General Info
--Running animation has Decidueye fly close to the ground, flapping it's wings as it goes along, so not gliding like
-Cannot wall jump
-Cannot crawl
-4 jumps + fair air mobility
-Average speed/weight
-Fair strength/range but a few sluggish attacks and a focus on projectiles make him best suited for mid range, and is somewhat poor up close.
Neutral Jab - Decidueye performs a forehand swing with it's wing followed by a backhand.
Forward Tilt - Decidueye fires an arrow forward. It's a weak projectile move and travels a set distance.
Up Tilt - Decidueye fires an arrow upward. It's a weak projectile move and travels a set distance.
Down Tilt: Grass Knot - A small patch of grass appears a short distance in front of Decidueye, tripping opponents.
Dash Attack: Steel Wing - Decidueye glides forward at high speed, striking with it's wings.
Forward Smash: Leaf Blade - A two hit attack where Decidueye slashes opponents with it's wings, using them like blades.
Up Smash: Leaf Blade - Decidueye slashes opponents above itself with it's wings, using them like blades.
Down Smash: Razor Leaf - Decidueye jumps up and fires a row of leaves below itself.
Neutral Air - Turns toward the camera and quickly spreads it's wings to their full span.
Forward Air - Decidueye flaps it's wings, striking opponents directly in front of itself.
Back Air: Astonish - Decidueye turns it's head around, glaring at the opponent and releasing ghastly energy.
Up Air - A high kick with it's talons.
Down Air - A slow dive kick that can be canceled with a jump.
Grab - Briefly lifts off the ground and reaches for opponents with it's talons. Grabbing out of a dash has Decidueye glide forward a short distance with it's talons in front.
Pummel: Peck - Decidueye pecks the opponent with it's beak.
Forward Throw - Glides forward a short distance, dragging the opponent along. Decidueye then tosses them forward. Low KB throw. Stops and immediately throws if it reaches the edge of a stage.
Back Throw - Circles around, flying low to the ground and tosses the opponent away.
Up Throw - Flies straight up with the opponent in tow and then drops fast, slamming them into the ground.
Down Throw - Decidueye knocks the opponent to the ground and kicks them from above twice, stomping with each talon.
Neutral Special: Spirit Shackle - Decidueye fires an arrow that briefly stuns opponents. This move can be charged to increase the speed, power and distance.
Side Special: Leafage - A short to mid range projectile where Decidueye throws several leaves forward.
Up Special: Brave Bird - Decidueye flies in the direction held at great speed. This move is fast, strong and has some armor, but has little KB and deals a bit of recoil damage to Decidueye.
Down Special: Ominous Wind - Deciudeye stirs up an "ominous wind" with it wings, damaging opponents who are close to it and blowing them away to create some breathing room. Also nullifies weak projectiles like
&
s Fireballs.
Final Smash: Sinister Arrow Raid - Decidueye gathers several arrows imbued with Ghost-Type energy and jumps up high. It then flies across the stage, raining arrows onto opponents. The arrows have minor explosive impact, so opponents will be launched once they've taken enough damage.