game plan
If you think Donkey Kong is easy, most likely you are using a not-so-easily gayed character such as Pikachu or you are fighting Donkey Kongs who aren't being as gay as they can possibly be. I will say that he gets smacked around very easily though
I feel that Link is underrated and should move up.. but i'll save that for later
Alright I'll just say it now. Everybody says "Link get's backthrowd off stage." I'm sorry but only strange, weird people try to attack people on the edge unless they are sure they are going to hit. Just fight in the middle and space yourself correctly with your projectiles. Also, despite popular belief, his recovery is actually safer than Falcon's due to Link's ability to throw a boomerang while 2nd jumping and his somewhat horizontal safety given by Link's up-b.
Link really has no real blemish besides his overly bashed recovery. He is great at offense and defense and against most of the cast has a great approach, great edgeguard and combo ability.
In n64 smash, there's virtually no matchup where its impossible for the other person to win. I'd say Samus vs Fox is one of the worst for Samus due to Fox's ability to laser camp, combo Samus easily but a tiny mistake from Fox can have him off the stage for Samus's decent edgeguarding ability. It's really down to your knowledge of the matchup and skill. Every character is viable for tournament play, something you can't really say for almost any other fighting game