kikaru
Smash Ace
- Joined
- Dec 1, 2011
- Messages
- 890
- 3DS FC
- 0705-2807-1422
Although Tiki is still my number one pick for new Fire Emblem characters (Even an Assist Trophy would be great) I took a crack at a Chrom and Robin duo moveset.
For this particular moveset only Chrom or Robin would be present on the battlefield while the partner resides in the background. An important emphasis on this duo is their unwavering trust and ability to support each other. While both characters have the ability to wield swords, Chrom would be the more regal and fluid fighter while Robin, while not having as refined of swordplay, would have an advantage in utilizing various magic from the tomes he carries around. Both characters stick to their respective classes in Fire Emblem, meaning Chrom would be a Lord/Great Lord while Robin would be a Grandmaster/Tactician.
Passive: Dual Support+
Each time Chrom or Robin scores a kill or when the damage they deal and take exceed 150% (Number subject to change) their support level raises and can be raised up to three times (C->B->A). Each time their support level is raised both characters stats are slightly increased, these variables can range from attack, knock back resistance, speed, etc.
When Chrom or Robin is KO-ed their support level is reset to zero, each time their support level is raised they’ll shout out words of encouragement to each other to notify the player that their support level is raised. You can check their support level by using the Taunt, a higher support level changes taunt, for example a C-Rank Support could have Robin/Chrom shaking each other’s hands while having no support means that the character on the battlefield taunts alone.
Chrom’s playstyle would be a middle-weight between Ike and Marth and focuses on a precious balance between strength and nimbleness. His sword motions would be fluid with strength but not terribly swift, he’ll utilize all the tools at his disposal including the Shield of Seals as well as being able to transform the Sealed Falchion into the Exalted Falchion.
Standard Special: Leap Strike. Chrom crouches on the ground and readies to leap across the battlefield upwards to a medium distance. This attack is chargeable and can be chained into or from other attacks such as his Up-Special or other Smash attacks.
Up Special: Falchion Finality. Chrom jumps straight up into the air, when he reaches his peak height he will begin spiraling downwards at a 45 degree angle (Think Tempest from the Tales series or the actual cutscene when he fights Masked Marth in Ferox Arena). When he lands Chrom will slide across the ground a short distance, this slide can be cancelled by shielding the moment you touch the ground.
This attack can also be cancelled before he reaches his peak height although the spiraling-portion also will not occur. Furthermore, holding the Special button while performing this attack will automatically charge Leap Strike, when Chrom lands on the ground with this attack you can either shield and cancel the attack altogether or release the Special button and perform a charged Leap Strike (And possibly chain to another attack as well).
Side Special: Shield of Seals/Exalted Falchion. This attack is similar to the Dancing Blade. Chrom can activate this attack up to four times, with each successful attack Chrom’s Shield of Seals will randomly obtain the five gems (Argent, Sable, Azule, Gules, Vert).
Upon the first two strikes Chrom slashes with the Falchion, each successful strike will yield two of the five gems for the Shield of Seals. Upon the third strike Chrom performs a shield strike and uppercuts with the Shield of Seals raising it in the air. If this attack connects the fifth and final jewel will be added to the shield and only then can Chrom perform the fourth strike. Upon the fourth strike Chrom slams the Falchion diagonally in the ground, crosses him arms, and is immediately baptized in Naga’s flame. The fourth strike in this case is the explosion caused from Naga’s flame that deals explosive damage on both sides.
Now that Chrom’s Falchion has been tempered it has unleashed its true potential and until Chrom is KO-ed he will enjoy additional damage and deal slightly increased knockback with the Exalted Falchion.
Down Special: Dual Guard+ and Dual Strike+. This attack acts as a type of counter as well as a switch. If Chrom uses this attack Robin will block an incoming attack and retaliate with a medium-ranged magic spell. If Robin uses this attack then Chrom will block and perform a counter attack with the Falchion.
The character will switch regardless if the counter is successful or not. I feel this brings another interesting twist for the duo in that if you depend too much on one character your movepool is limited, but by being able to carefully pick your battles and counters you can offset your opponent’s rhythm by switching your playstyle on the go.
I think the core difference between this and a transformation like Zelda and Pokemon Trainer is the defensive guarantee it offers, both Zelda and Pokemon Trainer must wait for opening before being able to transform however these abilities can be used to dodge almost any attack if the timing is right (The problem with Brawl is that the time to transform is way too long and gave a huge opening for the opponent). On the other hand Chrom and Robin can transform immediately without requiring an opening if Dual Guard+/Dual Strike+ is successful in countering an attack, otherwise a failed Down Special results in a slight delay between character switch and gives the opponent an opening to attack (Potentially as a result of a fake-out).
Robin’s playstyle, as briefly mentioned in the opening, will lean towards magic whilst still having some swordplay involved although not as refined or fluid. Like Wii Fit Trainer and potentially Villager and/or prospective Pokemon Trainer, Robin can be either male or female. Robin’s specials will be based on several tomes he/she can use in the game.
Neutral Special: Thunder. This is a chargeable attack that does not particularly have a straight-forward trajectory, instead this attack will arc towards the closest opponent within a certain area, the longer the charge the farther this attack can reach. Upon hitting a target the player may tilt the control stick and the thunder will attempt to channel and arc itself to another target (Can be an item or another character) using the opponent as a medium. This can be done up to three times with each successful attack dealing less and less damage.
Side Special: Arcfire. Robin unleashes a large burst of flame that causes him/her to jump backwards due to the recoil/explosion, this allows for more spacing options for Robin as direct, close range combat isn’t necessarily his/her strong suit. Players must be careful when using this as a recovery because facing the wrong direction while using this attack in midair may spell your doom.
Up Special: Elwind. Robin surrounds him/herself in a vortex of wind continuously spirals around Robin and carries him/her straight upwards with a little leeway for directional control. Upon grabbing a ledge or landing on the ground the vortex will spiral up and outwards dealing a small amount of damage to enemies it hits.
Down Special: Dual Guard+/Dual Strike+. Mentioned above.
Final Smash: Undecided for now. Possibilities can include summoning Chrom’s shepherds to perform various attacks randomly on the stage, utilizing a Master Seal to promote your unit granting them greatly increased stats, etc.
While Robin's moveset could use some work and refinement I still particularly like this envisionment of the duo and would appreciate whatever criticisms/suggestions you have (Though I hope I'm not plagazring anyone else's moveset because I haven't been actviely browsing the boards lately).
For this particular moveset only Chrom or Robin would be present on the battlefield while the partner resides in the background. An important emphasis on this duo is their unwavering trust and ability to support each other. While both characters have the ability to wield swords, Chrom would be the more regal and fluid fighter while Robin, while not having as refined of swordplay, would have an advantage in utilizing various magic from the tomes he carries around. Both characters stick to their respective classes in Fire Emblem, meaning Chrom would be a Lord/Great Lord while Robin would be a Grandmaster/Tactician.
Passive: Dual Support+
Each time Chrom or Robin scores a kill or when the damage they deal and take exceed 150% (Number subject to change) their support level raises and can be raised up to three times (C->B->A). Each time their support level is raised both characters stats are slightly increased, these variables can range from attack, knock back resistance, speed, etc.
When Chrom or Robin is KO-ed their support level is reset to zero, each time their support level is raised they’ll shout out words of encouragement to each other to notify the player that their support level is raised. You can check their support level by using the Taunt, a higher support level changes taunt, for example a C-Rank Support could have Robin/Chrom shaking each other’s hands while having no support means that the character on the battlefield taunts alone.
Chrom’s playstyle would be a middle-weight between Ike and Marth and focuses on a precious balance between strength and nimbleness. His sword motions would be fluid with strength but not terribly swift, he’ll utilize all the tools at his disposal including the Shield of Seals as well as being able to transform the Sealed Falchion into the Exalted Falchion.
Standard Special: Leap Strike. Chrom crouches on the ground and readies to leap across the battlefield upwards to a medium distance. This attack is chargeable and can be chained into or from other attacks such as his Up-Special or other Smash attacks.
Up Special: Falchion Finality. Chrom jumps straight up into the air, when he reaches his peak height he will begin spiraling downwards at a 45 degree angle (Think Tempest from the Tales series or the actual cutscene when he fights Masked Marth in Ferox Arena). When he lands Chrom will slide across the ground a short distance, this slide can be cancelled by shielding the moment you touch the ground.
This attack can also be cancelled before he reaches his peak height although the spiraling-portion also will not occur. Furthermore, holding the Special button while performing this attack will automatically charge Leap Strike, when Chrom lands on the ground with this attack you can either shield and cancel the attack altogether or release the Special button and perform a charged Leap Strike (And possibly chain to another attack as well).
Side Special: Shield of Seals/Exalted Falchion. This attack is similar to the Dancing Blade. Chrom can activate this attack up to four times, with each successful attack Chrom’s Shield of Seals will randomly obtain the five gems (Argent, Sable, Azule, Gules, Vert).
Upon the first two strikes Chrom slashes with the Falchion, each successful strike will yield two of the five gems for the Shield of Seals. Upon the third strike Chrom performs a shield strike and uppercuts with the Shield of Seals raising it in the air. If this attack connects the fifth and final jewel will be added to the shield and only then can Chrom perform the fourth strike. Upon the fourth strike Chrom slams the Falchion diagonally in the ground, crosses him arms, and is immediately baptized in Naga’s flame. The fourth strike in this case is the explosion caused from Naga’s flame that deals explosive damage on both sides.
Now that Chrom’s Falchion has been tempered it has unleashed its true potential and until Chrom is KO-ed he will enjoy additional damage and deal slightly increased knockback with the Exalted Falchion.
Down Special: Dual Guard+ and Dual Strike+. This attack acts as a type of counter as well as a switch. If Chrom uses this attack Robin will block an incoming attack and retaliate with a medium-ranged magic spell. If Robin uses this attack then Chrom will block and perform a counter attack with the Falchion.
The character will switch regardless if the counter is successful or not. I feel this brings another interesting twist for the duo in that if you depend too much on one character your movepool is limited, but by being able to carefully pick your battles and counters you can offset your opponent’s rhythm by switching your playstyle on the go.
I think the core difference between this and a transformation like Zelda and Pokemon Trainer is the defensive guarantee it offers, both Zelda and Pokemon Trainer must wait for opening before being able to transform however these abilities can be used to dodge almost any attack if the timing is right (The problem with Brawl is that the time to transform is way too long and gave a huge opening for the opponent). On the other hand Chrom and Robin can transform immediately without requiring an opening if Dual Guard+/Dual Strike+ is successful in countering an attack, otherwise a failed Down Special results in a slight delay between character switch and gives the opponent an opening to attack (Potentially as a result of a fake-out).
Robin’s playstyle, as briefly mentioned in the opening, will lean towards magic whilst still having some swordplay involved although not as refined or fluid. Like Wii Fit Trainer and potentially Villager and/or prospective Pokemon Trainer, Robin can be either male or female. Robin’s specials will be based on several tomes he/she can use in the game.
Neutral Special: Thunder. This is a chargeable attack that does not particularly have a straight-forward trajectory, instead this attack will arc towards the closest opponent within a certain area, the longer the charge the farther this attack can reach. Upon hitting a target the player may tilt the control stick and the thunder will attempt to channel and arc itself to another target (Can be an item or another character) using the opponent as a medium. This can be done up to three times with each successful attack dealing less and less damage.
Side Special: Arcfire. Robin unleashes a large burst of flame that causes him/her to jump backwards due to the recoil/explosion, this allows for more spacing options for Robin as direct, close range combat isn’t necessarily his/her strong suit. Players must be careful when using this as a recovery because facing the wrong direction while using this attack in midair may spell your doom.
Up Special: Elwind. Robin surrounds him/herself in a vortex of wind continuously spirals around Robin and carries him/her straight upwards with a little leeway for directional control. Upon grabbing a ledge or landing on the ground the vortex will spiral up and outwards dealing a small amount of damage to enemies it hits.
Down Special: Dual Guard+/Dual Strike+. Mentioned above.
Final Smash: Undecided for now. Possibilities can include summoning Chrom’s shepherds to perform various attacks randomly on the stage, utilizing a Master Seal to promote your unit granting them greatly increased stats, etc.
While Robin's moveset could use some work and refinement I still particularly like this envisionment of the duo and would appreciate whatever criticisms/suggestions you have (Though I hope I'm not plagazring anyone else's moveset because I haven't been actviely browsing the boards lately).
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