Lol. The AA port dropped like, 2 weeks ago or so? It's got alot of changes.
I'll do some cliffnotes, for lazy people.
Universal Changs
-Guard Meter has been added (along with a guard quality system)
-Throw breaks have been added
-Moon Phases (Think "Grooves", if you've played CvS or CvS2)
-Ridiculous Auto Blocking*
*Basically I've found that if you block an attack and your opponent LINKS the remainder of his/her block string, you can literally hold forward and you wont come out of guard. As busted as this sound, this is actually ridiculously useful because of how long/devastating block strings are in the game, especially with guard meter.
Crescent Moon Phase
-Generally the closest to a characters Act Cadenza version*
*Closest meaning not an exact copy. Some characters still have new moves/ new properties in their
-Continuous Shielding (like normal, holding/mistimes kill guard quality)
-Ex Guard (guard the frame you get hit, you get guard meter back. Think "Just Defend")
-ex-shield (like normal)
-Has Circuit Spark like normal
-Activate Heat @ 100%+
Half Moon Phase
*generally considered the "offensive" phase, from what I've read
-Every character in half moon has a 6AAA string
-NO CONTINUOUS SHIELD, only a tap shield...
-... which leads to a counter attack*
*Counter attack is a launcher. Untechable and comboable.
-No ex-guard
-No ex-shield
-200%Bar (no Max mode)
-In heat, you will Circuit Spark automatically if hit. (Can still activate)
Full Moon Phase
-Can build meter by charging
-Ex Guard
-NO REVERSE BEAT
-NO REVERSE BEAT (yes i said that **** twice)*
*Most characters apparently have frame advantage normals due to not having reverse beat. Dont quote me on this, I've just read this.
-Initiative Heat*
*Ability to activate heat directly after an attack to cancel the attack recovery frames. (Read: This phase has FRCs, FADCs, whatever cancel you're used to thinking about)
___
That's just some broad stuff, go read if you want more.
And no, that gif isnt my sig.
*points down* That's my sig.