Impact Clash
Smash Journeyman
- Joined
- May 9, 2008
- Messages
- 271
The last Atlanta Revival was an excellent one! And now, I am happy to announce Atlanta Revival II. This tournament will be way different from any tournament I've ever ran since this tournament will be ran in a "mini-mansion" house. The house is huge and it's 5,200 square feet. The room where we will be having the tournament in will be larger than the World Congress Center room I had last time. There's more than enough room in this house to hold the tournament. So don't expect anything different other than that we will not be at a venue that will require you guys to pay $10 to park. The bus does run out by this house as well.
If running late and need to be added to the bracket please call me at 770-329-8286.
Date:
July 11th 2009
Time:
Registration begins at 12 p.m.
Registration closes at 2 p.m. and games begin immediately!
Where:
4295 Shamrock Drive
Atlanta, GA 30349
(This is a new address thus Google maps or any other map website EXCEPT mapquest.com will give you the wrong address. Make sure you use Map quest to print out the directions. Click on the link below as that is the correct address and you can make directions using it!
http://www.mapquest.com/maps?city=Atlanta&state=GA&address=4295+Shamrock+Drive+&zipcode=30349
You guys are allowed to park anywhere on the street!
Door fee:
$10
Door fee waived with setups. Please brings setups so we can ensure a faster tournament!
$10 per game
$5 for Marvel vs. Capcom 2
Games being ran:
Street Fighter IV
Marvel vs. Capcom 2
Blazblue
Super Smash Bros: Brawl
Soul Calibur IV (Last tournament before Nationals!)
Street Fighter IV:
PS3
2 out of 3
Losers/Winners Final 3 out of 5
4/7 Grand Finals
All characters allowed
Blazblue
PS3
TBA
Marvel vs Capcom 2
Dreamcast
Game version: US Dreamcast
You may not use any glitch that prevent the game from being played. This includes game freezing, game resetting, player freezing, etc.
Deadbody infinites are allowed to gain a positional advantage, but not to delay the game.
Button switching during the loading screen is allowed (e.g. Holding ASSIST 1 to switch your first assist with the point).
You may not use the same character twice on one team.
Winner keeps the same team, while the loser can switch teams.
Soul Calibur IV
PS3
Standard Tournament Rules
US Version
Random Stage Select ONLY
Winner keeps the same character. The loser can choose a new character.
Default Damage
Default Time
Buttom Mapping Allowed
Camera altering glitches banned
Super Smash Brothers Brawl "Regular Brawl
Nintendo Wii
Double Elimination Bracket Best 2 out of 3 matches
Winners Finals= 3/5 matches
Losers Final= 3/5
Grand Finals=3/5, the player from the losers must win 2 sets of 3/5
3 Stock, 8 MINUTE TIME LIMIT for singles
All items OFF (including Smash Balls)
Doubles Team Attack is ON, LIFE stealing is allowed.
BYOC: (BRING. YOUR. OWN. CONTROLLER.) NO WIIMOTES OR CLASSIC CONTROLLERS!!! Gamecube controllers only!!!
All decisions made by tournament officials are final.
Controller mods of ANY kind (short-hop mod, L-trigger mod, etc), except for cosmetic changes (paint job, different colored plastic), are banned. Tournament staff may randomly inspect any controller at their discretion. If you are caught using a banned controller you will be immediately disqualified from the tournament.
Stage List:
Starter
Battlefield, Final Destination, Smashville, Yoshi's Island
Counter
Brinstar, Castle Siege, Delfino, Frigate Orpheon, Lylat Cruise, Halberd, Pokémon Stadium 1
Banned STAGES
75m, Big Blue, Bridge of Eldin, Corneria, Distant Planet, Flat Zone 2, Green Hill Zone, Hanenbow, Hyrule Temple, Jungle Japes, Luigi's Mansion, Mario Bros., Mushroomy Kingdom I, Mushroomy Kingdom II, New Pork City, Norfair, Pictochat, Pirate Ship, Rainbow Cruise, Rumble Falls, Shadow Moses, Spear Pillar, The Summit, Wario Ware, Green Greens, Mario Circuit, Onett, Pokémon Stadium 2, Port Town Aero Dive, Skyworld, Yoshi's Island (Pipes)
- At the beginning of a set, each player may strike 2 stages from the available 11. Of these, only 1 can be from the 4 Neutrals listed above. You may however choose to strike 2 counterpick stages.
- 1st match, characters are chosen with double blind picks. After that, advanced slob picks- Loser of 1st match pick stages, the winner of the 1st match picks character, then loser of 1st match picks character. Continue this as necessary until the set reaches completion. Standard sets are best of 3, finals or semi-fianls are left to the discretion of the tournament host, although best of 5 is recommended for time constraints.
- All forms of stalling are banned. Stalling- The act of deliberately avoiding any and all conflict so that one may make the game unplayable. This includes MK infinite cape, excessive edge stalling, or any form of stalling under the stage (DK spin, sonic charge B, snake infinite down B teching, etc).
- Any suicide KOs on the final stock resulting in sudden death will result in a loss for the user of this tactic. If it would be a suicide KO and the match screen shows a decisive winner, go with that instead. A Bowsercide final KO results in a win for the Bowser player.
- If the timer runs out, the victor is determined first by stock and then by percentage. In the event of a sudden death, both players are to suicide IMMEDIATELY. No fighting with bombs @ 300. At the results screen, regardless of what the screen says, the player with the higher DAMAGE TAKEN is the loser. No exceptions. In the result of a tie, the match will be discarded and played over, same characters and stage. For teams, if this should ever happen, add the damage taken instead for both teams.
- Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
If running late and need to be added to the bracket please call me at 770-329-8286.
Date:
July 11th 2009
Time:
Registration begins at 12 p.m.
Registration closes at 2 p.m. and games begin immediately!
Where:
4295 Shamrock Drive
Atlanta, GA 30349
(This is a new address thus Google maps or any other map website EXCEPT mapquest.com will give you the wrong address. Make sure you use Map quest to print out the directions. Click on the link below as that is the correct address and you can make directions using it!
http://www.mapquest.com/maps?city=Atlanta&state=GA&address=4295+Shamrock+Drive+&zipcode=30349
You guys are allowed to park anywhere on the street!
Door fee:
$10
Door fee waived with setups. Please brings setups so we can ensure a faster tournament!
$10 per game
$5 for Marvel vs. Capcom 2
Games being ran:
Street Fighter IV
Marvel vs. Capcom 2
Blazblue
Super Smash Bros: Brawl
Soul Calibur IV (Last tournament before Nationals!)
Street Fighter IV:
PS3
2 out of 3
Losers/Winners Final 3 out of 5
4/7 Grand Finals
All characters allowed
Blazblue
PS3
TBA
Marvel vs Capcom 2
Dreamcast
Game version: US Dreamcast
You may not use any glitch that prevent the game from being played. This includes game freezing, game resetting, player freezing, etc.
Deadbody infinites are allowed to gain a positional advantage, but not to delay the game.
Button switching during the loading screen is allowed (e.g. Holding ASSIST 1 to switch your first assist with the point).
You may not use the same character twice on one team.
Winner keeps the same team, while the loser can switch teams.
Soul Calibur IV
PS3
Standard Tournament Rules
US Version
Random Stage Select ONLY
Winner keeps the same character. The loser can choose a new character.
Default Damage
Default Time
Buttom Mapping Allowed
Camera altering glitches banned
Super Smash Brothers Brawl "Regular Brawl
Nintendo Wii
Double Elimination Bracket Best 2 out of 3 matches
Winners Finals= 3/5 matches
Losers Final= 3/5
Grand Finals=3/5, the player from the losers must win 2 sets of 3/5
3 Stock, 8 MINUTE TIME LIMIT for singles
All items OFF (including Smash Balls)
Doubles Team Attack is ON, LIFE stealing is allowed.
BYOC: (BRING. YOUR. OWN. CONTROLLER.) NO WIIMOTES OR CLASSIC CONTROLLERS!!! Gamecube controllers only!!!
All decisions made by tournament officials are final.
Controller mods of ANY kind (short-hop mod, L-trigger mod, etc), except for cosmetic changes (paint job, different colored plastic), are banned. Tournament staff may randomly inspect any controller at their discretion. If you are caught using a banned controller you will be immediately disqualified from the tournament.
Stage List:
Starter
Battlefield, Final Destination, Smashville, Yoshi's Island
Counter
Brinstar, Castle Siege, Delfino, Frigate Orpheon, Lylat Cruise, Halberd, Pokémon Stadium 1
Banned STAGES
75m, Big Blue, Bridge of Eldin, Corneria, Distant Planet, Flat Zone 2, Green Hill Zone, Hanenbow, Hyrule Temple, Jungle Japes, Luigi's Mansion, Mario Bros., Mushroomy Kingdom I, Mushroomy Kingdom II, New Pork City, Norfair, Pictochat, Pirate Ship, Rainbow Cruise, Rumble Falls, Shadow Moses, Spear Pillar, The Summit, Wario Ware, Green Greens, Mario Circuit, Onett, Pokémon Stadium 2, Port Town Aero Dive, Skyworld, Yoshi's Island (Pipes)
- At the beginning of a set, each player may strike 2 stages from the available 11. Of these, only 1 can be from the 4 Neutrals listed above. You may however choose to strike 2 counterpick stages.
- 1st match, characters are chosen with double blind picks. After that, advanced slob picks- Loser of 1st match pick stages, the winner of the 1st match picks character, then loser of 1st match picks character. Continue this as necessary until the set reaches completion. Standard sets are best of 3, finals or semi-fianls are left to the discretion of the tournament host, although best of 5 is recommended for time constraints.
- All forms of stalling are banned. Stalling- The act of deliberately avoiding any and all conflict so that one may make the game unplayable. This includes MK infinite cape, excessive edge stalling, or any form of stalling under the stage (DK spin, sonic charge B, snake infinite down B teching, etc).
- Any suicide KOs on the final stock resulting in sudden death will result in a loss for the user of this tactic. If it would be a suicide KO and the match screen shows a decisive winner, go with that instead. A Bowsercide final KO results in a win for the Bowser player.
- If the timer runs out, the victor is determined first by stock and then by percentage. In the event of a sudden death, both players are to suicide IMMEDIATELY. No fighting with bombs @ 300. At the results screen, regardless of what the screen says, the player with the higher DAMAGE TAKEN is the loser. No exceptions. In the result of a tie, the match will be discarded and played over, same characters and stage. For teams, if this should ever happen, add the damage taken instead for both teams.
- Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.