Ultimate kaos
Smash Cadet
So, how good is Marth's dtilt? I do t. Find my self using much but I'm still getting into marth.
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Now that's what I'm talking about! This helped me understand the match-up alot better.Well... At least we have the guide for Snake's: http://www.smashboards.com/showthread.php?t=314417
I remember going over this a long time ago, and some of the tips are just general advice, not really how to counter/play the match.Slightly dated but still valid: http://www.smashboards.com/showthread.php?t=186736
Thanks, Toon Link is probs the one I need the most. I get caught in his frame traps (Ex: Back air strings), and excessive camp game. He likes to jump around me and abuse his aerial mobility.I've always enjoyed the Toon Link and Snake match-ups for Marth.
I'm not too proficient on IC's and DK, but if I have some spare time I'll sum up my opinion on the Toon Link MU tomorrow.
mikehaze vs jerm, roy r vs jerm, and nike vs jerm are good vids to watch, too.Way too lazy to do another guide for Tink. If you tell me what specifically in the MU you're having issue w/ I can help. Or post vids in the thread I'm about to make.
Otherwise watch these:
http://www.youtube.com/watch?v=O_oc_ZtvR7A&playnext=1&list=PL625E0B13DF5D74BC&feature=results_video
http://www.youtube.com/watch?v=yw_78XmpiPM
I'll keep that advice in mind. I guess it's harder to see the openings in the camp game. I know you can Fair the projectiles, but usually when I do that he follows it up.Seph, Ds4's (or toon link's in general) camping may seem unapproachable, but it definitely has openings. He's going to camp you as much as he can cause he's gay like that lol. What you need to do is look for those openings.
I've never gone marth on him in a serious match so maybe i cant give you the best punishing options, but i can give you some examples. One example is when he's in the air above you, if you jump up, he's going to z drop a bomb. Time an uair to catch the bomb, and if he doesn't air dodge you'll hit him. Or if he does, you'll have a frame trap and you can hit him in the lag. That won't work in every situation depending on spacing, but learn to judge when to go for it and when to back off.
Also, don't sit in your shield vs him. TL's grab is terrible so he's only going to go for it if he knows you're going to sit in your shield. (I don't think he's ever even attempted a grab against me for this reason.) You need to learn to PS his projectiles, otherwise you'll have a very hard time punishing the small openings and then you won't be caught sitting in your shield. At low percents however, watch out for him trying to get a back air string, if he's close enough for that that's the only time I'd think it would be okay to sit in your shield a little and react to what he does.
Uair and usmash are his only reliable kill moves, and bombs lead into them. So just play safe enough to avoid getting hit by a bomb or those while still trying to poke his openings.
Watch out for his z-airs as he's landing, don't let it catch you off guard.
Those are a few, I can't really give you marth specific advice against him, but hopefully that will help a little. Also, am I the snake and DK you want advice for? Lol
I don't find it too difficult to outreach or beat out MK's Fair, as stated above me Marth has plenty of aerials that beat out Fair if timed properly.Is there any move that marth has that can beat mks fair?
http://www.smashboards.com/showthread.php?t=315099Hi, I have been using Marth as a main for a while now and I'm pretty good, I still don't know most of Marth's advanced strategies though, can I get some pointers on how to up my game with him? I appreciate it, thanks.
Being there are few real CGs or GRs, I don't think there's a thread separate from the combo thread by takeurlife2 (which is still very much valid!).hello. just got finished reading through the frame trap topic. Some of these guides are absolutely amazing and I wanna thank CJ + others for keeping marth mains informed... other character forums just dont have helpful stuff like that.
I was wondering if marth has a CG thread similar to the frame trap thread. or CG + grab release thread. like a current one. I know there exists a CG thread but its out-of-date + includes lots of "not yet tested" CG. i also can't find it... i really need to use bookmarks .
Metaknight's Fair is only -9 on block.Metaknight's Fair is not safe on block. If done rising, you can punish with an aerial. If done into the ground, you can punish with Dancing Blade (or Dsmash, depending). Your Fair has superior range, however due to hitbox duration, it can be difficult to beat/trade with the Fair.
I'm confused because his Dsmash hits on frame 10.Power shield it and DK can dsmash oos in 9 frames.
Snake just has Fthrow --> Stutter Stepped Fsmash really.Question about Marth's grab game against Falco and Snake.
Are there any grab shenanigans against these two? Grab releases/chaingrabs? I feel like i've heard that f throw > f throw > dthrow > fsmash is guaranteed on low% falco?
And maybe a better question, should i be using grabs in these matchups?
Prophetic's answer wasn't complete. Adding on to what he said, you can do f-throwx2 -> dair near the ledge against both characters, although I don't think it's guaranteed on snake. Guaranteed spike for falco though, and with his terrible recovery, it's an easy gimp. As for grab releases:Question about Marth's grab game against Falco and Snake.
Are there any grab shenanigans against these two? Grab releases/chaingrabs? I feel like i've heard that f throw > f throw > dthrow > fsmash is guaranteed on low% falco?
And maybe a better question, should i be using grabs in these matchups?
Disclaimer: Probably repeated information but w/e I didn't read any of the above.Question about Marth's grab game against Falco and Snake.
Are there any grab shenanigans against these two? Grab releases/chaingrabs? I feel like i've heard that f throw > f throw > dthrow > fsmash is guaranteed on low% falco?
And maybe a better question, should i be using grabs in these matchups?