For Glory mode does not resemble a tournament setting; where are the counterpick stages? Are stocks the default? I don't care that Namco Bandai is there to provide assistance. The end result is that this game will conform to Sakurai's visions. I've read that Sakurai balances for free for all and singles matches, which is not possible. So far, the game's engine appears to be underwhelming to the tournament scene. What's the first ever Smash Fest? It would take hundreds of hours for him to get a "true" understanding of competitive Smash. You can't just "get it" by reading or using advanced techniques.
Back to the topic, we've seen competitively built Zeldas (Brawl- and PM). Her properties—tall, light, slow, floaty—can be overcome if she's given buffs in the right areas. Aerial Din's Fire still leaves her in helpless, and the move isn't very effective outside of the sweet spot. Can it still be canceled by neutral aerials and air dodges? Is there still a delay between release and detonation? Ultimately, what evidence do we have that her projectile will be any better at stage control or edgeguarding? A few tweaks to physics might help her too. It wouldn't be fair to compare her to Zelda mods without pointing out that those characters were designed to compete in their respective environments.
Taking a note from PM, does Nayru's Love have any invincibility frames? Are love jumping and diamond diving still present? Aside from a more lethal and quicker Farore's Wind, what will her approach options be? Brawl- Zelda has moves that make it hard to approach her, e.g. f-tilt, double Din's, and her distant hitboxes. PM Zelda has teledashing and Din's modifications that allow her to control her opponent's movement options. PM Din's also boost Zelda's combo game. U-tilt is a combo move now. Are chain u-throws still possible? What do angled f-tilts do? Zelda has never lacked killpower, so I'm not worried about certain moves having reduced knockback. She needs reliable means of killing opponents, better approach options or modifications to her moveset that force approaches, and a good combo game.
As I've stated previously, I will play Zelda when I play for fun. Please don't view me as just a dissenter. I've played Zelda extensively. Up until late April, she'd been my main whenever I'd played the game since sometime in 2008. I'm familiar with her struggles in the official series and her adjustments in the two most popular mods. I don't want her to be easy to play, but I don't want her to be an ordeal either, which is what she's been in the official series and even PM from personal experience.