In order to make sure a player doesn't extend an infinite more than needed to KO the opponent so he can waste time, what should be the damage % limit before a judge warns the player to stop?
I've heard 200% and 300% as possible limits, which one of these should I go with? Is there a better one?
edit: This is for Brawl, but info for a limit in Melee is useful as well.
I've heard 200% and 300% as possible limits, which one of these should I go with? Is there a better one?
edit: This is for Brawl, but info for a limit in Melee is useful as well.