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Video's done!Agreed, you sumed it up nicely. I'll look out for that video too.
o_O;Hell yes! It's been a while since I've made any discoveries that haven't already been known. (And now, what to call it? XD)
Anyway I'll keep trying to figure out how to reverse your momentum without turning around with an arrow. I keep on doing it by accident but I'm not sure what the difference is between doing this with the boomerang and an arrow. Like I said I think it's to do with tilting the first time but it also might have something to do with timing or both. In any case I'll let you know as soon as I know.
yep, still a B-reversal.
Speaking of that, I remembered some things I used to try, since everyone seemed to have forgotten about B-reversals with Ike.
blahblah B-reversal tricks:
Eruption
Hopefully you're familiar with an aerial neutral B reversal ( [jump] > [tap back+release] > )
Well, you can try doing a 'manual wavebounce' and add a second B-reversal after that.
So input wise it'll be like
(run) [jump forward] > [tap back+release] > -[tap forward].
It 'bumps' you backwards slightly as you fall.
Quickdraw
If you do a [forward]>[back], you reverse all momentum as you charge. So if you're jumping into someone, you'll suddenly turn around, move backwards AS charging (instead of falling forward into them) and release to quickdraw away. If you're running forward, you can use this to 'feint' an approach, retreat, and possibly even bait an approach to punish with F-tilt or F-air.
If you do an aerial [back]>[Forward], you will get bumped backwards while charging a forward quickdraw. Not sure what applications this can have `.`;
Counter -so I definitely didn't know how to B-reverse a counter until I made this post. I tried to figure it out in training mode just now and got it! (lol wut a nawb)
Input: [down]-[back]
In case you didn't know, you can counter from a full run, so if you do [down]-[back], you'll slide backwards slightly and do a counter facing the opposite direction of your run.
If you're in midair, it will reverse your sideways momentum (and stop your rising momentum) and cause you to fall a counter in the opposite direction. This means that if you jump backwards and do a B-reversal, you'll fall forwards with a backwards-facing counter. wtf?
And just for the heck of it, you can do a "double reverse" counter and pull off the same things.
Input: [down+back (more down than back)]-[forward]
aha.Aight'. By Wednesday night I'll be back for vids. I have IB spanish orals
Totally worth the infraction.<3 Tenki
BTW So... Has anyone found a use for SMS? I can do it perfectly now, but I dunno... Doesn't really do anything... I have been doing it with other characters also. Picachu's side-b is hilarious
SMS stands for Special Momentum Shift, It's explained in the OP.Anyways, what's an SMS?
We recently found that the SMS can also be used to cancel your momentum when you get smashed off stage. Simply get hit, use bair as soon as you can, jump and SMS. The SMS will stop you going any further, possibly saving you from a KO.BTW So... Has anyone found a use for SMS? I can do it perfectly now, but I dunno... Doesn't really do anything... I have been doing it with other characters also. Picachu's side-b is hilarious
I think its quite a good idea FOOLY but maybe it belongs in the match up threadsI know it's not our projectile, and its situational match up, so perhaps it belongs in the match up thread, but should we also be on the lookout in this discussion for uses / combinations involving Diddy's bananas? I've recently had to play a ton of Diddy's, and it seems like TL can use them pretty **** well. We know how to work projectiles to their maximum efficiencies, and that can scare Diddy's if they lose their momentum with their own projectiles.
So yeah, just before I did any findings here as I continue to mess around with them and see what kind of stuff we can do, would it be appropriate to discuss here, or should I go find the Diddy forum?
What do you mean?Totally worth the infraction.
I was just playing around with them in training mode, I think you should definitley talk about it here. I like short hop banana throw to zair to nair. At DTL, it means I got an infraction lolI know it's not our projectile, and its situational match up, so perhaps it belongs in the match up thread, but should we also be on the lookout in this discussion for uses / combinations involving Diddy's bananas? I've recently had to play a ton of Diddy's, and it seems like TL can use them pretty **** well. We know how to work projectiles to their maximum efficiencies, and that can scare Diddy's if they lose their momentum with their own projectiles.
So yeah, just before I did any findings here as I continue to mess around with them and see what kind of stuff we can do, would it be appropriate to discuss here, or should I go find the Diddy forum?
you confused me with this post at first.For sasuke's bomb spike, do you have to c-stick up throw the bomb, or is the spike set up simply from the explosion and your opponent being under the stage lip? If so, couldn't we ibomb to bait?
Edit: I asked in the wrong thread. >_>
I did? o_Osasuke stole my idea
You're missing the part where you quickdraw when you land.We almost have a new tech...
But most of us can't do it....
It's immediate ZAC (Z drop, Attack/aerial, catch)
And if we can do this we have mindgames.
sounds cool ill try it and add it to the OP, along with what lobos and santi said (quickdraw at the end, use dash momentum) as soon i as i fix itWe almost have a new tech...
But most of us can't do it....
It's immediate ZAC (Z drop, Attack/aerial, catch)
And if we can do this we have mindgames.
the first part: the only thing i really see wrong with it is trying to get them in that range.Lots of stuff
*thinks you should share it**found new ways to use the momentum of the flash thing for faster recovers and much easier spacing* ^_^