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No it wouldn't.How about 1 stock, 5 minutes. The game would be much more hype.
I've been saying this since 2011 lol. The game's pacing simply doesn't support 3 stocks when players are playing the game well. If you want fewer timeouts give people fewer resources with which to obtain a timeout. The rest of the tournament will also go faster as a result.I'm still under the impression that lowering the stock count to 2 would do far more to prevent timeouts because we wouldn't have to worry about the intentions of the players--It just gives them less "health" overall to accomplish their gameplan with, whether that's going all-in or camping for the time-out.
A timer change could be done in tandem (I know some people used to say "2 stock, 5/6 minutes,"), but if people are complaining about time-outs, you're better off going with something that will guarantee a lesser ability to go to time.
You are probably right. No matter the ruleset Brawl is not a spectator game.No it wouldn't.
LGL is a stupid way to auto-lose. It's the timer that needs to be changed. I've been saying 10 minutes for years but no one will listen. This actually DISCOURAGES timeouts because it's much harder to succeed at winning that way.
If people want to argue for a longer timer because they like to see matches end in KOs, that's fine. But nobody can pull the "it's better for the game because it makes people play faster/more aggressively so tournaments will end earlier and the game will be more spectator friendly" argument off. It's just not true.More time would encourage more match time, since by the time it's 8 minutes people are on their last stock mid percent. 2 more minutes would simply mean that they end up killing each other at the end
I'm in favor of 2 stocks, 8 minutes.Actually 2 Stocks and 5/6 Minutes doesnt sound that bad to me. Even though everyone is used to 3Stocks and it would change PT/ZSS/Lucario and Wario a bit too.
But Zero, your entire argument is hinging on assumptions.Yeah, pretty much. I don't even go for the time out when I play. I simply play careful, especially vs ADHD's Diddy Kong who camps me so hard. It's really easy to get hit by anything and eat 40%. Stop making me sound the evil god of time outs who plays to win by rules. I play to win. I travelled quite a long way to have a chance at winning, and if I have to sit there 4 minutes so I don't die and still have a chance at winning (Which happened at the set), damn right I'm doing it. It just so happened that at the end, in a match where I barely had 10-15 ledge grabs, which is normal in any of my matches, it went to the time limit. That's all. With 2 more minutes we would of killed each other that match. No one knows how intense campy matches are between top players better than the top players themselves. More time would encourage more match time, since by the time it's 8 minutes people are on their last stock mid percent. 2 more minutes would simply mean that they end up killing each other at the end. I'm tired of this baseless '10 minute time outs' when the people that say don't even time out top level players like I do. If you want to ask someone, who's been in timeouts or close to, vs almost everyone, ASK ME! Not someone who's speaking out of watching videos. It's really easy to watch a video, blame MK, praise the other player and say no to the change of a timer, which would actually help the issue. But no one listens, because they aren't in this position. And guess what, we, the MK's, agree (Top players) for the most part. So stop assuming!
I actually proposed that idea a while ago but everyone here thought I was trolling or something so they just ignored itIf people are trying to avoid time outs, why have a timer to begin with? Smash 64 has no timer and the longest tournament match from a previous Apex is somewhere around 10 minutes, but that's on Hyrule with 5 stocks.
If people are trying to avoid time outs, why have a timer to begin with? Smash 64 has no timer and the longest tournament match from a previous Apex is somewhere around 10 minutes, but that's on Hyrule with 5 stocks.
If I recall correctly, the issue at the tournament you're thinking wasn't so much that 64 didn't have a timer, but because M2K entered 6 events and held up all the bracketsWasn't there a problem with having no timer at a local in NJ within the past month?
I mean, there might have been a couple individual games around the 10-minute mark. That's no worse than what people are proposing for Brawl.Having actually been there, the issue was that M2K was taking FOREVER to finish his Smash64 sets because he wasn't approaching because there was no timer. People actually began to put a timer on his matches for this reason.
While entering all 6 events didn't help, the issue could have been mitigated pretty considerably if every set he had in 64 didn't take longer than an average Brawl set.
Having actually been there, the issue was that M2K was taking FOREVER to finish his Smash64 sets because he wasn't approaching because there was no timer. People actually began to put a timer on his matches for this reason.
While entering all 6 events didn't help, the issue could have been mitigated pretty considerably if every set he had in 64 didn't take longer than an average Brawl set.
Really its alot about the community. Melee has become campier too with the influx of brawl players and styles too. Smash kind of lends itself to this kind of behavior.People need to discard this mentality that 64 is a fast-paced, aggressive game.
It's far more similar to Brawl than melee.
that is easily still my favorite brawl match of all time. That must have been so hype to see in person.I'm just going to post this here in case anyone wants to know what would happen to brawl without a timer.
http://www.youtube.com/watch?feature=player_detailpage&v=zbp3HwDdo7U#t=255
The things I've seen in my region...