After athenshorseparty posted his 1P mod run, I have a question about how the game interprets knockback with certain moves. Looking at yoshis/kirbys/polygon moves like kirby uair and upb kill better than kirbys fsmash, why is that? I also noticed playing the game at like 200% last week that the same thing applies, these weaker moves kill better than stronger moves. For example, with 200% damage setting if pika has 2% damage on dreamland and a kirby does upb and hits pika on the way down with pika being grounded, pika will die over the top while kirby usmash at 2% won't kill pika. Any explanation on this?
Also playing at 200% is a lot of fun and should be added to the YOLO ruleset.