Delta-cod
Smash Hero
I will show up to Apex just to go to time every match, regardless of whether or not I win or lose.
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So you have lived in europe long enough to come to that conclusion... right? Europe isnt only Ramin, Leon and Glutonny.European players don't play to use every single second on the clock to their advantage.
This just proves our point.
Are you stupid? It was the only timeout in the whole tournament, while there were like 3-4 matches that went like 7-9 mins, which wouldve definitely ended in a timeout. (The same applies to every other tournament where there are only 1-2 timeouts overall)This just proves our point.
I don't know what you've been taught down in America, but here in Canada that's not how time works.3x40=120 seconds. One minute and 20 seconds MK can play on the ledge with.
Yeah I derpedI don't know what you've been taught down in America, but here in Canada that's not how time works.
No no no, this proves the point that people won't be deterred to time-out because of the 10 minute timer.This proves nothing but your ignorance.
It's true that the average match goes longer with an 8 minute timer, because one of the player starts aiming for timeouts around the 6-7 minute mark, while they wouldnt in a 10 minute timer environment.
I've been saying 10 minutes for years but no one will listen. This actually DISCOURAGES timeouts because it's much harder to succeed at winning that way.
Yet you show a match that clearly contradicts all of that. A Metaknight player who was never discouraged by the 10 minute timer, and aimed for the time-out right from the start.All the Cons people think it produces, are not true at all.
This is the Smash community, where one match is all it takes to make universal changes to the ruleset. I'm not being stupid I'm just being an *******.Are you stupid? It was the only timeout in the whole tournament
No, the reason timeouts get rarer with 10 mins, is simply because there are 2 minutes more for the match to end.The reason timeouts get rarer with 10 minutes isn't because people magically start approaching and going aggro. It's because, by extending past 8 minutes, people will inevitably screw up and die. It doesn't cause a different mentality at all, except "Oh, I have two more minutes to find an opening, better take my time".
Wow and that's a good thing to you XD? Give players 2 mins more, so they can finish the match in a normal fashion.A lot of timeouts in 8 minutes are averted because people see they're losing to the clock, and thus approach and get killed. Or they go for a yolo spike or something and get killed.
One guy =/= the people. While 1 guy might still go for the timeout (It was his only timeout anyway, and he mad it FOR FUN, not for winning, he wouldnt do it again), 10 others might be discouraged to go for a timeout, which would save time overall.No no no, this proves the point that people won't be deterred to time-out because of the 10 minute timer.
Yet you show a match that clearly contradicts all of that. A Metaknight player who was never discouraged by the 10 minute timer, and aimed for the time-out right from the start.
This is the Smash community, where one match is all it takes to make universal changes to the ruleset. I'm not being stupid I'm just being an *******.
That's exactly what I said. However, my post implied that matches that would have gone to time in an 8 minute timer match, would have simply progressed past the 8 minute mark and then "ended normally". Yeah, sure, there was no timeout. But guess what? The match took longer.No, the reason timeouts get rarer with 10 mins, is simply because there are 2 minutes more for the match to end.
Just because you don't want to camp doesn't mean top level players won't. Sorry, but Lucas suckssssssssssss at approaching. If I had a lead that large, I would camp it out regardless. Why should I approach Lucas and give him a chance to combo me, when I can just camp it out and force him to approach with the timer? With 10 minutes, he simply has more time to potentially chip away with PKF (lol), while with 8 minutes, he's forced to make his moves earlier. Or time himself out.It changes the mentality around 7 minutes marker, where one player might go for a timeout in 8 minutes timer, while he wouldnt with 10 minutes. I had a 8 1/2 minutes match last time, and I would have definitely gone for a timeout if we were to play with 8 minutes instead of 10. Why shouldnt I? With 10 minutes though, I had 3 minutes left, while on my last stock too (Big % lead though), I didnt camp it out for the next 3 minutes, because chances of losing the lead by camping was higher than winning the match normally. (It was my Mario vs Lucas)
Maybe your logic applies to you, but it doesnt for me.
I'd wager that you also live in an area where the top level of play is not as determined and willing to do anything to win as the top level of play where I win. I'm nearly 100% sure that, if the US started using a 10 minute timer, nothing would change, except that matches that would have ended at the timer, will end "normally" past 8 minutes, which makes the tournament take longer.I live in an area where we use 10 minutes since 2-3 years now, who of us is more likely to know the effects on the metagame? I guess you, right?
That's not necessarily a good thing. That's an effect of having the timer running against you. If I'm down 20% in the last 15 seconds, am I going to sit back and camp, or go aggro and try to pull off a win? Naturally I'll go aggro since I have no other choice. Put on 2 more minutes, and the match now progresses past 8 minutes and makes the set take longer.Wow and that's a good thing to you XD? Give players 2 mins more, so they can finish the match in a normal fashion.
As I've said before, nobody goes for a timeout at the beginning of the match. However, with the extra time, people will utilize that time and be more patient at neutral at the 7 minute mark, meaning matches that would have had people "go for the timeout" will simply progress past the 8 minute mark to "end normally".One guy =/= the people. While 1 guy might still go for the timeout (It was his only timeout anyway, and he mad it FOR FUN, not for winning, he wouldnt do it again), 10 others might be discouraged to go for a timeout, which would save time overall.
The scrooging rule is quite clear cut. People should just not scrooge. It's in the rules, easily defined, easily noticed, etc.LGL is easy to implement, as there is no "maybe". Remember when M2K got his match win taken away in Japan, when he was scrooging? That **** was waaaaaay more stupid, then LGL could ever be.
In Japan the rule was (IIRC): You are not allowed to go under stage twice in a row without touching the ground at least once.The scrooging rule is quite clear cut. People should just not scrooge. It's in the rules, easily defined, easily noticed, etc.
At first: I still didnt touch the ground, even if its a terrible idea, if the ruleset says I have to touch the ground inbetween someone could call me out for breaking the rules. (I think the ruleset was, that you have to touch the ground at least once, before going below the stage a second time)That's a terrible idea, and doesn't count. Because that's not scrooging.
You touched the ground, you're good.
1 stock, 4 minutes, best of 5