Wolf is not a clone. :| My moveset owns.
Wolf O'Donnell is NOT a Fox clone.- A rant essay by YoshiRancher
I have shown movesets and evidence MANY times, always being in the right and proving that Wolf has enormous potential to be far more than a Fox clone. Still, I get the SAME argument, every time. "Wolf would be a Fox clone." My reasoning is ignored, as are my movesets. Therefore, I have decided to make a special essay, which will also be featured in my 2 favorite macros.
Let's start w/ the basics, shall we? Species: Wolf is well, a wolf, whose anatomy is more similar to that of the domesticated dog. Fox is also HIS namesake, whose anatomy is more similar to a cat, or a dog/cat hybrid.(I still say cat more than dog). There is a fundamental difference. The species. Think about this... There is ONE main species in Melee: Humans. Look at how diverse they are. We have dark magic freaks to bomb-happy elf-wannabes to crazy samurais w/ flaming swords to bounty hunters in power suits to plumbers tossing fire to ladies floating w/ a dress and gardening. Now tell me, if ONE species can do SO much and be SO different, surely TWO DIFFERENT species can be at LEAST that diverse? Heck, the only thing denied to Wolf that is found in SSBM is magic, essentially. He actually wields an energy dagger, as well.
Next, some physical differences. Wolf is 6'1'', while Fox is 5'8''. Even height can make a difference. Tall characters probably won't use the same kind of sweeps as shorter ones. Wolf weighs 165 pounds, while Fox is only 140. Weight is also a factor. This can affect fall speed, and traction, both of which, as you know, are quite the factor as far as tiers are concerned.
Wolf is possessed of a cyborg eye. To my knowledge, the eye may have enhancements over just optical funtion. Infrared or X-ray are possibilities, which could also factor into Wolf's abilities. Wolf wears an armored jerkin, while Fox wears a jumpsuit, or his flight jacket. The armor is another key difference, as Wolf might be slower, but have damage resistances.
Next, personalities. As you probably know, Wolf is a darker sort... and his life is probably the reason, as I explain later. Fox is a mercenary, but he's, of course, the hero, and of a lighter alignment. Wolf uses trickery, cunning, illusions, relentlessness and brutality in his dialogue, and in his fights. Fox mainly relies on his speed, as his nature doesn't support trickery. Wolf, although his true species should not be, is far more clever than Fox. This is another major difference, which also factors into movesets.
I'll go to a new topic: Other clones. I get these arguments often. So, let me say the following. Ganondorf is the King of Darkness, and wields the Triforce of Power. Using dark magic, levitation, and even anatomatical transmuting, Ganondorf is a power to be feared and reckoned with. Captain Falcon is a bounty hunter who drives a hovercraft. His moves are based on his bounty hunting and fire. He is muscular, and quick, while Ganondorf is slow. They share almost nothing. Clone material? Far from it. But look how they ended up. As clones. You can't be certain where the clones will occur, now can you?
Now think about Mario and Luigi. Twins, and born only minutes from each other. Raised by the same parents the same way. Both are fire-tossing plumbers with an odd obsession for mushrooms. The are brothers, and far closer to identical. Clone material? Yes. Clones? No. Wow, once again I've proven that clones' placement is not certain.
Another example is found w/ Kirby and Jigglypuff. Both are pink puff balls, both are about the same height and weight, etc. Yet somehow they ended up w/ ENTIRELY different movesets. I rest my case.
Another rather stupid argument I get is "Wolf isn't major, he doesn't even have a backstory." You don't know how wrong you are. With help from his games and the veterans of the SF board, I have determined the following, so shut up and read.
Wolf was raised in a fairly happy environment, and lived on Corneria. Wolf was a close friend of James McCloud, the father of Fox McCloud. Eventually, Wolf and James had a dispute, and Wolf, convinced that he was right, warned James not to go through with his plan. James did, and it cost him his life. Wolf was furious, but decided to keep an eye on James' son, Fox. Fox and Wolf were FRIENDS. From what we can tell, Fox made a BIG mistake, which cost Wolf his eye, and many of his possessions other than the eye. Wolf was furious, and couldn't believe Fox would do such a thing. In the war Andross currently waged, it appears that both Fox's and Wolf's parents perished. In Androsses' next assault, Wolf joined up to support himself, and his friend, Leon, who may have also attended the Academy. Pigma was hired, and Andrew assigned by Andross. After his dogfight with Fox, Wolf realized that he could not bring himself to kill his one-time friend, and vowed to watch out for him instead. Now, getting over a vendetta, forgiving, and especially vowing protection takes IMMENSE inner strength, and I doubt that I could do the same. In SFA, Fox attacked Wolf's home base in an ill-advised mission, assuming Pigma was still with Wolf. Pigma had been kicked out long ago, and the attack simply killed many of Wolf's soldiers and vessels. Wolf was not thrilled, and attacked Fox, attempting to drive him from the system. Wolf did not succeed, however.(Dang AI, I hate it). Wolf, however, knew that something was up, and followed Fox afterward. He was right to do so. He saved Fox from certain death on a wayward mission to Corneria where Fox managed to get himself surrounded by powerful aparoids. Wolf helped Fox escape. Wolf and his team also soon after assist Fox in protecting a space station developing a program to counter the aparoids. Wolf even makes the ultimate sacrifice in the final run against the aparoid queen so Team StarFox can deliver the program. Wolf's wingmen, Leon and Panther, were willing to die right alongside him, which to me suggests a strong, intelligent, fair leader. It was not the end, however. Wolf and his team survive their diversion, and actually appear in StarFox Command. The Wolf lives on. Wolf is fiercy loyal, and protective of those he's close to. He doesn't care what the critics say, and will do anything for a cause he supports. He's confident and a good leader. In this I find a bond to Wolf through personality... and almost consider him a brother. Now THAT is a very deep story, and a dynamic character. As you can see, he's nowhere near "unimportant."
I'll address another point. This is for those of you who have read the movesets and the essay and still remain stubbornly unyielding. So you think Wolf will be a clone. So? Is that necessarily a bad thing? No. If he's a clone, guess where he'll be? Top Tier. Right along side his franchise siblings. He'll be popular, and totally awesome. So to be honest, I might PREFER Wolf as a clone.
Wolf is a dark character from an underrepresented franchise, and he BELONGS in Brawl. His appearance there would forever ensure his ultimate glory.
Wolf O'Donnell - By YoshiRancher.
Stats:
Movement Speed: ****(A little slower than Marth)
Attack Speed: ****( A little slower than Falco)
Weight: ***(? Not sure. W/ armor and equipment, slightly heavier than Mario, but lighter than Link.)
Jumping: ***(~60-70% height of highest jumper)
Damage Resistance: Slight physical. He is wearing armor, and if the armor is going to slow him down, there should be a reason for wearing it.
Addendum: I will add to this later.(extra notes)
Damage: ***.5 (3.5) (Wolf is meant to be a fair amount stronger than Fox)
Advantage: Fair speed, high speed attacks, good traction, almost a fastfaller.
Disadvantage: Good traction and almost a fastfaller can be disadvantages.
A - Punch.
A,A,A - Punch, elbow, knee.
Right A - Elbow
Running A - Slide tackle.
Smash A: Punch/elbow alternation.
Smash Right - Heavy Kick.
Smash Up - Bazooka bludgeon.(Sounds stupid, but can you imagine getting beaten by a bazooka? Ouch)
Alt Smash up: Flip. Does a back flip. First hit is the first foot, which stuns and knocks up slightly. The second foot does less of both than the first, and the tail is the heavy blow, w/ significant knockback. A three-hit combo. Think of Link's if you can't picture it.
Smash Down - Tail swipe(mulitple spins depending on charge).
Ground:
Jump - Standard.
Double jump - Front tuck or backflip, depending on which way he's headed.
A - Punch
Forward A - elbow
Back A - tail bludgeon
Up A - Kick up.(Not like Fox's, does a flip in place to hit w/ both feet)
Down A - Tail trip. (Like Yoshi's, but not as powerful.)
B - Slug thrower. Charge move. More bullets as charge increases. If the max charge(7 secs) is reached, Wolf's hands will glow until you unleash it. The machinegun w/ be a gattling gun when fully charged, which means energized bullets. (standard do 1% per hit, energized... 3%?) Energized also have a much more significant knockback.
Up B - Missile launcher. Similair to PK thunder, you can control the trajectory. Strike yourself w/ the missile to become a flaming projectile. You can detonate the missle w/ B. The missile explodes on contact, or on attempt to block/reflect.
Alt Up B - Jet pack. Wolf himself becomes a projectile, and has temporary movement freedom. The flames are severely devastating.
Down B - Trickery. This is one of my best. Wolf counters a hit for 1.5 times the damage. The target, if close enough, is stunned(As if their shield was broken) for a time based on how far Wolf would have been sent flying by the countered blow. Stun time cannot exceed 6 seconds, and the stunned recovers upon being struck. The move blocks projectiles, but does not reflect them. Wolf stays in the countering position for ~1.5 seconds, after which there is a ~.5 sec lag time. If grabbed while in countering mode, the grab is broken and both characters slightly knocked back. Neither takes damage nor is stunned. Can be used on recovering(getting back to stage) characters. Will interrupt the recovery and knock downward at a medium rate, depending on damage. The target can still use another recovery move. Also, recovery grabs are broken, and the grabber is knocked down at twice the normal rate.
Alt Down B: Pulse Mine. Wolf sets a mine. Any character walking near it is stunned by the pulse, and then nailed by the explosion. Wolf cannot place more than 3 mines at any time. If he attempts another, there is an 85% chance of him successfully placing it, but the oldest of the 4 current mines despawns, and there is a 15% chance of Wolf bending over/crouching to place the mine, realizing he doesn't have one, and looking silly. This will cause about 1.5 secs of vulnerability.
Smash B - Homing Launcher. Just holding the control stick sends a homing shell after the nearest opponent. A smash to the control stick sends a powerful non-guided shell.
Alt side B - Grenade. Aimed like Yoshi's egg. Explodes on contact w/ character, or rolls along ground if no contact is achieved. Can be detonated w/ B. Cannot be picked up, and does not cook.
Aerials:
Neutral: Standard kick. Like Link's.
Back air: Tail Strike(Like Mewtwo's, but stronger.)
Alt Back air: Double back kick.
Foward air: Kicks in an arc foward, then hits w/ tail as second strike while spinning... Similair to Link's, but not as strong and different knockback.
Down air: Stomp(spike).
Up air: Spin kick. Does a flip. Feet and tail will have damaging effect.
Throw
Grab - Just reaches out and grabs... medium-long range. Can grab someone behind using tail(if in range.) Wolf will automatically grab a person behind if grab is used and no ppl are in front.
A - Knee to guts or elbow to face... 3% dmg.
Right - Tosses up a little, catches on knee w/ breaking force, smacks off w/ elbow and kicks foward.
Up - Tosses straight up, then nails w/ a zooker shell. Target is stunned until AFTER the shell hits, no reflecting/blocks/evading
Back - Tosses them over him, stuns w/ a tail thwack, then gives them a hefty kick to the rear.
Down - Shoves grabee into ground face down, and somersaults across his/her back, starting at the head and going all the way down, crushing the spine. Wolf then slides the person away w/ his tail to avoid recovery hits.
Dodge:
Air: Like the sidestep, but in air.
Sidestep - Creates 4-5 Wolves, but all are wraith-like and intangible. The real, colored Wolf is not among them, and comes back after the dodge.
Roll - Illusionary. Disappears, and can string up to 3 rolls(Slides, actually) in a row w/o having to reappear.
Recovery:
From fall into defensive - Handspring or roll, depending on DI.
Attack from hanging(<100%) - Wolf tornado. Like Fox's dair, only w/ more knockback and horizontal.
Attack from hanging(100%+) - Struggles, swings up w/ a punch.
Attack from lying face down - Does a flip, clearing legs over head, and damaging/knocking back anyone hit by legs. Does a tail hit after returning to a standing position to clear any "Clever" opportunists.
Attack from lying face up - Propeller kick.(Like CF)
Ground to Roll - Illusionary slide/ roll to standing.
Kirby Outfit - Grey ears, one violet eye, and the cyborg eye. Maybe the unruly center patch of white b/w ears?
Arena- Sargasso Hideout. Moving elevators, machinegun turrets, wandering robots, and henchmen.
Taunt - 1) Leans on knee opposite of direction originally facing and says" I'll take care of everything."
2) Wags finger warningly...and says "Don't mess w/ me."
3) After dealing damage, says "What's the matter? You done already?".
Shield - Standard, but violet(Like his eye)
Symbol - Probably the StarFox emblem. In the next SSB, more SW ppl should be added, and SW will have its own emblem. I'm well aware that Wolf isn't a part of SF, but I'm not going to give him his very own symbol when there are (hopefully) 3 others w/ the SF emblem.
Claps - Crosses arms and is turned away. Does not applaud.
Victory pose 1 - Dual machine gun... fires in a frenzy. "Victory is MINE!"
Victory pose 2 - Evil chuckle while tossing a grenade b/w hands
Victory pose 3 - Hands on hips or crosses arms and says "Ha, is that all you got?"