XStarWarriorX
[Get Ready]
GJ.all right i just did it. challenging, but i still want chrom.
I'd be saying the same thing...... If ya know.... he'd actually stand out. switching to lance in a stance change isn't enough, I need a bit more.
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GJ.all right i just did it. challenging, but i still want chrom.
eh i hardly ever used the lances with him. but i understand. i wouldnt say he's my favorite character in the game, that would be Tharja, but i do like him and moveset wise he can be made different enough from Marth easily.GJ.
I'd be saying the same thing...... If ya know.... he'd actually stand out. switching to lance in a stance change isn't enough, I need a bit more.
Of course not, I expect semi-clones to still be included.But thinking it's going strictly by uniqueness is something that will only lead to surprise and disappointment.
I'm a little more than half way through Awakening and this pretty much seems to be the case. He even has the same signature moves as Ike so making him completely unique will probably be a stretch. Despite this, I don't see Ike getting cut and, if anything, Chrom would probably be modified to be similar to how Wolf plays in comparison to Fox.Chrom is like the new Winder Waker Link.
People expecting a lot of unorthodox attacks to be used and denying the factor that the character would have any relation to another character.
Gahaha, it's pretty easy to give Sakurai too little credit, that guy makes some really questionable decisions.Kinda going off of this, but all the same, I think some people give Sakurai too little credit. Chrom has definite options, here, I feel.
I like this a lot. Doesn't even dip into the other options, yet gives him chances to be very different all the same.My moveset is enclosed below.That's what I got.My Chrom places higher emphasis on aggression than any swordsman before him. Unlike Marth or Meta Knight, it is not a choice or a play style: It is the way the character is designed. Without putting on constant pressure, Chrom's poor defensive game is exposed and he becomes easy pickings. He can move very quickly thanks to Rout, but his mobility is offset by slower attacks. He is the Captain Falcon of swordsmen.
SpecialsB: Rightful King
Chrom holds up his sword as it is enveloped with a blue flame, becoming more intense with time. When adequately charged, Chrom benefits from the "Rightful King" effect. While empowered, all of Chrom's sword strikes are traced with blue flame and his specials are significantly faster. Rightful King decays over time, but all damage dealt refreshes Rightful King.
Rightful King can also be activated immediately after any other special to deal a powerful attack, at the cost of expending the effect.
B Forward: Rout
Chrom lunges forward at great speed. By default this travels roughly a third of Final Destination, but the Special can be cancelled with almost any action, including other attacks, jumping, and grabbing. The only thing that cannot be done out or Rout is shielding, and Rout can only be used once every three seconds.
Rightful King can be activated during Rout to deal a powerful diagonal slash with great launch power.
B Down: Counter
Chrom blocks the enemy's attack with his arm, sending them off balance. Chrom suffers only half the damage of the blocked attack and no knockback, and can immediately act after a Counter. Compared to Power Shielding, this is better for close-ranged counterattacks and can be used in the air, but Power Shielding is still better for projectiles.
Rightful King can be used to deal a counterattack if it pleases you, resulting in a shoulder-check with low launch trajectory.
B Up: Aether
Much like a certain mercenary, Chrom throws his sword into the air and leaps after it before coming down with a mighty slash. Like with Yoshi's eggs, the player can dictate where the sword is thrown by angling the control stick.
At the end of the attack, Rightful King can be used to cancel it with a quick back-flip-cut. In spirit of the series, this heals Chrom for half the damage dealt and has high shield damage.
Final Smash: Awakening
Chrom plants the Falchion in the ground. Blue flames erupt from the ground, and anyone unfortunately enough to be caught is stunned. Chrom then seizes the initiative to deal a great many blows on his enemy. The image of the Fire Emblem can be seen in the background, with each of its gems glowing in succession during the attack. At the end, a trademark character cut-in occurs (with suitable dialogue) before Chrom deals the final blow.
Smash AttacksForward: Holds the Falchion to his side in both hands, pointed ahead, before shoving it forward with all of his might.
Down: Leans backwards, holds out his sword and rotates 360°, damaging anyone around him.
Up: Delivers a sword-uppercut. This has a smaller hit-box, but comes out fast.
AerialsNeutral: Performs a corkscrew, sword swishing around 360°. Short range, but good coverage.
Forward: A forward drop-kick, commonly seen in SSB64.
Back: Leans backwards and goes for an elbow. For what this lacks in range, it has a deadly low launch trajectory.
Down: Downward flip-kick, best explained as an inversion of Fox's upward aerial.
Up: Holds the sword upwards for a bit. This functions much like a "sex kick", so it is strongest as it comes out.
NormalsNeutral: A horizontal sword slice. Hit the input again for a follow up sword thrust.
Forward Tilt: Holds his sword out and twirls it around in a circle to the side. Great coverage.
Down Tilt: A single low spin-kick.
Up Tilt: Quick back-flip-sword-cut.
Dash Attack: Leaping knee.
GrabPummel: The Falchion is sheathed during Chrom's grab, leaving an arm free to punch his enemy in the face.
Forward: Kicks the enemy away, draws his blade and strikes them in one quick motion, inspired by iaido.
Back: Tosses them backwards to his side and jumps to deliver a drop-kick.
Down: Slams them on the ground and leaps into the sky off-screen, and returns to deliver a powerful piercing attack.
Up: Tosses them up, draws Falchion from its sheathe and thrusts it upwards into his foe.
Truth be told, I don't think designing new Fire Emblem characters is hard at all, really.
Thanks!I like this a lot. Doesn't even dip into the other options, yet gives him chances to be very different all the same.
He would be like the Wolf of Fire Emblem.
Nice moveset man, I'm digging the Rightful King gimmick.My moveset is enclosed below.That's what I got.My Chrom places higher emphasis on aggression than any swordsman before him. Unlike Marth or Meta Knight, it is not a choice or a play style: It is the way the character is designed. Without putting on constant pressure, Chrom's poor defensive game is exposed and he becomes easy pickings. He can move very quickly thanks to Rout, but his mobility is offset by slower attacks. He is the Captain Falcon of swordsmen.
SpecialsB: Rightful King
Chrom holds up his sword as it is enveloped with a blue flame, becoming more intense with time. When adequately charged, Chrom benefits from the "Rightful King" effect. While empowered, all of Chrom's sword strikes are traced with blue flame and his specials are significantly faster. Rightful King decays over time, but all damage dealt refreshes Rightful King.
Rightful King can also be activated immediately after any other special to deal a powerful attack, at the cost of expending the effect.
B Forward: Rout
Chrom lunges forward at great speed. By default this travels roughly a third of Final Destination, but the Special can be cancelled with almost any action, including other attacks, jumping, and grabbing. The only thing that cannot be done out or Rout is shielding, and Rout can only be used once every three seconds.
Rightful King can be activated during Rout to deal a powerful diagonal slash with great launch power.
B Down: Counter
Chrom blocks the enemy's attack with his arm, sending them off balance. Chrom suffers only half the damage of the blocked attack and no knockback, and can immediately act after a Counter. Compared to Power Shielding, this is better for close-ranged counterattacks and can be used in the air, but Power Shielding is still better for projectiles.
Rightful King can be used to deal a counterattack if it pleases you, resulting in a shoulder-check with low launch trajectory.
B Up: Aether
Much like a certain mercenary, Chrom throws his sword into the air and leaps after it before coming down with a mighty slash. Like with Yoshi's eggs, the player can dictate where the sword is thrown by angling the control stick.
At the end of the attack, Rightful King can be used to cancel it with a quick back-flip-cut. In spirit of the series, this heals Chrom for half the damage dealt and has high shield damage.
Final Smash: Awakening
Chrom plants the Falchion in the ground. Blue flames erupt from the ground, and anyone unfortunately enough to be caught is stunned. Chrom then seizes the initiative to deal a great many blows on his enemy. The image of the Fire Emblem can be seen in the background, with each of its gems glowing in succession during the attack. At the end, a trademark character cut-in occurs (with suitable dialogue) before Chrom deals the final blow.
Smash AttacksForward: Holds the Falchion to his side in both hands, pointed ahead, before shoving it forward with all of his might.
Down: Leans backwards, holds out his sword and rotates 360°, damaging anyone around him.
Up: Delivers a sword-uppercut. This has a smaller hit-box, but comes out fast.
AerialsNeutral: Performs a corkscrew, sword swishing around 360°. Short range, but good coverage.
Forward: A forward drop-kick, commonly seen in SSB64.
Back: Leans backwards and goes for an elbow. For what this lacks in range, it has a deadly low launch trajectory.
Down: Downward flip-kick, best explained as an inversion of Fox's upward aerial.
Up: Holds the sword upwards for a bit. This functions much like a "sex kick", so it is strongest as it comes out.
NormalsNeutral: A horizontal sword slice. Hit the input again for a follow up sword thrust.
Forward Tilt: Holds his sword out and twirls it around in a circle to the side. Great coverage.
Down Tilt: A single low spin-kick.
Up Tilt: Quick back-flip-sword-cut.
Dash Attack: Leaping knee.
GrabPummel: The Falchion is sheathed during Chrom's grab, leaving an arm free to punch his enemy in the face.
Forward: Kicks the enemy away, draws his blade and strikes them in one quick motion, inspired by iaido.
Back: Tosses them backwards to his side and jumps to deliver a drop-kick.
Down: Slams them on the ground and leaps into the sky off-screen, and returns to deliver a powerful piercing attack.
Up: Tosses them up, draws Falchion from its sheathe and thrusts it upwards into his foe.
Truth be told, I don't think designing new Fire Emblem characters is hard at all, really.
Thanks!Nice moveset man, I'm digging the Rightful King gimmick.
That is why I made a Counter you would want to use against someone who uses an offence AGAINST YOUR offence! It with-holds the symbolism of Fire Emblem characters being able to Counter in battle, but instead of actually protecting the character, it opens up more offensive opportunities. It is more about control than anything, and well suited to be paired up with Rout.What about something different than the staple counter though? You said he'd be more offensive oriented, so maybe a charge attack or some other thing (I can think of stuff, I'm just tired ).
Also, is his Aether supposed to be like the spin attack in Awakening? The one he used against "Marth."
The sword going up could be a single hit, but it'd become a multi-hit spin on the way down with a powerful blow as he hits the ground.
I know what the mercenary's is like, but I was thinking of Chrom's move wrong. In this video he jumps really high with sword in hand, then comes down with multiple spins:Thanks! That is why I made a Counter you would want to use against someone who uses an offence AGAINST YOUR offence! It with-holds the symbolism of Fire Emblem characters being able to Counter in battle, but instead of actually protecting the character, it opens up more offensive opportunities. It is more about control than anything, and well suited to be paired up with Rout.
It is possible that Rightful King could be mapped to the same button and Javelin could become his new neutral B, though.
Though it is entirely possible he could do many spins on the way down.
Thanks man! But yeah, I only say that because this is the internet lol. Things get taken the wrong way too often, and I tire of debates.Even if you were criticizing it (which you aren't), I wouldn't have any problem with that, friend.
Those are all solid ideas.
I did have a whole different kind of Chrom in my mind before, so perhaps when/if I ever present that, that will be a good chance to incorporate some of your awesome ideas into the moveset.
Consider it done!Thanks. ^~^ Feel free to get rid of the non-moveset part of the post. Spoilers within spoilers cause truncating.
You know, when translated into Smash, Chrom's Aether would be a completely different move in both animation and function from Ike. That said, if Chrom makes it in,I'll be amused if people see his Aether as a clone move of Ike's despite only sharing a name in common in this particular context.I'm a little more than half way through Awakening and this pretty much seems to be the case. He even has the same signature moves as Ike so making him completely unique will probably be a stretch. Despite this, I don't see Ike getting cut and, if anything, Chrom would probably be modified to be similar to how Wolf plays in comparison to Fox.
One move I really liked but couldn't fit into my build is a charging strike, far different from the others. Chrom would be able to hold B to charge, but still run around at full speed while doing so. To make it better, he would be able to cancel it with a roll or grab for sexy mixups.I'm feeling like making a moveset too. You can expect one from me later today (gonna do some things first).
So like a running, super charged, Dedede jet hammer ? Sounds stylish!One move I really liked but couldn't fit into my build is a charging strike, far different from the others. Chrom would be able to hold B to charge, but still run around at full speed while doing so. To make it better, he would be able to cancel it with a roll or grab for sexy mixups.
I honestly completely forgot that move existed. I got the idea for mine from this.So like a running, super charged, Dedede jet hammer ? Sounds stylish!
Awesome. Looking forward to it. ^~^Btw I actually finished my moveset earlier. I'm hoping to type it up tonight (but I'm doing college work first). I added some cool features to him revolving around the Exalted Falchion (both visually and moveset-wise).
Lol no.I think it's safe to say Chrom is pretty much a shoe-in for this game.
If sakurai says no, you can't change that.
ANYTHING CAN CHANGE
Exactly Zero, you shouldn't get your hopes 2 high forLol no.
No one is really a "shoe-in" for this game, just letting you know so you don't get your hopes up 2 high. Just in case.
Just saying whatever we get, we should be ok with.Exactly Zero, you shouldn't get your hopes 2 high forLynErika .
Chrom's gonna be in kekekeke my new main's here
Marcus4SmashJust saying whatever we get, we should be ok with.
Lyn's gonna be in a smash game anyway, so the joke's on you. kekekekekekekeke