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Ask a Qusestion. Get an Answer.

Joined
Aug 6, 2008
Messages
19,345
Sweetspot I thought was on the kick. If you missed the kick the tail came out a couple frames later. *goes to check 3god's frame data*
 

~Radiance~

Meow-Meow, Choco-Chow
Joined
Aug 16, 2009
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2,958
Location
Hoenn, Roaming
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LatiasLulu
3DS FC
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Ive seen this done in several falco matches and I cant seem to pull it off. Its where falco does his running a then immeditley follows up with an Usmash. How do you do it, or are there any links you can give me that tell me how?
 

Yumewomiteru

Smash Master
Joined
May 25, 2009
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3,367
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Allston, MA
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yumewomiteru
You may have to do OoS with a jump button not tap jump. Then, try flicking the C-stick up and flicking the Control stick in the opposite position you're standing in. Not sure if this works.
Yeah tried that, couldn't get it to work once. =/

Ive seen this done in several falco matches and I cant seem to pull it off. Its where falco does his running a then immeditley follows up with an Usmash. How do you do it, or are there any links you can give me that tell me how?
While your running just flick the c-stick down then up, if you hit something during the dash attack you will immediately do the upsmash.
 

Oreos

Smash Apprentice
Joined
Apr 10, 2009
Messages
89
Location
Garden Ridge, Texas
I started out doing that but I end up messing up and doing DACUS alot, so I switched to just the c-stick because you cant dacus with it.
ehh i can't always do it that way i tried to start like that but i like the interrupted dacus better i mean its easier to just learn how to dacus first then gatlin.
 

BleachigoZX

Smash Master
Joined
Aug 19, 2008
Messages
3,443
Location
@legendarybleach
All Falco attacks that cause 'jab locks'. The complete list is in the tactical discussion.

f-tilt
Fair (first 3 hits)
Bair (weak hit)
Dair (weak hit)
Blaster
Fire Bird
Shine
 

Denzi

Smash Master
Joined
Jul 25, 2008
Messages
3,483
Location
Cleveland, OH
All Falco attacks that cause 'jab locks'. The complete list is in the tactical discussion.
What do you mean by "jab locks"? Do you mean putting the opponent in a techable position, or actually locking them if they miss a tech? Because if you mean the second one (which I think you do), I've never seen some of those moves do that.

And yes I know that you can't completely lock someone like that with Falco (besides laser) and I assume you must be talking about the "bounce" animation.

EDIT @ Yumewomiteru:

I've also seen people Gatling (dash attack -> Upsmash) By using A and then up A, so you could try that too.
 

Juber

Smash Cadet
Joined
Feb 29, 2008
Messages
29
Location
Lakeland, FL
I just recently played against a good Diddy and a great Kirby and I wanted to know if somebody could redirect me to the Matchups against these characters. I managed to beat them, but it was only after adjusting to their playstyles and I dont wanna rely on just that.
 

Leeno

Smash Rookie
Joined
Jul 9, 2009
Messages
16
Location
Central Jersey
Would it be effective/smart to use phantasm cancels if you haven't mastered the timing for all three? For example, I've once wanted to do a long cancel, but instead I did the shortest cancel. My opponent was expecting the normal length and charged a smash in the wrong direction (free attack for me). Another time I needed to use the extended phantasm, but I suicided with the short one. lol.
 

GunmasterLombardi

Smash Champion
Joined
Jan 4, 2009
Messages
2,493
Location
My ego...It's OVER 9000!
I've been working a bit with grab releases.

I've noticed when you do one on Wario when you've dealt 130% or more damage on him, it's a free fsmash or usmash. But a good Wario is very hard to grab (unless they don't expect you to grab since CG won't work after 40 or so) ,does this still have much use?
 

Jon?

Smash Champion
Joined
Apr 19, 2009
Messages
2,215
Location
Cary, NC
I'm trying to get the timing on the long cancel for phantasm as well. I can't seem to get it, although my short cancels are getting much better.

Anyone have a link to phantasm frame data?
 

Yumewomiteru

Smash Master
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Allston, MA
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yumewomiteru
Velox wrote something about this in this thread before. IIRC, Phantasm starts on frame 17, then falco is at the middle of the phantasm on frame 18, and the end on frame 19. I know you have 3 different frames for cancelling at 3 different lengths, so 1 frame per length.
 

Denzi

Smash Master
Joined
Jul 25, 2008
Messages
3,483
Location
Cleveland, OH
Anyway, here's the frame data for Phantasm. I'm kind of surprised nobody's done this yet. Let me know if there's anything else you guys want.

Grounded Phantasm:

Frame 1-16 - Start-up.
Frame 17 - "Ping" noise. Hitbox comes out. Press B to cancel at shortest possible distance.
Frame 18 - Press B to cancel at middle distance.
Frame 19 - Press B to cancel at longest distance.
Frame 20-54 - Cooldown.
Frame 55 - Other actions can be performed if the Phantasm was cancelled at any distance.
Frame 56-57 - Cooldown for uncancelled Phantasm.
Frame 58 - Other actions can be universally performed.

Perfect IAP

Frame 1-6 - Jump animation.
Frame 7-22 - Start-up.
Frame 23 - "Ping" noise. Hitbox comes out. Press B to cancel at shortest possible distance.
Frame 24 - Press B to cancel at mid distance.
Frame 25 - Press B to cancel at longest distance.
Frame 26-43 - Cooldown.
Frame 44 - Other actions can be performed if the Phantasm was cancelled at the shortest possible distance.
Frame 45 - Other actions can be performed if the Phantasm was cancelled at mid distance.
Frame 46 - Other actions can be performed if the Phantasm was cancelled at the longest distance.
Frame 47-50 - Cooldown for uncancelled Phantasm.
Frame 51 - Other actions can be universally performed.
Here ya go. The search function is awesome.
 
Joined
Aug 6, 2008
Messages
19,345
What are some good ways to techchase a roll away? Dash attack? IAP? DACUS?
Pretty much anything you feel like you can get. If you are following pretty much right behind the roll you could try to Fsmash them. If they are a bit further away from you than you'll want to try to use those quickier attacks like the dash attack or IAP.
 
Joined
Aug 6, 2008
Messages
19,345
I dont' think it's even a free laserlock either. I think people can against tech the landing. But most people don't expect to tech that sort of thing off platforms anyway.
 

Jon?

Smash Champion
Joined
Apr 19, 2009
Messages
2,215
Location
Cary, NC
There are very few situations where you would be right next to an opponent on a platform while they are shielding. Not very applicable for use to learn but good to know versus other characters. Snake poses a great threat with this. He breaks shields like it's nothing.
 
Joined
Aug 6, 2008
Messages
19,345
I think this makes a useful each guarding tactic. For those with few ledge options besides such as simply jump, roll, attack or get-up. Snake applies to that group. Attack you can punish with spot dodge or shield. Roll you can move back and punish with a grab or another attack during the frames they aren't invicible. Jumping you follow them. And if they simply get-up, dash attack them to abuse this. If they shield they will fall off. If they grab they will simply get knocked off the ledge because of the buff backwards. Not sure if someone tries something else.
 
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