ADAPT Chance
Smash Journeyman
I agree that you definitely should not play her like Melee or Brawl, I've found out the hard way that it's not the best option.
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Not really. Didn't Project M lower the lag on her move set? She was top tier for awhile but I think now it's generally acknowledged that her predictability in her move set, with it unable to combo into anything, is another severe drawback of the character.The Phantom is also useful for providing a temporary shield right in front of you. Of course, in order for that to be actually useful, you'd need less ending lag.
Which is pretty much the answer to all of Zelda's faults, really; less ending lag.
Yes, she does stand a chance because she's finally not completely awful.Do you guys really think Zelda is that bad? I was never a Zelda main like a lot of you guys but I did use Zelda a lot in Brawl (and some in PM) so I think I at least sort of know what I'm talking about. She does have the same fundamental weaknesses as always (except being edgehogged easily), but the difference in this game is that her strengths are a lot better than before. It feels like she finally stands a chance in what would normally be her horrible or unwinnable matchups.
lmfao, this so much- I thought I was the only one noticing characters going through attacks- there are some very sloppy hitboxes in this gameThis game seems to be allllll about misguided visual to hitbox tricks.
Link's Clawshot, Meta Knight just -everywhere-, some of Shulk's stuff...
I had the distinct displeasure of realizing Zelda's ftilt misses people if they're too close to her. Good God Smash Bros Team.
Someone better be working on Smash 4 Project M already!
Yep, those visual effects are deceiving: Sakurai said it was to highlight the quick movements, as if they were cutting through the air... But most of the time, air won't kill anybodyThis game seems to be allllll about misguided visual to hitbox tricks.
Link's Clawshot, Meta Knight just -everywhere-, some of Shulk's stuff...
I had the distinct displeasure of realizing Zelda's ftilt misses people if they're too close to her. Good God Smash Bros Team.
Someone better be working on Smash 4 Project M already!
lol I do this in PM all the time. Gimping people with a teleburn is about as troll as it gets.RIP Usmash and Dsmash.
Optimistic on Zelda again (...we'll see how long that'll last...) and having fun with her pivot ftilt and fsmash and dair shenanigans. Never thought I'd be leaping off the ledge wily-nily and spiking people with Zelda this often.
I don't think it's possible for any Zelda ever to be worse than Melee Zelda. Did she even have any redeeming qualities, other than being able to spam lightning kicks without staling them?So I have been trying a lot of characters and I have finally gotten back to my LoZ roots with Link, Sheik and Zelda... Where as Link and Sheik feel great! ...my gawd what happened to Zelda. I feel she is worse here than in Melee.
I seriously think Nayru's Love doesn't have an active hit box until frame 12...
Yeah.... to much PM, I guess. But I think I am being generous. I haven't done more than a classic run through and 4 matches on For Glory with her but she just feels like she got nerfed when she wasn't that great to begin with in other games. The deceptively small hit boxes are really bothering me the most.You DO realize Nayru's first hit-frame in Melee and Brawl IS frame 12, right? xD
PM? As in Project M?Yeah.... to much PM, I guess.