Annex
Smash Ace
Oh.^ I don't know where that came from originally, but it isn't true.
Well I heard it from Solo, and then I started using it a lot and it's been working.
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Oh.^ I don't know where that came from originally, but it isn't true.
Not sure I follow you, are you having trouble Z-canceling Mario's Uair, or are you asking if the move has different properties regarding the Z-cancelling + shield buffer process?
The only scenario where you can't Z cancel is if you land on frame 1 of the aerial attack. Maybe frame 2 as well (can't remember sorry lol). It only matters on the timing of the landing, not necessarily the height (since different characters have different falling speeds).Is there 'minimum height' at which you have to perform the aerial to be able to Z-cancel it (for any move) or is there theoretically no lower bound?
The only scenario where you can't Z cancel is if you land on frame 1 of the aerial attack. Maybe frame 2 as well (can't remember sorry lol). It only matters on the timing of the landing, not necessarily the height (since different characters have different falling speeds).
What differences are you looking for? I don't notice any difference in the z cancelling for Mario's Uair vs Falcon's Bair. The only real difference in each aerial attack afaik is the auto cancel frames. Attacks where the hitbox duration is short generally have a bigger auto cancel frame window, which means you don't need to Z cancel as often for quick aerial attacks.Does Mario's Uair in particular have different properties regarding the Z-cancelling and shield buffering process (compared to another aerial, Falcon's Bair, for example)?
If you are using R for aerials, see this. It was the major reason why I couldn't Z-cancel Up-Airs.An additional but related question: is there 'minimum height' at which you have to perform the aerial to be able to Z-cancel it (for any move) or is there theoretically no lower bound?
It always escapes me that possibility.mixa, I use R to aerial.
Oh "second screen" is not correct?I'm gonna guess second screen is having two monitors connected to the same computer. If that's correct, no, I'm not.
I believe this happens to me as well. Sometimes out of nowhere it won't open, and is stuck minimized. The fix for it is to edit the cfg file. If I remember correctly, for me the width and height would be the wrong number.I'm having a recurring problem with Mupen rr. Can anyone think of anything?
Every now and then -- and nowadays every 10 minutes -- I'll load the emulator and it won't pop up, instead it will stay on the taskbar, as if minimized. I'll click it and it does nothing.
I delete everything but the save files and joystick inputs, unzip it again from the original zip file, transfer the folders I kept. It works.
Then all of a sudden the problem I described takes place again. What the hell?
I didn't see anything on save state settings unfortunately. Why can't you load slot 0? The only time I had save state issues was when I switched roms (due to the old one making Falcon's leg look messed up). Maybe you could try renaming a different save state as slot 0? To see if slot 0 was corrupted or something.While we're at it,
Madao, do you know what do I have to change to make in the cfg file to make it so when I load the game, the default save state is some other than 0? I don't know how save stating in slot 0 is useful, I can't load slot 0.
I load save states hitting F1 for save state 1, F2 for save state 2, etc. And there isn't an F0 for save state 0. It's not even in the menu for me to select: http://gyazo.com/3cbebf4dda9bf16578adb7dea9600fdd.pngWhy can't you load slot 0?
Oh now that you mention it, I remember having to change that cfg file back then.I believe this happens to me as well. Sometimes out of nowhere it won't open, and is stuck minimized. The fix for it is to edit the cfg file. If I remember correctly, for me the width and height would be the wrong number.
Nah don't worry. A lot of things I say are translated directly from French, so I wouldn't be too surprised if I make many mistakes (like malus haha).Sangoku, I have no idea if that's incorrect or not. I know nothing about that stuff. Sorry if I came off as entitled or something.
You're right, Falcon's uair just has different angles.I don't think a reverse attack has any difference in knockback. Falcon's uair is weird and maybe 1) it's a different hitbox or 2) it's only an impression that the opponent has more knockback, due to the fact he goes horizontally. Anyway I'm almost sure you wouldn't gain anything from doing a reverse fsmash with Samus.