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asianaussie

Smash Hero
Joined
Mar 14, 2008
Messages
9,337
Location
Sayonara Memories
that only applies if you throw them in rapid succession

throw the second after a short delay, one will explode and the other falls to the right (delay too long and both blow up)

an easy way to do this is strong throw followed by weak throw

this also applies if you throw the second bomb from a direction other than vertically up
 

Sempiternity

Smash Lord
Joined
Sep 11, 2010
Messages
1,695
Location
Connecticut
I guess I'm just wondering how the game calculates the direction the bombs go, when thrown up under any circumstance (like the few you provided), and why it's always the same.

One would think that the bombs would fall in the direction you're facing (if they had to fall in a direction), but not even that's true!

Just more of a curiosity thing, because logically, they shouldn't go to the left or the right!
 

dandan

Smash Lord
Joined
Feb 11, 2009
Messages
1,373
yeah, you can also drop from a platfrom and throw one bomb up, and then pull another and throw it up and when they will hit, each will go to one direction (iirc the first one will always go left).
 

Drasis

Smash Rookie
Joined
May 4, 2011
Messages
12
So my pj64k has been crashing after a few matches and sometimes right off the bat when the game is started online. I run it on windows7 btw.

I talked to some kart64 players on Galaxy about it and they said I probably need to get pj64ve, but I cant find a link on the site. They also mentioned something about a graphics plugin issue but i didn't write it down. Can anyone in point me in the right direction?
 

Drasis

Smash Rookie
Joined
May 4, 2011
Messages
12
Thanks. I swear those headings rearrange themselves everytime I pull up that sticky. ;)
 

Sempiternity

Smash Lord
Joined
Sep 11, 2010
Messages
1,695
Location
Connecticut
Haha, for as well organized as it is, every time I look at it, it just feels so horribly messy and disorganized.

Who am I kidding? It's hardly organized at all! The table of contents is in the middle, "Popular Demand" is hardly a descriptive content title, there seem to be a lot of inane FAQs (maybe they should be at the end, instead of the beginning), no linking to page cuts (might be HTML only), things are in a horribly irrelevant order, no bullet points so all the sections blend together (too many colors to be effective!), yikes!

I guess it's ok


ANYway, make sure you have the proper plugins, as most of the emulator packs here are outdated, specifically the Jabo 3D8 1.6 or Glide Napalm graphics plugin.
 

Drasis

Smash Rookie
Joined
May 4, 2011
Messages
12
o hey, I got it up and running alright except for the fact that everytime I start a game/match I have to ctrl+alt+delete out of the emulator, my cursor stops working and I cant click on any desktop items, or chat on the server, etc. Any ideas?

And you mean the Jabo 3D8 1.6 and Glide Napalm is outdated or that I should be using those?
 

Sempiternity

Smash Lord
Joined
Sep 11, 2010
Messages
1,695
Location
Connecticut
o hey, I got it up and running alright except for the fact that everytime I start a game/match I have to ctrl+alt+delete out of the emulator, my cursor stops working and I cant click on any desktop items, or chat on the server, etc. Any ideas?

And you mean the Jabo 3D8 1.6 and Glide Napalm is outdated or that I should be using those?
You should use those plugins. Glide is more for modern computers (i.e. you've got at least a GHz or two processor and 128 MB of VRAM, hell I'm sure the requirements are much less), but Jabo 3D8 1.6 seems to work well with online play.

And you're unable to play games at all? It freezes on you?
 

asianaussie

Smash Hero
Joined
Mar 14, 2008
Messages
9,337
Location
Sayonara Memories
Haha, for as well organized as it is, every time I look at it, it just feels so horribly messy and disorganized.

Who am I kidding? It's hardly organized at all! The table of contents is in the middle, "Popular Demand" is hardly a descriptive content title, there seem to be a lot of inane FAQs (maybe they should be at the end, instead of the beginning), no linking to page cuts (might be HTML only), things are in a horribly irrelevant order, no bullet points so all the sections blend together (too many colors to be effective!), yikes!

I guess it's ok
im open to suggestions

the size of the expanded index is huge, which gave me the illusion the TOC is at the beginning

there are just a lot of things to organise
 

Sempiternity

Smash Lord
Joined
Sep 11, 2010
Messages
1,695
Location
Connecticut
im open to suggestions

the size of the expanded index is huge, which gave me the illusion the TOC is at the beginning

there are just a lot of things to organise
I don't mean to criticize; I mean, it gets the job done, but as with all things in life, it could be prettied up. :)

I may take a whack at it some time at 4am one of these days!

But what should be more of a priority is updating the emulator packs with current plugins (as well as old for compatibility reasons). Perhaps I'll do that since I have most of the plugins from all my wild experiments.
 

Sempiternity

Smash Lord
Joined
Sep 11, 2010
Messages
1,695
Location
Connecticut
Okay, we're currently using Project64k 0.13.

I noticed that the blog for PJ64k is now at version 0.31, and appears to have XP/Vista/7 support, eliminating the need for a Project64kVE.

However, I also see that smasherx is in charge of all that, and from what I remember, he was a rather, er, unsavory character.

So, the question is, do we upgrade to 0.31 or shall I continue this 0.13 build, and release a regular Project64k and Project64kVE separately?

And can anybody confirm if 0.31 actually works with Vista/7? I'll check it myself in the meantime.
 

Sempiternity

Smash Lord
Joined
Sep 11, 2010
Messages
1,695
Location
Connecticut
Apparently, there are quite a few bugs in 0.13 that 0.31 claims to fix. Here's a portion of the readme.

Known issues:
- When open the kaillera window, the following plugins will be loaded:
Jabo's Direct3D7 1.40 (Jabo_Direct3D7.dll)
Azimer's Audio v0.30 (Old Driver) (AudioHLE.dll)
- Use of controllers' plugins (mempak, rumblepak, etc) is not compatible for netplay games.
- Adaptoid's plugin doesn't work online, although the adaptoid can be used with Jabo's plugin.
- The emulator crashes if the kaillera window is closed while an online game is being played =(
- Desynchronization may occur (although is not very common), so try ending the emulation and starting the game again if this happens.
Seems like it would be worth it to fix some of those plugin issues. However, my only concern is if 0.31 is technically the same thing as 0.13, in that people with these two versions of Project64k can still play against one another, since I know Kaillera is a ***** about needing the emulators to be the same.

Would anybody be willing to run some tests with this 0.31 version and see if it still works?

http://pj64k.blogspot.com/2011/08/project64k-031.html
 

Sempiternity

Smash Lord
Joined
Sep 11, 2010
Messages
1,695
Location
Connecticut
Okay, so smasherx's 0.31 works perfectly as far as I can tell. It still shows up as 0.13 on kaillera, and the graphic/sound plugin tweaks actually work, allowing use of something other than Jabo's plugin (like Glide or Rice).

So, back to square one. Do we want to upgrade to this new "version" of PJ64kVE?

The only problem I'm seeing here is that the kailleraclient.dll seems to be integrated within the emulator code, meaning there is no way to tell if it's updated to the latest version firo posted, but this does not affect how the emulator runs.
 

KnitePhox

Smash Lord
Joined
Oct 17, 2005
Messages
1,838
Location
Chicago, IL
funny how the album cover is loli-looking...BUT i like the music

http://www.youtube.com/watch?v=Qxu8GqwStvo

EDIT WITH QUOTE TO DODGE DUB POAST

Okay, so smasherx's 0.31 works perfectly as far as I can tell. It still shows up as 0.13 on kaillera, and the graphic/sound plugin tweaks actually work, allowing use of something other than Jabo's plugin (like Glide or Rice).

So, back to square one. Do we want to upgrade to this new "version" of PJ64kVE?

The only problem I'm seeing here is that the kailleraclient.dll seems to be integrated within the emulator code, meaning there is no way to tell if it's updated to the latest version firo posted, but this does not affect how the emulator runs.
i, for one, wont update. i use windows 7 and 64kve works just fine; i dont see a need to switch UNLESS there are significantly less to no more gfx errors/crashes.
 

Sempiternity

Smash Lord
Joined
Sep 11, 2010
Messages
1,695
Location
Connecticut
Good to hear feedback. Also, I found the kailleraclient.dll; it was renamed Netplay.dll, and I have now switched in the new, more secure client, so 0.31 is up to speed with what we're using now.

I think I'm actually going to advocate this upgrade. It is, for all intents and purposes, exactly the same, but with a few very minor adjustments (like when selecting a plugin, it shows ALL your options without a scroll bar), and being able to use any plugin you want for online play.

I've also not noticed any crashes where kVE would sometimes crash. That seems to be random, though, so I will say nothing definitive.
 

dandan

Smash Lord
Joined
Feb 11, 2009
Messages
1,373
Good to hear feedback. Also, I found the kailleraclient.dll; it was renamed Netplay.dll, and I have now switched in the new, more secure client, so 0.31 is up to speed with what we're using now.

I think I'm actually going to advocate this upgrade. It is, for all intents and purposes, exactly the same, but with a few very minor adjustments (like when selecting a plugin, it shows ALL your options without a scroll bar), and being able to use any plugin you want for online play.

I've also not noticed any crashes where kVE would sometimes crash. That seems to be random, though, so I will say nothing definitive.
downloading anything that was made by smasher should be done with care. he has been known to put viruses and trojans in some of his "releases". i for now would never touch anything he does, no matter how good it is.
 

Dingus

Smash Cadet
Joined
Aug 12, 2011
Messages
62
Does anyone know why I might be getting the following error:

Access Violation
While processing graphics data an exception occurred
You may need to restart emulator

This is often followed by Proj64 crashing, but not always.

Im using "Jabo's Direct3D8 1.6" with default settings. The error doesnt always happen, but it is relatively frequent.

Thanks
 

The Star King

Smash Hero
Joined
Nov 6, 2007
Messages
9,681
Resize your emulator to a different resolution and back, and it'll go away for a while.

IDK how to get rid of it permanently, though.

:phone:
 

Dingus

Smash Cadet
Joined
Aug 12, 2011
Messages
62
Thanks. I actually found a possible answer on some other site. I read that it is probably a compatibility problem between Jabos3D8 1.6 and my integrated graphics chipset.

It runs smoothly with Jabos 1.4, but that has all the annoying graphics glitches which really annoy me. Is there a version of Jabos without the graphics glitches that I can run with my computer? Is there a version between 1.6 and 1.4? I really dont understand the version history of this plugin.

Thanks
 

Drasis

Smash Rookie
Joined
May 4, 2011
Messages
12
You should use those plugins. Glide is more for modern computers (i.e. you've got at least a GHz or two processor and 128 MB of VRAM, hell I'm sure the requirements are much less), but Jabo 3D8 1.6 seems to work well with online play.

And you're unable to play games at all? It freezes on you?
No it doesn't freeze, I'm able to play fine, I'm just incapable of going back to doing anything outside of the emulator until I ctrl+alt+delete (there may be some fancy commands to switch in and out of windows that could save me, but I don't know them). I'll tweak it tonight and see if I can get it rrrrright. Thanks again.
 

Dingus

Smash Cadet
Joined
Aug 12, 2011
Messages
62
Last question, hopefully. Im finding that a good 50% of my games on Galaxy are getting desynch. Is that normal? It is really infuriating. My pings are good, i dont have any packet loss when I ping my isp or galaxy. Im not playing on wireless and Im not playing in full screen. Is there anything else known that could cause desynch, because it is incredibly annoying and really sucks the fun out of smash.
 

asianaussie

Smash Hero
Joined
Mar 14, 2008
Messages
9,337
Location
Sayonara Memories
background programs downloading
possible CPU-heavy apps (eg. virus scans)
your opponents having awful connection

try running it with nothing else open
 

Battlecow

Play to Win
Joined
May 19, 2009
Messages
8,740
Location
Chicago
Some people DS more than others.

P2P ds's a lot less than server

If you can find people to play on Exc or (lol) Good with you, you'll get less DS (although you'll get more delay).
 

The Star King

Smash Hero
Joined
Nov 6, 2007
Messages
9,681
IDK why, but with some people I get soft ds (the message doesn't pop-up), and some I never get it at all. I've always wanted to know what that is.

:phone:
 

Sempiternity

Smash Lord
Joined
Sep 11, 2010
Messages
1,695
Location
Connecticut
Thanks. I actually found a possible answer on some other site. I read that it is probably a compatibility problem between Jabos3D8 1.6 and my integrated graphics chipset.

It runs smoothly with Jabos 1.4, but that has all the annoying graphics glitches which really annoy me. Is there a version of Jabos without the graphics glitches that I can run with my computer? Is there a version between 1.6 and 1.4? I really dont understand the version history of this plugin.

Thanks
Basically, there is (excluding 1.1), a different Jabo plugin for each version of Project64. Ignoring 1.7, most of the world is currently on 1.6, which is where Direct3D8 1.6 comes from. There is a 3D6 1.5, however it is incompatible with Project64k, since it is based off the 1.4 emulator. Not sure why 1.6 works, but who cares, it does!

So, you have three options if 1.6 doesn't work for you. 3D7 1.40 or 3D6 1.40 or 3D6 1.52. Just download the last few versions of PJ64, and it should have all those plugins in one form or another. And if you really can't find them, let me know, and I'll upload them, since I have every single Jabo plugin. (You can also try way outdated Jabo plugins, like 1.20b, or 1.30, etc., but expect nothing!)

No it doesn't freeze, I'm able to play fine, I'm just incapable of going back to doing anything outside of the emulator until I ctrl+alt+delete (there may be some fancy commands to switch in and out of windows that could save me, but I don't know them). I'll tweak it tonight and see if I can get it rrrrright. Thanks again.
This seems to be a common problem. The first thing I'd suggest is to set the compatibility mode of your PJ64k to XP, but don't count on that helping. Sometimes you just gotta roll with the punches. However, here are a few other things to keep in mind/try out:

1) Try pressing Ctrl+Shift+Esc to quickly bring up the Task Manager, bypassing the whole Ctrl+Alt+Del thing. I've found that doing this will sometimes bring unresponsive programs back to life, or at the very least, give you back control, so you can finish them off. It has the same healing properties as Ctrl+Alt+Del.

2) Pull up the Start menu and search for taskkill.exe. Create a shortcut for that, and place it in an easy to reach place, such as your quicklaunch bar. When clicked, it hunts down any "unresponsive" programs and aborts them. This is not only useful for PJ64, but for any program that's having issues.

3) Open Notepad, and type the following:

Code:
taskkill /F /IM Project64KVE.exe /T
and save it as a batch file (just name it something with a .bat extension). This will kill the process you listed when clicked.

You can actually use this, again, for stuff other than emulation. For example, I have a "Gaming taskkills" batch file, and it consists of programs that I usually leave running because they serve some purpose, but when I want to game, and want every unnecessary process closed, I use this to quickly close them all. Just hit return after each line of code, and input the above multiple times with the corresponding process name. It'll take some mucking about in the Task Manager to figure out what everything is called.

These conclude my tips of the day! Toodle-oo!
 

Surri-Sama

Smash Hero
Joined
Apr 6, 2005
Messages
5,454
Location
Newfoundland, Canada!
IDK why, but with some people I get soft ds (the message doesn't pop-up), and some I never get it at all. I've always wanted to know what that is.

:phone:
I'm not sure about "soft" DS but i know with some people i DS after just 1 game (consistently) , while others i can play 10 in a row before crashing...why ees dees?


downloading anything that was made by smasher should be done with care. he has been known to put viruses and trojans in some of his "releases". i for now would never touch anything he does, no matter how good it is.

Smart man.
 

Sempiternity

Smash Lord
Joined
Sep 11, 2010
Messages
1,695
Location
Connecticut
downloading anything that was made by smasher should be done with care. he has been known to put viruses and trojans in some of his "releases". i for now would never touch anything he does, no matter how good it is.
Haha, I did not know that! From what I remember, he was just a whiny little **** that got banned.

I'm afraid it's a bit too late now, though, as my computer has been infected with so many bugs and viruses, that when I had a technician come look at it and he said I'd be better off fumigating the darn thing.

But really, the emulator is fine. What I'm NOT sure of, however, is the assortment of shady executables he included with the download. Here's an example:

BOOM.exe

readme said:
##########Stop Lag###########

1. Open Task Manager
2. Go to Preformance
3. Open BOOM.exe
4. Close BOOM.exe
5. Your computer may slow down very slowly or freeze for a while and you will see your memory go up almost to the max then
drop down very low.

After you have done this some files may load slow, give it 30s - 1min to restore memory to programs in use.
...uhhhh yeah, I think I'll stick with my lag.

There's also Rom Downloader.exe. Uh huh, gee, I wonder if that works.

Oh, and a port forwarding tool, and I didn't run it, but I'm pretty sure you can't automate that.
 

Dingus

Smash Cadet
Joined
Aug 12, 2011
Messages
62
Basically, there is (excluding 1.1), a different Jabo plugin for each version of Project64. Ignoring 1.7, most of the world is currently on 1.6, which is where Direct3D8 1.6 comes from. There is a 3D6 1.5, however it is incompatible with Project64k, since it is based off the 1.4 emulator. Not sure why 1.6 works, but who cares, it does!

So, you have three options if 1.6 doesn't work for you. 3D7 1.40 or 3D6 1.40 or 3D6 1.52. Just download the last few versions of PJ64, and it should have all those plugins in one form or another. And if you really can't find them, let me know, and I'll upload them, since I have every single Jabo plugin. (You can also try way outdated Jabo plugins, like 1.20b, or 1.30, etc., but expect nothing!)
I tried 3D7 1.4, 3D6 1.4 and 3D6 1.52, but they all still have the graphics glitches. 1.52 was the best, it seemed to eliminate the disappearing cursor on the character select screen, but still had the weird shields and weird shine graphics. Should I try the old versions of the plugin? or will those have the same problems?

Thanks
 

Sempiternity

Smash Lord
Joined
Sep 11, 2010
Messages
1,695
Location
Connecticut
I tried 3D7 1.4, 3D6 1.4 and 3D6 1.52, but they all still have the graphics glitches. 1.52 was the best, it seemed to eliminate the disappearing cursor on the character select screen, but still had the weird shields and weird shine graphics. Should I try the old versions of the plugin? or will those have the same problems?

Thanks
I'm not positive, but I think 1.6 was the first to correct those funky shield/shine/projectile glitches, so you might just have to live with them.

What are the specs of your computer? I think I remember you saying you had some cheap stock integrated graphics chipset.
 

#HBC | ѕoup

The world is not beautiful, therefore it is.
Joined
Sep 15, 2010
Messages
6,865
What's the best deadzone/threshold/stick-range for an xbox 360 controller?

my setup is wonky and it feels weird when i transition from console to online on weekends
 

Sempiternity

Smash Lord
Joined
Sep 11, 2010
Messages
1,695
Location
Connecticut
What's the best deadzone/threshold/stick-range for an xbox 360 controller?

my setup is wonky and it feels weird when i transition from console to online on weekends
I usually have my deadzone at around 13. If you want the lowest possible deadzone, try to get your controller "stuck" as far to one side as you can (then let go), and increase the deadzone until your character stops moving. Do this with all stick directions if possible. I know my right direction requires a deadzone of 13, but I can get away with 12 in the left direction, so I need 13 overall.

Around 65-70% for threshold seems to be as realistic as possible. You can try going into Training Mode or something, and constantly adjusting your threshold from 75%, decreasing in increments of 1%, testing with a stick jump each time and stopping when you notice the jump is no longer full height (it'll be a SLIGHT change). That should be the ideal range.

But, everybody beefs it up 5-10% for obvious reasons.
 

Limaçon

Smash Apprentice
Joined
May 8, 2011
Messages
93
Watching the Peru videos I noticed that Isai tends to shield before jumping. Are there reasons for doing this (other than the shield being essentially "free" and unpunishable)? Is it worth making a habit of?

I imagine the reasons are similar to plat drops, I am just wondering if someone has a good explanation for it.
 

Sempiternity

Smash Lord
Joined
Sep 11, 2010
Messages
1,695
Location
Connecticut
Watching the Peru videos I noticed that Isai tends to shield before jumping. Are there reasons for doing this (other than the shield being essentially "free" and unpunishable)? Is it worth making a habit of?

I imagine the reasons are similar to plat drops, I am just wondering if someone has a good explanation for it.
If you shield jump, I believe you get 2 frames of invincibility. That may not be much, but it's often enough to avoid grabs and other attacks.

http://www.youtube.com/watch?v=wZcob0DDIbs
 

Limaçon

Smash Apprentice
Joined
May 8, 2011
Messages
93
If you shield jump, I believe you get 2 frames of invincibility. That may not be much, but it's often enough to avoid grabs and other attacks.

http://www.youtube.com/watch?v=wZcob0DDIbs

I guess it is something to practice then.

How hard is it to use to avoid a specific attack? It seems like a far better strategy than crouch canceling and it doesn't seem like it would be that much harder than a parry. Are there any videos of it being used in application?
 

Sempiternity

Smash Lord
Joined
Sep 11, 2010
Messages
1,695
Location
Connecticut
I guess it is something to practice then.

How hard is it to use to avoid a specific attack? It seems like a far better strategy than crouch canceling and it doesn't seem like it would be that much harder than a parry. Are there any videos of it being used in application?
2 frames isn't much, and it's very difficult to time. A parry is useful because you get the invulnerability the moment you press the button, but when shield jumping, there is a slight delay where your shield is up (can't be more than a few frames) before you can jump and get those invincibility frames.

In addition, a parry doesn't make you impossible to hit. Opponents will still have hitlag, which is what opens up the opportunity to counter off of the parry. A shield jump isn't used (as far as I know) to counter because you have to be so precise, and most attacks will outlast those 2 frames, meaning you'll get hit anyway.

It's really only useful for escaping extremely quick attacks that don't last long, like grabs.

Basically, the way I see it, it's more of a luck thing. If you get into the habit of shield jumping whenever opponents are around, sometimes, rarely you'll catch a lucky break and avoid a grab. Just be wary, because there is lag (a few frames, check the shield thread) after you shield and before you jump, meaning if you want to jump faster, don't bother shielding.
 
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