Sempiternity
Smash Lord
Wasn't there a very large number of directional tilts? Is it really just the five? I thought that with enough precision, you could get a whole load of different angles. Maybe I'm just imagining that.
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Saved my *** againIf you want to use 3D8 1.6 instead of Glide64, you have to manually change the video plugin .dll files lol.
Go to this folder:
Project64k_0_13 -> Plugin
In order to use a certain video plugin online you need to rename the file to "Jabo_Direct3D7.dll". Right now I have Glide64 named as 3D7, so just take Jabo_Direct3D8.dll and rename it to Jabo_Direct3D7.dll and it'll work online just fine.
I made that video... <_< so no, I'm not thinking of that, haha.Saved my *** again
Thanks dude!
And serendipity maybe you're thinking of that post/video semi-recently about how you can stick hop all different heights.
If you've got a dynamite PC, you're probably better off with Mupen. It's a smoother emulator that's a little more CPU intensive. Take a peek at the INDEX topic to get some more info. You'll have to be a bit more specific in your questions if you want help, though.We've got an N64 + smash, but my friends and I are hoping to "improve" our ssb64 experience through emulation on an awesome PC.
I'm wondering if anyone knows a good guide, or can give me some advice regarding smash bros emulation?
I know that project 64 is the way to go, but I'm hoping to get some more info:
Are there any worthwhile hacked ROMs? I don't care about playing as master hand, but new levels/standard characters, graphics improvements etc would be awesome.
How well can PC controllers emulate N64 controllers? If we bought 4 x high end wireless analogue controllers, would it be just as good as a N64 controller?
My friends and I are pretty serious about ssb64, so we want the emulation experience to be as smooth as possible while hopefully improving graphics and maybe adding other features. Any other tips are appreciated!
As far as I know, there's no way to modify CPU behavior... I don't even know if there's a way to break down the code to figure out how the computers were programmed. I think I heard something about implementing tech/cancel cheats where the computer just spams the Z-button, but I really don't know.I think this has been mentioned already and I don't think it is possible, but is there a way to modify the way CPUs play? Maybe it could be less boring playing them. Some things that would need improvement:
-tech
-z-cancel
-re-upb if hit while not above the stage
And maybe harder ones:
-edgeguarding
-intelligent recovery (avoiding hits)
-less rolls
-better DI (not always towards you)
-character specific stuff (shdl instead of grounded laser spam, specific recovery, ...)
So if anyone has an idea or knows vaguely how things work, that would be great. I'm willing to try modifying myself, provided I understand a thing about all that stuff first (which I don't).
http://www.raphnet.net/electronique/gc_n64_usb/index_en.phpWe've got an N64 + smash, but my friends and I are hoping to "improve" our ssb64 experience through emulation on an awesome PC.
I'm wondering if anyone knows a good guide, or can give me some advice regarding smash bros emulation?
I know that project 64 is the way to go, but I'm hoping to get some more info:
Are there any worthwhile hacked ROMs? I don't care about playing as master hand, but new levels/standard characters, graphics improvements etc would be awesome.
How well can PC controllers emulate N64 controllers? If we bought 4 x high end wireless analogue controllers, would it be just as good as a N64 controller?
My friends and I are pretty serious about ssb64, so we want the emulation experience to be as smooth as possible while hopefully improving graphics and maybe adding other features. Any other tips are appreciated!
<3 always helping me.Just open it up and clean the connector things.
A Kirby in the lead on the helicopter pad u-tilting all day against a character without projectiles = GG NO RE. It sucks because saffron is such a cool stage. There goes kirby ruining things for everybody again.can anyone tell me why saffron city isn't legal anymore ? is it only online or everytime ... i know the ness rule for random starter stage but i havn't found a tread about this stage ...
lol yeah that map is awesome thx for explaining.. i hate kirbys :O even more nowA Kirby in the lead on the helicopter pad u-tilting all day against a character without projectiles = GG NO RE. It sucks because saffron is such a cool stage. There goes kirby ruining things for everybody again.
it's cuz the helipad sucks as others have said.can anyone tell me why saffron city isn't legal anymore ? is it only online or everytime ... i know the ness rule for random starter stage but i havn't found a tread about this stage ...
Honestly I figured it was probably coincidental, but thought I would ask anyway. I dont get enough practice on console right now to really comment one way or the other.If you can do it on console everytime, you can do it on emu really often, no johns.
This is simply a lie. Just as an example in my recent exploits, I could not come close to getting the same btt times on emulator as I do on console, believe me I've tried. Other things I can do easily on console but not on emu include shdl, shdair->uair w/ mario, shdoubleuair w/ pika. No I don't land these things everytime on console, but I do them with enough frequency that I can attempt them in matches. On emu, I don't even bother doing them in matches because I can't land them with the same frequency. Most of these tech skills I would say have to do with the smoothness of emu vs. console. For 1v1 matches, console is just smoother, and sorry if I can't explain that any better. Maybe my cpu sucks and is dropping frames, but I don't think so.If you can do it on console everytime, you can do it on emu really often, no johns.
So we aren't really disagreeing that emu is harder, just on how much harder it is. I suppose the different for each person and probably varies from cpu to cpu as well.If you can do it on console everytime, you can do it on emu really often, no johns.
same for me, in terms of joystick, its about 90% good so it doesnt mess me up that often, but for input lag, it destroys me. specially if im playing online and there are any lag spikes at all. however i havent spent much time messing around to try to find the best settings... oh well. maybe ill try it this friday...I will definitely be looking at my joystick settings next time to see if I can make them better. I think its mostly the input lag that ****s with me though