Jeepy Sol
Smash Ace
Hmmm... I think I've done that before, but it didn't really register as something important... But I will mess around to see if I can recreate it.
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Me want to try thisAlright, PSYCHE, I think I've figured it out.
If you are hit, and are in your hit animation, and you press X/Y and up B at the same time (Think Lucas' Zap Jump), you will do a little "teleport" in the direction you are holding.
Really not useful at all, but there ya go!
Never say something isn't useful this early into a game. I'll remember this for next time I get into brawl, see if I can come up with uses for this.Alright, PSYCHE, I think I've figured it out.
If you are hit, and are in your hit animation, and you press X/Y and up B at the same time (Think Lucas' Zap Jump), you will do a little "teleport" in the direction you are holding.
Really not useful at all, but there ya go!
Cool, definatly something to practice =D I see a bright future from Lucario's off-stage fighting ability.Alright! I've been trying to get this video on for months! It's a wee bit outdated, and am already coming out with a part two, but here it is:
http://www.youtube.com/watch?v=JfdIivBL7zk
Not only that, but you have to be in your "I've been hit" animation.Hmm pressing X and up B at the same time at a percise time would be a bit challenging. But I will give it a try next time I play too.
Unfortunately, you can only "teleport" up. And you still take damage while doing this."ZOMGz0rz it could be used for mindgames!"
^^There I said it, no one else can say that now. Please actually try and brainstorm good ideas how this odd 'teleposting' could be used for a strategy. @ Whoever has done this in-game, could it be used to avoid attacks? Do you still take damage when you get hit by this? That would be cool if you took no damage. Also, another thing this could be used for comes to mind. If someone is trying to gimp us and we time it right that would be sweet if we could teleport when they hit us back on the stage and they are like 'WTF??!??' Ha. Just some speculation/suggestions about how this could be useful.
Is this some sort of technique or just some random tidbit of info (@whoever has done this in-game)?
You wavebounced it his up-b or what Infi calls Pseudo-Sticking.Something weird happened when I was playing Luke today. I did extreme speed, and he jerked to the side. Its kinda hard to explain, but it was like it was B-sticked, even though I dont B-stick...
Spacing, dodging, quick attacks. It's a great, quick way to dodge, without going as far as Lucario usually does, giving perfect counter-attack options. You can also use it to gain that extra 2 steps forward you'd need to get into an attack instead of dashing forward then doing a dash attack instead of a smash. (Yes I know, stutterstep, but I haven't been able to pull that off going forward without doing a dash attack... maybe I need to look at my c-stick)Even if he could, I don't see how it could be useful... but I could be thinking narrowly.
Aslo, yes. Lucario's cleets dig in too deep.
When you say "edge", do you mean an edge that you grab onto? Because whenever I try this, I always automatically ledge-snap.Wall-clinging to the edge: While flying straight towards an edge as you would to wall cling on a normal wal, hold down on the control stick.
Well, I figured out a way this can be useful. I call it Sliding Double Team.If you jump and immediately double team, double team will create a much louder noise and it will create more flashing stuff. Dunno if it effects anything. You can do it by holding down, jumping and double teaming instantly.
is dmash also a tipper? whenever i use it it seems to be, actually, im pretty sure every aura move is a tipper...Remember this?
Well, I figured out a way this can be useful. I call it Sliding Double Team.
What you do is dash, and immeadiately jump and DT. What will happen is you will gain some distance while DT'ing. Usually, when you dash or are running, you can't DT, but if you do this, you can.
Also, some more info:
*U-smash is a tipper.
*If you can manage to hit with only the second hitbox of f-tilt, it will do more knockback.
I had some more stuff when I started writing this, but I forget.
I'm actually in the process of making a video of it. I was thinking I would just copy what you said in your "Show me your moves" thread, since you explained it very clearly (giving you 100% credit, seeing as you discovered how to do it).You should think about changing that backwards DT thing to the bit I wrote on it in the Show me your moves thread =P Gives an explination of what it actually is.
Random info
*Uncharged aura sphere goes 3/4 the distance a fully charged one will go (roughly)
Something I did a lot it Melee with Marth, and do a lot with Lucario, is empty shorthops. I find that they really mess with your opponents head.What do you guys think Lucarios best mindgame is? Ones that i really like are the aura sphere edgeguard (charging an aura sphere right above the ledge so that when they jump up they get trapped in it) and charging my aura sphere almost all the way, so that its not obvious that i have a nice big aura sphere ready to own them.
What do you guys like?