The Star King
Smash Hero
- Joined
- Nov 6, 2007
- Messages
- 9,681
Random.
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practice combos? assuming you're by yourself, save states + training mode is efficient.but is training mode usually the best mode to practice in?
i don't see how that would workWould something like vs mode with another controller plugged in be better?
Well first, it depends on who is willing to work on it. I do not have that much devotion to this game at this point in time. I am willing to put some work into it and steer people in the right direction. Studstill seems eager to work on things.So is being able to create our own stages still not in the foreseeable future? I was just thinking how cool it would be to be able to create our own stages to create some more diversity and increase the abysmal amount of tournament legal stages we have.
Figured. But I've been seeing it more often than usual, so I was thinking something may be triggering it. Or maybe I've just been paying attention to it more lately.Random.
i experience something like this every now and then. i happens with anything but right now i can only remember the car exampleOr maybe I've just been paying attention to it more lately.
I dont think studstill knows how to look at a rom dump / disassembly or has programming skills. The best option is to seek out the people that made the engine that lets you modify sm64 and pay them to do it lolWell first, it depends on who is willing to work on it. I do not have that much devotion to this game at this point in time. I am willing to put some work into it and steer people in the right direction. Studstill seems eager to work on things.
have it change colorThere is one flaw to this intentional delay though. You can't see the exact moment they are out of hitstun.
Doesn't really matter what combos I do the counter pretty much never goes past 2 even if the combo looks really legit. When playing against a friend we do our best to escape the combos by either using the fastest attack or jumping and those never work so I always assume my combos work.practice combos? assuming you're by yourself, save states + training mode is efficient.
you have to account for DI, so you have to trust that aren't fooling yourself with easily DIable combos. if you don't trust yourself to make that judgement, be more specific about what combos you're practicing and tell us, or watch good videos and just do the combos that work there. or play people (who DI, preferably)
Lol at this point, I don't have much hope in just him. I do like how he has motivation though. Reading disassembly is easy for the most part. Some of those formulas are ridiculous though. I couldn't be bothered trying to understand the 2nd jump for Ness & Yoshi, as well as a few character's Up B's (like Falcon's). It all makes sense now, how people said the Fast3D microcode was too accurate. The hard part is simply finding the data. It requires some real creativity. For instance finding the hitbox code requires some serious luck or genious creativity. To my knowledge, even those Brawl hackers couldn't find the hitbox code for Brawl (+1 for Smash64 ppl). Now I know a good method for finding lots of things. Lol I almost missed the part where you mentioned paying them. I'm broke, so I couldn't do that.I dont think studstill knows how to look at a rom dump / disassembly or has programming skills. The best option is to seek out the people that made the engine that lets you modify sm64 and pay them to do it lol
Now that I no longer use obsolete gfx plugins, this idea is more feasible than I thought. If I can get Nemu working again, I'll see about finding out how the glowing works. I'd rather the character glow during hitstun, than only glow during part of the hitlag.have it change color
If it's 4 players with lots of items, it's gonna slow down at times, this especially happens in saffron city when it's a 4 player battle with items, the game can't handle all of it and it lags, and no your cartidge is not dying in my opinionIs sudden lag a sign of a dying cartridge?
I booted up the game to do a score run just for fun, and it started slowing down like crazy against the Yoshi Team and Mario Bros. This is the first time it's ever done this.
What is the point of this comment?I dont think studstill knows how to look at a rom dump / disassembly or has programming skills.
Judging by a lot of the DI videos I've seen in terms of TAS, this seems to be the caseI would guess Ness FSmash reflected Samus 100% (projectile reflection cap) charge shot but this is just speculation. Or possibly 100% Homerun bat toss (I think not Bob-omb for certain reasons).
Yes Fox's shine breaks from a 55%+ projectile. The reason I said Ness FSmash is because you can go beyond that percent without "breaking". And the projectile maxes out at 100%, and won't go past that (see Koro's video), so that's why I said 100%. Can't infinitely increase its value sorrydon't ness's fsmash and shine do the same reflected damage? wait a minute though..
i'd assume handicap, 200% damage something.
followup question: is there a limit to the damage/knockback after multiple reflects?
i know shine breaks after like 3 charge shot reflects or something, but ness can continually fsmash it, so does that value change? if so, then i'd agree with sk but say, an infinitely fsmashed charge shot.
You could just use a calculator to test most of them. Although neither me or Toomai collected the moveset data for master hand, metal mario, or giant DK. Iirc, the shield break one probably isn't the highest one, although the formula for that is quite different.Whats the maximum velocity obtainable for a playable character? 999% puff getting hit by (giant) DK punch or hammer or some master hand move? puff sheild break? dreamland pika glitch?
Lol the amount of DI you get is simply based on the Hitlag formula. http://smashboards.com/threads/compilation-of-technical-frame-data.325142/My guess is that the moves that you can DI the absolute most are moves where the character seems to wait a bit before being sent away (like a hammer hit or a charge shot [maybe Ness's Up B?], or for another game example, a Knee)
it means ya done ****ed upI have a Mac if that means anything.
Im interested in this too because i wanna stream while in peru (which is less than 2 months away)Howdy, ya'll!
As some of you may know, Ceasar, the legendary Mario main of the Koroshiyo, and I, Kero the Great, go to the same college. In fact, we are actually rooming together in the fall.
I want to purchase a recording/streaming device/program so that we can present our God-level Koroshiyo matches to the world!
What do you guys recommend I buy? I don't know anything about this kind of stuff and am pretty lost. I have a Mac if that means anything.
Thank you.
-Lord Kero
What are comfortable or efficient ways to hold an N64 controller competitively?
I ask half out of a desire to get into the SSB64 hardcore scene and half out of the intent of getting an adapter for SSB4/Virtual Console SSB64.
The virtual console version is bad. No one uses it offline. Get 64 wifi and a controller/adapter.What are comfortable or efficient ways to hold an N64 controller competitively?
I ask half out of a desire to get into the SSB64 hardcore scene and half out of the intent of getting an adapter for SSB4/Virtual Console SSB64.
You can't ledge cancel B moves like that, most ledge cancellable B moves are recovery upB moves. Yes you need momentum/horizontal velocity.Do you have to have momentum to ledge cancel something? Like can you ledge cancel Puff's rest?
On the off chance that you attend a large tournament where Karajan and I are both present, you can use a gamecube or classic controller (or any other controller, really) on a console (or just Karajan if you dont use classic controller)What are comfortable or efficient ways to hold an N64 controller competitively?
I ask half out of a desire to get into the SSB64 hardcore scene and half out of the intent of getting an adapter for SSB4/Virtual Console SSB64.
You can't ledge cancel the aerial falcon kick, right?You can't ledge cancel B moves like that, most ledge cancellable B moves are recovery upB moves. Yes you need momentum/horizontal velocity.
Nope.You can't ledge cancel the aerial falcon kick, right?
On the off chance that you attend a large tournament where Karajan and I are both present, you can use a gamecube or classic controller (or any other controller, really) on a console (or just Karajan if you dont use classic controller)
but yeah your best bet is getting an actual n64. I've run some of the nuttiest setup combinations ever and have never run a VC setup at one of my tournaments...
I actually do have the cartridge and play it. I'm just worried that it's bit-rotting, and I have reason to believe it's already started.The virtual console version is bad. No one uses it offline. Get 64 wifi and a controller/adapter.
do you mean the save battery is starting to go?I actually do have the cartridge and play it. I'm just worried that it's bit-rotting, and I have reason to believe it's already started.
I don't have the money to blow on another one. They're going for hundreds of dollars now.