steelbreakr
Smash Rookie
Guys, whats the best approach/style against space animal spam?
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Powershield>Run>Powershield>Run...Guys, whats the best approach/style against space animal spam?
http://www.youtube.com/watch?v=1jjv6_WSdfAWhat if they side b to the other side? Just bait it out/ predict it and try to punish?
Marth's special moves do not have such properties.Does Marth's Counter have any bucket-breaking properties? I know G&W's down special cancels all momentum and Fox's reflector cancels vertical momentum. It seems to me like Marth's counter would have some of those properties........
You can do it, but it's really stupid to try it.I know this has probably been asked but can you use Marth's counter to avoid taking knockback/damage from a C4 that's been put on you (when the Snake tries to set it off), like you can counter a Falco laser for example? I've never tried it and the thought just came to me a couple of days ago, but haven't seen it tried and don't know if it's because it's not possible, or because the timing would just be so hard or something. Stupid question yeah, but just wondering.
Actually, that's incorrect. Iirc DB has momentum cancelling properties, but it's pointlessMarth's special moves do not have such properties.
Videos or it didn't happen.Actually, that's incorrect. Iirc DB has momentum cancelling properties, but it's pointless
none of them
Throws are your easiest way to setup strings and kill moves, abuse them. Utility wise, Fthrow and Dthrow are your best overall. Uthrow allows possible juggle traps, Bthrow sets up potential gimps.one question: what is the best grab?XD i never use the throws because theyre so weak , but sometimes ill have to so and thats why i wanna know it :O
When a Smash Rookie from June 2009 talks about how he doesn't use throws, I take it to mean grabs in general.Actually fresh even earlier then that, and he probably did grab releases, he said he never THROWS.
Actually, that makes a lot of sense lol, but remember, it's only true ~90% of the time.When a Smash Rookie from June 2009 talks about how he doesn't use throws, I take it to mean grabs in general.
To put it simply: Yes.Is screaming like haze a legit way to break out of cgs?
Playing on a stage with platforms is a must, don't be too aggressive, and don't be afraid to upB away from a scary situation (typically you want to land on the platforms, as the ICs will have more trouble grabbing you from there, eat the 10-20% that they'll deal with uair instead of the -1 stock you'll receive from being grabbedWhat is a good way to deal with the ice climbers? I.E avoid getting grabbed? I'm not used to this matchup and haven't found an effective way yet.
Yell and scream your heart out. Play them on stages like Smashville or Battlefield. Platforms and loud noises are your best friends. MikeHaze wasn't just being funny when he was yelling; it was extremely distracting and provided one hell of a mindgame for his IC opponent to deal with.What is a good way to deal with the ice climbers? I.E avoid getting grabbed? I'm not used to this matchup and haven't found an effective way yet. It seems you really have to change your playstyle on this MU
F-Throw or D-Throw at lower percents. Follow up with F-Airs, Shay-Airs, D-Tilts and Dancing Blades.What can I do to wolf after I get a grab on him?
If you land hit one, then you can continue though four and it's not punishable. Your opponents must be Dancing at a slow tempo, if that's the case.Can someone explain to me where Dancing Blades is punishable and not? It seems as if I have been able to escape DB (full side motions) by DIing down after the 2nd hit and PSing the 3rd hit and grabbing marth out of the attack.
x10 I know doesn't work. Fox has too much knockback after around 30%. So the most is roughly 5 times.