SaveMeJebus
Smash Master
- Joined
- Apr 29, 2010
- Messages
- 4,371
What's the problem with it?
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Repeat last 8 pages....This rule set would help stop games from going to time when both players have two or more stocks. It doesn't effect any character any more than the regular LGL effects them already. What is the problem?
If I have 1 stock and my opponent has 3 stocks at the end of the 10 minutes, my opponent loses if he has more than 15 ledgegrabs and I have less than 45 ledgegrabs. Is that what you're suggesting? Because if it is, I shouldn't have to explain why it is such a bad rule.This rule set would help stop games from going to time when both players have two or more stocks. It doesn't effect any character any more than the regular LGL effects them already. What is the problem?
Why wouldn't you want it to happen?This situation usually only occurs when both players are trying to stall each other out. Why would you want that to happen at all?
Why does your opponent have more than 15 ledge grabs on their first stock? Even then, they could always just SD their first stock and get an extra 15 ledge grabsIf I have 1 stock and my opponent has 3 stocks at the end of the 10 minutes, my opponent loses if he has more than 15 ledgegrabs and I have less than 45 ledgegrabs. Is that what you're suggesting? Because if it is, I shouldn't have to explain why it is such a bad rule.
The player that has the stock/percentage is the only one who can really stall out in a match. This rule set helps prevent those matches in which one player got gimped or accidentally SDed from going to time. With the current rule set, there is nothing stopping the opponent from stalling him out especially if there are like three minutes left on the timer.If you're trying to prevent stalling, why have 3 degrees of stalling? Usually the line in the sand is drawn in one place, but if you draw it in three places, it gets contradicting. One player is allowed to get 14 ledge grabs before his stalling is unacceptable, and the other is allowed to get 44 ledge grabs before his stalling becomes unacceptable. Do you see what's wrong with that?
I personally think you should stop trying to propose ruleset changes. This is the best one yet and it's still worse than the existing LGL in pretty much every single way.So, what do you guys think of my ledge grab rule???
Does it really matter? My opinion of stalling might be completely different than your opinion of stalling. If a person stays in a place where the opponent can't hit him or the risk outweighs the reward, that's what I consider stallingYou missed my point. How much time is too much stalling in your opinion?
Also, who cares about people that accidentally SD or get gimped?
That's stupid. If you kill the opponent then that means you have the stock lead which means that as long as you don't go over the LGL, you shouldn't lose the match.I already told you the problem with it. it punishes people for killing their opponent
scenario time.That's stupid. If you kill the opponent then that means you have the stock lead which means that as long as you don't go over the LGL, you shouldn't lose the match.
Current rule set, 6 mins into the match. The opponent takes out my first stock and decides to stall me out on the ledge since 35 ledge grabs are more than enough to time someone out with the time remaining.scenario time.
2 stocks left 10 seconds remaining. we are tied in %. AND both over 30 ledge grabs because 30 is obscenely low especially for a 10 min timer.
what are my options?
If I kill my opponent, I LOSE. plain and simple.
If I Kill myself, I WIN.
do you honestly not see the problem with this?
Because he spends a lot of time recovering?Why does your opponent have more than 15 ledge grabs on their first stock?
When a rule forces a strategy in which you intentially SD, it's a bad rule. A rule should never punish a player for being ahead of his opponent.Even then, they could always just SD their first stock and get an extra 15 ledge grabs
Reqouting this because he said it the way I was getting to.Jebus, just.... stop.
We told you very clearly the problems with this rule. You responded with "I don't think they're problems", then asked AGAIN what we thought of the rule.
smfh
ErmIf a person stays in a place where the opponent can't hit him or the risk outweighs the reward, that's what I consider stalling
Easy.try recovering with sopo on the left side while trying to hit a stalling DK (no projectiles. not every character has projectiles). I'll permaban myself if you can do that
You clearly have no idea what stalling is (and when I say stalling I mean stalling, not camping. There is a massive difference) and number of stocks used is entirely subjective.Does it really matter? My opinion of stalling might be completely different than your opinion of stalling. If a person stays in a place where the opponent can't hit him or the risk outweighs the reward, that's what I consider stalling
Also, I think that's the reason why we play with three stocks and not one
Have you even tested that out? there are very few characters that can com back once they have hit the water on the left side and popo is definitely not one of themEasy.
Dk is on the far left side of the screen and uses a short hopped up-b out of the water and begins to move towards the right side of the screen. Sopo runs off of the platform so that he intercepts DK after up-b ends but before dk falls in the water and hits DK with back air. Sopo hits the water ending any lag he would have on his back air, then recovers to the stage. Rinse and repeat till the back air kills DK. Now please proceed to permaban yourself.
You clearly have no idea what stalling is (and when I say stalling I mean stalling, not camping. There is a massive difference) and number of stocks used is entirely subjective.
quit strawmanning jebus, no matter how many times you post you refuse to answer this point brought up by some people. you just ignore it.If the game was played with one stock, what what would be a good amount for the LGL? This rule set gives you more overall ledge grabs than the current rule set everyone uses.
Answer me this.
What happens if they break your 1st stock LGL and they have killed their opponent and they've reached the limit already of the 2nd stock lgl, ...so the only way to stop from losing is each one of them SDing?
Are you sponsoring suiciding? I hope you know that is very uncompetitive to the community and to those looking to join the comminutym
I don't see how it is any different from both players going over 35 or 50 ledge grabs with the current rule set. Are both of them basically ****ed in this situation?Answer me this.
What happens if they break your 1st stock LGL and they have killed their opponent and they've reached the limit already of the 2nd stock lgl, ...so the only way to stop from losing is each one of them SDing?
Are you sponsoring suiciding? I hope you know that is very uncompetitive to the community and to those looking to join the comminutym
I don't see how it is any different from both players going over 35 or 50 ledge grabs with the current rule set. Are both of them basically ****ed in this situation?
You didn't answer any of my questions...Under Current Ruleset: Player one takes out the opponent's first stock with 3 min left on the timer. Having used only 5 ledge grabs and having 30 ledge grabs remaining (or 45 with the new ruleset), he decides to time the other player out by stalling on the ledge.
My rule set: same situation. the player now gets 10 ledge grabs instead of 30. try stalling someone out with that amount of ledge grabs. The new unity rule set has a one stock 18 lgl rematch if the match ended up being tied. Without stalling, no one should really have to go over 15 ledge grabs unless they are trying to stall