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could you follow up with a Ftilt-AS?
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All uses of double team are situational, that's just a fact of the move.Jab Jab Double Team seems to be situational. It all depends on if your opponent decides to attack back or not after the second jab. I'll try it when i get home though to see if it works.
This is exactly what I was going to say. There is always a lot of risk involved when using this move. Obviously, it will not work every time. Like I said, this is more of a mindgame than a technique.All uses of double team are situational, that's just a fact of the move.
Yeah, this has already been discovered. It's called ExtremeSpeed edgehog. It can also be done off a platform.When you do extreme speed, if you're on the ground and immediately push down, Lucario will move forward. BUT, if there is a ledge in the way, Lucario will automatically grab the ledge!
Sorry if this is old.
^Added this + my thoughts on it.If you jump and immediately double team, double team will create a much louder noise and it will create more flashing stuff. Dunno if it effects anything. You can do it by holding down, jumping and double teaming instantly.
WHY MUST YOU KEEP US IN SUSPENSE!? T_TGuys, I've just stumbled upon a pretty significant technique for Lucario. I am very excited about it. I'm currently making a video of it, which I should have up sometime next week. I'm also making another video, which I should have up even sooner.
Nodrak: Oh my God... I just went and tested this...Lucario is top tier!!!Well I haven't done any edge cancelling or whatever but I've got a good idea of what's causing all of the nonsense around edges. Slightly above any edge that you can grab on to there is a secondary invisible ledge that has very strange effects on different characters. With Ness and Lucas if you hit the secondary edge with PKT2 on the right side of some stages you can reflect it, keeping the hitboxes and just sending him in weird directions. It also can cause PKT2 to go straight through platforms you can go through the bottom of (like on delfino) and completely go through the sweetspot on the left side of regular stages. The secondary edge juts out from the stage just slightly. I don't know exactly how it's causing this edge canceling thing but I'm almost positive its the same thing causing it as the weird PK Thunder behaviour.
of course, in hindsight i should've looked at the advanced technique sticky in the tactical forum, but whatever. Apparently it's called SHADing and can remove lag from the landing getting you that extra frame even if you just attack. Im definitely going to check how much this helps my approaches the next few games i play, but who knows how useful it can actually be. How did Jeepy figure out the frames? I might try to see if this helps at all with the jabs or even a landing utilt combo framesThe airdodge to land-dodge has been mentioned before (on the Lucario boards and others as well), it was widely discarded because people were trying claim credit and call it an advanced technique when all it is, is just rolling after you land. It's still useful though, not everyone thinks to do this =P
SHAD'ing doesn't remove lag, just lets you abuse the buffer system by allowing you to start your attack immediately on landing.of course, in hindsight i should've looked at the advanced technique sticky in the tactical forum, but whatever. Apparently it's called SHADing and can remove lag from the landing getting you that extra frame even if you just attack. Im definitely going to check how much this helps my approaches the next few games i play, but who knows how useful it can actually be. How did Jeepy figure out the frames? I might try to see if this helps at all with the jabs or even a landing utilt combo frames
soooo.....it doesn't remove lag, but you attack immediatly by taking advantage of a system that would slightly delay you?SHAD'ing doesn't remove lag, just lets you abuse the buffer system by allowing you to start your attack immediately on landing.
:rocket:Oh, Jeez, people. I was just about to upload the video, and I was messing around with it, and found out it is much deeper than I had originally expected. I did something really weird, so I'm going to take some time and try and figure it out, and if I can't, I'll post a video of it asking for some help.
Haha, sorry guys, I'm gonna have to keep you in the dark for a little while longer. : )
what does it look like? maybe i've done it and forgot about it or something. Half those ATs are stuff i just did in my first week of brawl when me and my friend were button mashing with characters we dont use while falling asleep >_>.Well, the thing is, I'm kind of a perfectionist. I don't like the thought of having an educational video that shows something I don't even know how to do.
But I promise I'll have it up by wednesday, whether I know how to do it or not.
Send it to me, too, please.Alright, here's what I'll do:
If I can't figure it out, I'll send a video to you two and anyone else who wants it. I just don't like the thought of having an unmastered technique on Youtube.
I would never do that! At least...not to my fellow Lucarios.Yeah I'd like it too but I swear, if this is a rickroll, you'd better hope your aura makes you stronger! =P
Haha! Yes! Totally adding this!Also I found this out, it's not a technique, or relevant in anyway to how you play brawl, but Lucario's voice actor also did the english voice of Goku from DBZ.
This is what I think happened:
If you space yourself right, you can get Lucario stuck in a wall from double team (try shadow moses or a custom stage) proving that collisions, momentum ect... on Lucario's double team are glitchy to begin with. Which is not uncommon, look at pit's glide cancel or Snake's dash attack > Usmash slide.
To me, it looks like Lucario tried to auto-sweetspot the edge (tried to grab it) but because he was in an attack animation and taking into account his height, the animation got priority over the ledge. It would explain why he slowed down so fast and since Brawl is based on momentum, the momentum from being pulled towards the edge might explain how he traveled backwards.
Looks like just a glitch. You still come from the the direction you were facing, which still doesn't help us when trying to do it off the edge. The only thing it does is face you the direction you were facing. Might have something to do with the way B-sticking(or Psuedo-Sticking since you don't B-stick) messes with your character facing and momentum, since I did notice that you didn't travel as far as a usual Double Team.
Yar. All in all: Cool, but doesn't seem truly useful. If it is something to do with B-sticking's momentum reversal, we should check that out or get Shin to poke at it for us.
Betterthanbonds9 said:this is going to sound strange, but looking at it frame by frame, it appears lucario goes forward a bit, hits the ledge, and bounces back.
now, judging it closer (still frame by frame) lucario DOES NOT hit the ground while in DT frames pre teleportation. This means that lucario would be going at a downwards angle, but i've never seen it done near the ledge so i have no clue if you bounce back. Theoretically, i think he should've gone under the stage, but because you're doing the reverse DT, you appeared on the stage and when you hit the ledge lucario spazzed out going "WTF!" and immediatly hit reverse.
--does that work?