MrElectroG64
Smash Journeyman
I'd like to voice my support for the DOOM Slayer! I'd love for him to be included, and have already made a moveset for him, as well as Ranger from Quake as his echo fighter!
Gimmick of this character is that he, like megaman, is much more reliant on projectiles for his neutral. The Super Shotgun is both his jab, forward tilt and dash attack, with his dash attack having the only slight difference. Each one of these can also be tilted up and down, like simon’s whip. He is extremely fast, with one of the fastest walking speeds in the game (though his dash speed is about on par with meta knight or palutena), and is meant to never stop moving, or else he’ll get punished, hard. He's a midweight, giving him good mobility, but still a solid amount of durability.
>jab
Super shotgun blast.
>dash attack
Super Shotgun blast, but also rams into opponent.
>tilts
Ftilt: Super Shotgun blast.
Dtilt: Doomguy swiping the double chainsaw from doom 64 downward.
Utilt is a quick spray of fire from his shoulder mounted cannon.
>grab
Simple two handed grab, all throws and pummels are glory kill type attacks.
>side smash
Ejecting and forward thrusting of arm-blade
>upsmash
Swings the super shotgun upwards like a club.
>down smash
Swings his chainsaw down and around in a circle.
>standard special
Can switch his main weapon to other guns. He will start off with the Super Shotgun, but can change it to the plasma rifle or rocket launcher. Super shotgun is good for finishers, plasma rifle for racking up damage, and rocket launcher for spacing. Any move using the super shotgun before will now use one of the other two weapons.
>side special
Grappling claw that works very similarly to isabelle’s fishing rod, only he pulls them to him, and blasts them with his super shotgun. The direction doom guy blasts the opponent can be controlled.
>down special
Gauss Cannon. Can be charged for a stronger blast.
>up special
A small portal appears in front of doomguy, and he rushes into it. It will appear where ever you move the control stick to. The portal will appear in either blue, red or green at random when used, and will linger some to allow the opponent to also use it to if they’re quick enough.
>aerials
Fair: super shotgun blast.
Dair: stomping motion downward. (Can spike)
Bair: swings arm-blade behind him.
Uair: super shotgun blast
>final smash
BFG
>jab
Super shotgun blast.
>dash attack
Super Shotgun blast, but also rams into opponent.
>tilts
Ftilt: Super Shotgun blast.
Dtilt: Doomguy swiping the double chainsaw from doom 64 downward.
Utilt is a quick spray of fire from his shoulder mounted cannon.
>grab
Simple two handed grab, all throws and pummels are glory kill type attacks.
>side smash
Ejecting and forward thrusting of arm-blade
>upsmash
Swings the super shotgun upwards like a club.
>down smash
Swings his chainsaw down and around in a circle.
>standard special
Can switch his main weapon to other guns. He will start off with the Super Shotgun, but can change it to the plasma rifle or rocket launcher. Super shotgun is good for finishers, plasma rifle for racking up damage, and rocket launcher for spacing. Any move using the super shotgun before will now use one of the other two weapons.
>side special
Grappling claw that works very similarly to isabelle’s fishing rod, only he pulls them to him, and blasts them with his super shotgun. The direction doom guy blasts the opponent can be controlled.
>down special
Gauss Cannon. Can be charged for a stronger blast.
>up special
A small portal appears in front of doomguy, and he rushes into it. It will appear where ever you move the control stick to. The portal will appear in either blue, red or green at random when used, and will linger some to allow the opponent to also use it to if they’re quick enough.
>aerials
Fair: super shotgun blast.
Dair: stomping motion downward. (Can spike)
Bair: swings arm-blade behind him.
Uair: super shotgun blast
>final smash
BFG
>jab
Fire weapon
>dash attack
Rams into opponent.
>tilts
Ftilt: Fire weapon
Dtilt: Swipes his axe across the floor
Utilt: punch upward
>grab
Simple two handed grab, all throws and pummels are simple throwing animations
>side smash
Buzzsaw punch
>upsmash
Swings gun upwards like a club
>down smash
Swings his axe down and around in a circle.
>standard special
Can switch his main weapon to different guns. He will start off with the Super Shotgun, but can change it to the nail gun or rocket launcher. Super shotgun is good for finishers, nail gun for racking up damage, and rocket launcher for spacing. Any move using the super shotgun before will now use one of the other two weapons. Each weapon will need it’s own specific time to reload.
>side special
Grappling hook that works very similarly to isabelle’s fishing rod, only he pulls himself to them, and blasts them with his selected gun. The direction Ranger blasts the opponent can be controlled.
>down special
Grenade Launcher. Can shoot up to two grenade pills before needing to reload.
>up special
A small slip gate appears in front of Ranger, and he rushes into it. It will appear where ever you move the control stick to. The portal will linger some to allow the opponent to also use it to if they’re quick enough.
>aerials
Fair: fire weapon
Dair: stomping motion downward. (Can spike)
Bair: swings axe behind him.
Uair: fire weapon
>final smash
Quad Damage
Fire weapon
>dash attack
Rams into opponent.
>tilts
Ftilt: Fire weapon
Dtilt: Swipes his axe across the floor
Utilt: punch upward
>grab
Simple two handed grab, all throws and pummels are simple throwing animations
>side smash
Buzzsaw punch
>upsmash
Swings gun upwards like a club
>down smash
Swings his axe down and around in a circle.
>standard special
Can switch his main weapon to different guns. He will start off with the Super Shotgun, but can change it to the nail gun or rocket launcher. Super shotgun is good for finishers, nail gun for racking up damage, and rocket launcher for spacing. Any move using the super shotgun before will now use one of the other two weapons. Each weapon will need it’s own specific time to reload.
>side special
Grappling hook that works very similarly to isabelle’s fishing rod, only he pulls himself to them, and blasts them with his selected gun. The direction Ranger blasts the opponent can be controlled.
>down special
Grenade Launcher. Can shoot up to two grenade pills before needing to reload.
>up special
A small slip gate appears in front of Ranger, and he rushes into it. It will appear where ever you move the control stick to. The portal will linger some to allow the opponent to also use it to if they’re quick enough.
>aerials
Fair: fire weapon
Dair: stomping motion downward. (Can spike)
Bair: swings axe behind him.
Uair: fire weapon
>final smash
Quad Damage
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