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Yobolight

Smash Lord
Joined
Jul 13, 2012
Messages
1,126
Is it ever a good idea to use Kirby's neutral B?

How do you rock cancel with Kirby?

Why do I see some Yoshis use the egg lay? What is the strategic purpose of it? I have been experimenting with it and I just don't get it.

Does Luigis down B have higher knockback at the end? (It seems like the move has more knockback at times.)
 

M!nt

Smash Champion
Joined
Jan 26, 2011
Messages
2,087
Is it ever a good idea to use Kirby's neutral B?
Perhaps. You can do MATTS suck up technique. by swallowing them by the edge and spitting them under dreamland. You can also spit your opponent out at your enemies.
How do you rock cancel with Kirby?
not really worth learning, there's usually something better to use than downb.
Why do I see some Yoshis use the egg lay? What is the strategic purpose of it? I have been experimenting with it and I just don't get it.
It's not useful unless the person your playing cant mash good. If they cant you can sometimes neutral b them off the stage.
Does Luigis down B have higher knockback at the end? (It seems like the move has more knockback at times.)
Yeah I think so
 

asianaussie

Smash Hero
Joined
Mar 14, 2008
Messages
9,337
Location
Sayonara Memories
swallowing with kirby's neutral B pops the opponent right above you, if they don't jump immediately just you can usually get a free u-tilt...don't go out of your way to do this, it's very punishable

yoshi neutral B has good range and is a fun surprise move
 

The Star King

Smash Hero
Joined
Nov 6, 2007
Messages
9,681
Copying is good vs Mario/Samus and maybe Fox/Falcon/DK/Link in some situations, and only I know about it. Also Kirby's neutral B pwns as a Yoshi edgeguard

Yoshi's neutral B is for range. One important thing is that it beats Kirby's utilt. It can also cover like most of Ness's approach options safely. Other things.
 

kys

Smash Ace
Joined
Aug 17, 2009
Messages
660
Location
World Traveler
For practicing, I would get short hopping and z-canceling down. Training mode here, obviously.

Then go online, ask for games and tell people you're new and want to learn. While you're getting *****, try to look at what you're doing and what the opponent is doing by thinking actively. Give it hmmm a month? and you'll be ****** your friends.

You should get them to come play too. After you have your satisfaction, of course.
 

meowmeowrainbowkitty

Smash Apprentice
Joined
Nov 23, 2011
Messages
147
Location
Naperville, Illinois
A few random questions:
DI in practice mode, in any time slower than 1/1...would it be possible to DI better than real-time because you have a longer window to input directions?

and kind of going along with the Kirby thing... has there been anyone notable who HAS sucked up powers as a strategy? (and I realize that like a good 1/2 of the powers aren't really viable vs just having the neutral B to do what MATTS! does)
 

Izuhu

Smash Journeyman
Joined
Sep 12, 2012
Messages
326
Location
Bronx,NY
Yes, what your talking about is similar to how a TAS (Tool Assisted Super-Play) work. So if you were to slow the game, DI will be much easier. Because your basically stressing the time frame to input a direction you want to DI in.

Not that I know of, but I find this funny because back then I wanted to be the first person to use Kirby's abilities as a personal playstyle, but I then I was like nah....I wanted a challenge, so I mained Yoshi. :3
 

Frogles

Smash Ace
Joined
Dec 14, 2006
Messages
536
Location
kuz's house
and kind of going along with the Kirby thing... has there been anyone notable who HAS sucked up powers as a strategy? (and I realize that like a good 1/2 of the powers aren't really viable vs just having the neutral B to do what MATTS! does)
i go out of my way to suck *****es up every time i pick kirby. now if i only picked him more than once every year >___>

also i'd argue that most of the powers are pretty useful. the only two that really suck are pk fire and tongue.
 

KoRoBeNiKi

Smash Hero
Writing Team
Joined
Apr 26, 2007
Messages
5,959
Location
Brooklyn, NY
Slippi.gg
KORO#668
A few random questions:
DI in practice mode, in any time slower than 1/1...would it be possible to DI better than real-time because you have a longer window to input directions?

and kind of going along with the Kirby thing... has there been anyone notable who HAS sucked up powers as a strategy? (and I realize that like a good 1/2 of the powers aren't really viable vs just having the neutral B to do what MATTS! does)
Decided to have some fun.

Kirby Copy Tier List
Top: various really good reasons, combo potential, can help recovery

0. Fox McCloud: Best projectile by far. Kirby can double laser off a short hop. Think about it. Lasers combo into f-smash.
2. Captain Falcon: Recovery tool, Kirby can u-tilt into falcon punch at 50 percent (as in Kirby has a 5 u-tilt into falcon punch guaranteed kill at 0 [YEAHHH])
3. Donkey Kong: Can U-tilt into giant punch but due to it's slower speed, it is a bit harder to use. Can be used to turn Kirby around to make recovery and b-air use tricky. Really short range in comparison to normal giant punch.

High: good spacing tools and/or good projectles
4. Jigglypuff: Pound leads to b-airs and other aerials, u-tilt to pound to other combos works well.

5. Link: Boomerang combos quite easily into n-airs u-tilt into boomerang for some strange combo potential.
6. Mario: Fireballs are useful for additionalshield pressure. short hop fireballs lead to b-air and potential u-tilt/d-air pressure.


Mid: Spacing tools, otherwise useless
7. Samus Aran: Too Slow, can't combo into Samus using u-tilt at KO percents (at least i think,) can with a n-air or a f-air at some random percents (maybe a b-air also.) Shield stun of a full charge doesn't help too much
(as Kirby is going to shield break anyway :awesome:)

8.
Pikachu: Slowish projectile, not combo friendly, can be a spacing move at best.
9.
Luigi: Almost useless spacing tool, fireball at least is better than having nothing.

Paradox:
0B011. Kirby

Bottom:
Somehow game designers made something worse than Kirby's inhale. The world does not know how.
11.Ness: Too slow to use, can be punished on shield.
-0XB. Yoshi: a shorter range version of Kirby with less damage and no useful knockback or setups.
 

asianaussie

Smash Hero
Joined
Mar 14, 2008
Messages
9,337
Location
Sayonara Memories
kirby can triple laser off a short hop
samus ball's biggest draw is really the threat, you're basically saying 'dont do stupid things in the air nearby because ill blast you'

man, imagine if pk fire cancelled lag upon landing

it'd still suck cuz trajectories
 

The Star King

Smash Hero
Joined
Nov 6, 2007
Messages
9,681
Ness/Yoshi/Kirby/Luigi > Pikachu

Actually you didn't seem to consider the set MU at all and evaluated the moves in a vacuum and IDK why I'm replying seriously to a Koro post
 

KoRoBeNiKi

Smash Hero
Writing Team
Joined
Apr 26, 2007
Messages
5,959
Location
Brooklyn, NY
Slippi.gg
KORO#668
koro's numbering system gives me migraine.
Someone got it it seems. :awesome:

Ness/Yoshi/Kirby/Luigi > Pikachu

Actually you didn't seem to consider the set MU at all and evaluated the moves in a vacuum and IDK why I'm replying seriously to a Koro post
I might understand Ness an Luigi..but Yoshi/Kirby?
 

The Star King

Smash Hero
Joined
Nov 6, 2007
Messages
9,681
OK that's true and what I said wasn't fair, sorry. I'm just trying to comprehend Pikachu's not being worse than useless (worse because normal swallow is more useful).
 

M!nt

Smash Champion
Joined
Jan 26, 2011
Messages
2,087
pikachu's projectile isn't THAT bad, still think yoshi's is the worst
 

The Star King

Smash Hero
Joined
Nov 6, 2007
Messages
9,681
Pikachu's has no conceivable use as far as I know. Yoshi's can be used to beat his DJC armor, like for edgeguarding. Although Swallow does that too... but Yoshi's comes out a lot quicker. Go behind them and face the stage so you lay them behind you, maybe, if they suck at mashing out.
 

Yobolight

Smash Lord
Joined
Jul 13, 2012
Messages
1,126
Can I get a list of grab ranges from longest to shortest?

As in if the two characters were facing each other and walking forward while grabbing whose would grab first.
 

prisonchild

Smash Ace
Joined
May 8, 2012
Messages
604
Location
Training Mode (or Toronto)
if i remember correctly the lowest port # (port 1) would grab first. unless, of course, one grab was out of range. and i don't know the exact numbers but samus has the biggest and link second.
 

M!nt

Smash Champion
Joined
Jan 26, 2011
Messages
2,087
Pikachu's has no conceivable use as far as I know. Yoshi's can be used to beat his DJC armor, like for edgeguarding. Although Swallow does that too... but Yoshi's comes out a lot quicker. Go behind them and face the stage so you lay them behind you, maybe, if they suck at mashing out.
actually even if you're not good at mashing you can still usually steer your way toward the stage as long as you don't fastfall. Pika's can be used to edgeguard and catch people off guard since its not expected. I know there's always something better to use, but just saying its not useless.
 

ballin4life

Smash Hero
Joined
Nov 12, 2008
Messages
5,534
Location
disproving determinism
actually even if you're not good at mashing you can still usually steer your way toward the stage as long as you don't fastfall. Pika's can be used to edgeguard and catch people off guard since its not expected. I know there's always something better to use, but just saying its not useless.
so basically it's so bad that people won't expect it. i guess jiggs's sing is like that too.
 

ciaza

Smash Prodigy
Premium
Joined
Aug 12, 2009
Messages
2,759
Location
Australia
the one use i've found for it is using it on recovery sending it up the hyrule wall. only works if the camera angle is perfect and they can't see it climbing the wall though lol
 

Battlecow

Play to Win
Joined
May 19, 2009
Messages
8,740
Location
Chicago
I'm working off of past smashboards statements. I recall at least a couple of times when someone semi-respectable said "fox has the shortest grab in the game," or something to that effect.

This is really easy to test and I feel kind of bad about conversing in ignorance when I could do some testing and bathe you all in the light of truth

but I'm too busy writing papers about how EarlWolf's "Assmilk" is a commentary on the journey of Enkidu and, by extension, a discussion on the nature and formation of civilization.
 

The Star King

Smash Hero
Joined
Nov 6, 2007
Messages
9,681
Based on personal experience I'm fairly certain Ness's is shorter. Fox's isn't even that short, it just has a dumb blind spot. Also I don't remember anyone saying that, and I would remember :troll: (but seriously)
 

Hiphiphooray

Smash Apprentice
Joined
Sep 12, 2010
Messages
99
So, I'm trying to get my adapter from http://www.raphnet-tech.com/ to be recognized by my computer. I plugged it into a bunch of different ports, and then finally I got it to try to install the driver, which it failed to install. On the site it says no PC drivers are necessary, but I can't find it under control panel game controllers to calibrate. What's up? Sorry if this has already been posted.
 

Battlecow

Play to Win
Joined
May 19, 2009
Messages
8,740
Location
Chicago
That's very strange. It's always been pretty plug n' play for me.

Sorry about the fox thing. Maybe whoever originally said that meant that he had the smallest hitbox...? My bad for spreading disinformation
 

The Star King

Smash Hero
Joined
Nov 6, 2007
Messages
9,681
I don't it's smallest either though, judging by what I see from the gifs. Puff's looks smallest maybe. But yeah it's all good. You actually apologize when you spread wrong information, unlike aa :troll:
 
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