Max?
Smash Champion
Axe, I was so impressed by your play at KoC. Massive props man, can't wait to see more
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Know that I was giving you my energy from far away and had your back on the stream, . But for real now, great job! I was impressed.I just have to say:
Thank you all so so so much for the congrats and everything. It really means a lot to me. This weekend was so amazing
I've been training so hard and I'm so glad it's all paying off.
Ken knows everything
Lol!!
oh my goodness
I felt the same way and I was only watching the stream. I wish I could have gone.Lol!!
Ken said the matchup for Pika v Marth is like 65/35 Pika hahaha.
You guys have no idea how much of a fangirl I was to meet ken. I was so pathetic lol
Only Ken could achieve this.oh my goodness
can we make this a meme
please let's make this a meme
Ever get one of those days, and you RE-Read an ENTIRE thread, today was one of those days for me, and this^ still gets me...Totally did it. Here it is for your reading pleasure. :D Unfortunately I had to focus on the technical details of how a combo video is made, but I made sure to put some AXE love in the conclusion. Hope you enjoy! :D
[collapse=The AXE Effect]The AXE Effect
In the video game community, there are many talented people who can make some of the most imaginative and unique creations. One of these creations, a “combo video,” is a video compilation of a player’s best attack combos that usually lead to the defeat of another player. In the video “The AXE Effect” by V3ctorMan, several factors(what are?) combine to make this video an example of the perfect combo video. To make a combo video, tournament organizers record game matches and edit them into clips, then they combine the best clips into a video with background music that syncs with the attack moves. This makes the video not only entertaining to watch but also a showcase of both the featured player’s skill and the video creator’s talent.
The very first part of any combo video is the introduction, or intro. Intros differ widely among videos and really depend entirely on the creator’s personality. Common intros include animated text with the name of the video and the creator with a black background. However, if the creator is more experienced, he or she will make a much more detailed and skillful intro with many visual elements. These kinds of intros can include tiny clips, a picture, or just a much fancier version of the common intro. For “The AXE Effect,” V3ctorMan produced a very professional intro, including more textual information and a streaming line of clips that eventually led into the first one. This is a very stylish intro and one that is rarely seen, as this is the mark of a very talented and professional combo video maker. Another way to determine if the video is a professional work is to analyze not only the types of songs they use, but also the way the music is arranged.
The music used is usually of a techno style, and rarely has words or dialogue in it. Depending on how long the video is and how many songs would fit into the final version, different types of songs are used. For example, if it is a long video, three songs could be used. These include a fast, catchy song to start, a slower and more paced song in the middle, and another fast song at the end for excitement. This order makes the video much more memorable because of the way the songs catch interest, continue it, then leave excitement at the end. If it was a shorter video, the video can have one or two songs. Typically, if a video is short enough for only one song, the song will be fast and exciting. Interest is key, and fast songs accentuate gaming. Things can get much more complicated, though, if the song has to have two songs but cannot fit three. In this case, more searching needs to be done for songs that are slow at the start and then become catchy at the end. The first song will always be fast, but the second song must slow down to give more variety and uniqueness to the video. In “The AXE Effect,” V3ctorMan chooses three songs that include a fast song, a slower song, and then another fast song at the end. This was appropriate because of the length of the video, and the songs all come together very well. His choices of songs with a similar style keep the video very interesting throughout the entire length. All in all, choosing songs is a tricky process, but what requires even more concentration is the syncing of the songs to the player’s gaming clips.
Clip syncing is relatively easy in some regard, but it requires a good compilation program and a focused mind. The songs have their own specific beats, and putting the clips together in a way that accentuates those beats can be a very challenging process. The clips must be watched several times in order to figure out where to put them on a timeline. Depending on the song chosen and the game clips available, this can be the most time consuming part of the creation. Because of the timing of the moves in the game and the relative slowness of music in some parts of the songs, de-syncing can happen easily, and must be watched out for. Many moments can be synced, including the points that moves hit and the times that the opponents are knocked out. For this part of the video, V3ctorMan decides to focus on syncing the times that opponents were defeated, and positions the clips around an intense point of the song (usually a single beat) that marks the defeat of the other player. This makes the video more vivid and makes that moment stand out to the viewer most, maintaining their excitement. Although there were times where these moments were de-synced, that is to be expected, as combo videos that have no de-syncing are few and far in between. He did a better job than most, however, and was able to work with the clips that he did have.
Clips, the visual part of the video, are the most diverse part of the video. These clips are the main feature and are chosen from many of a player’s recorded matches. They are generally very limited, as most matches go back and forth between players and do not feature only one player dominating the scene. The clips are picked from the few times in matches where one player is able to get multiple hits on the other, and usually is able to defeat them. Their move combos vary widely, but in the case of a very skilled player with lots of experience, they can follow a general pattern. In AXE’s combo video, V3ctorMan uses several clips with common patterns in the fast parts of the song, and then uses different combinations for the slower song in the middle and the faster song at the end. He carefully puts similar clips in certain patterns so that the clip where the player was defeated would sync with the right spot in the song. The choosing of clips also depends on the style of the player- if the player is playing aggressively, those clips will go with the fast songs, but if the player is playing defensively, those clips will go in the slower song. AXE is usually a very aggressive player so there were many common combinations in the clips with the fast songs, but there was much more variety in the clips with the slow songs. V3ctorMan made the best choices for the clips that he used, and he organized them in a style that was both interesting and thrilling to watch.
In conclusion, this combo video is an example of one of the best. Featuring a clever intro, a skillful composition, and a personalized ending, the video is truly a thrill to watch. Few videos can combine these three elements in the way that V3ctorMan has, and he devised the project in a way that makes it a feature among combo videos. For a truly great combo video, however, the player also has to be good. AXE is one of the most skilled players of Pikachu in Super Smash Bros. Melee in the country, and his combo video shows his vast expertise in the game. Together, AXE and V3ctorMan were able to create a truly exhilarating video in which all aspects are of quality, and they made it both pleasurable and exciting to watch.[/collapse]
<3 <3 <3ever get one of those days, and you re-read an entire thread, today was one of those days for me, and this^ still gets me...
Sound to me like they don't. I bet you single handedly held pikachu player's back from being the best there ever was with your terrible advice that I never listen to. Way to go Dkuoedit: god i gave terrible advice back then T_T and nobody called me out on it for some reason
why did i even bother giving advice when ive only played for half a year