thexsunrosered
Smash Lord
as i play with captain falcon i notice two things;
accordingly, i tried to figure out a way to do one of my favorite moves, the up smash, without sliding across the world. Using my ridiculously massive intelligence, i came up with the Pivot Jump Canceled Up Smash. It does all the things that a boost smash would do ( decrease the slide distance) except times fifty gajillion. Pretty much all you do, is run, smash the control stick the opposite way like to pivot, immediately jump, then immidiately up smash; the last two are almost at the exact same time, but the jump a little earlier. The reason this happens is because the pivot stops the forward momentum ( or at least lessens it), the jump cancels the animation of the pivot, and the upsmash cancels the animation of the jump, so you get an up smash without the skates on his feet.
I think this is better than a boost smash because with a boost smash you essentially just run up, stop, and kick. there really is no point. with this at least, you can begin the approach far enough away where you can charge it a litte but close enough where your opponent won't see it coming. i don't how you all will take this, but i think this is a helpful technique, im not gonna be self-absorbed and go as far as to say i found a super sweet advanced technique, but i think it's nice to have in your repitiore to pull out everyonce in a while.
1. He is fast as hell
2. He slides like hell
accordingly, i tried to figure out a way to do one of my favorite moves, the up smash, without sliding across the world. Using my ridiculously massive intelligence, i came up with the Pivot Jump Canceled Up Smash. It does all the things that a boost smash would do ( decrease the slide distance) except times fifty gajillion. Pretty much all you do, is run, smash the control stick the opposite way like to pivot, immediately jump, then immidiately up smash; the last two are almost at the exact same time, but the jump a little earlier. The reason this happens is because the pivot stops the forward momentum ( or at least lessens it), the jump cancels the animation of the pivot, and the upsmash cancels the animation of the jump, so you get an up smash without the skates on his feet.
I think this is better than a boost smash because with a boost smash you essentially just run up, stop, and kick. there really is no point. with this at least, you can begin the approach far enough away where you can charge it a litte but close enough where your opponent won't see it coming. i don't how you all will take this, but i think this is a helpful technique, im not gonna be self-absorbed and go as far as to say i found a super sweet advanced technique, but i think it's nice to have in your repitiore to pull out everyonce in a while.