Alola's Arboreal Archer - The Decidueye for Smash Thread (RIP the dream)

Lampy

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#1

Decidueye, the Arrow Quill Pokémon, is a Grass/Ghost type, and the final evolution of Rowlet, Alola's Grass starter. Decidueye is also seen by many as a front runner for Super Smash Bros.


What would Decidueye be like in Smash?
Here are some movesets for Decidueye, to help illustrate some things.
Jab: A three strike attack. First is swipe of the wing, and then two talon-swipe kicks.
Dash Attack: Decidueye glides forward a bit, corkscrewing while using Drill Peck.
Side Tilt: Decidueye flaps its wings twice, aggressively.
Up Tilt: Decidueye leaps up to hit foes with its beak.
Down Tilt: Decidueye does a low kick with its claws.
Neutral Air: Channeling its inner Yondu, Decidueye's arrow makes a loop around itself despite Decidueye not firing it. Spooooooky.
Forward Air: Decidueye launches and arrow diagonally downward.
Back Air: Decidueye turns to kick foes with its talons.
Up Air: Decidueye flaps its wings, sending it slightly upward to hit foes. Uniquely, this can aid in recovery, similar to Corrin's back air.
Down Air: Decidueye launches a spread of three arrows below it. The middle arrow meteor smashes foes.
Side Smash: Decidueye leaps back while launching an arrow at the ground in front of it.
Up Smash: Decidueye launches three arrows consecutively directly above it. This is a meteor smash.
Down Smash: Decidueye leaps up and launches an exploding feather arrow into the ground below it.
Forward Throw: Decidueye launches an arrow at the foes head, launching them forward.
Back Throw: Decidueye tosses them back and kicks the foe with extended talons.
Up Throw: Decidueye flies up, foe in its talons, and slams them into the ground.
Down Throw: Decidueye launches and arrow into the ground that explodes.


His Neutral Special would be Spirit Shackle. Decidueye would launch an Arrow Quill toward the opponent and, if it lands, create a ghostly purple aura around them that locks them in place for a few moments. This gets around Decidueye's low speed and allows the owl to get in close and punish the opponent with a strong wing or talon strike.

His Side Special would be Leafage. Decidueye launches three green leaves from its wing bow that fly straight ahead. However, if Side B is pressed mid-attack, the three leaves spread out in a fan pattern, like the Blue Angry Birds. They do less damage than when compacted, but have far greater reach. A good mixup tool.

His Up Special is Brave Bird. Decidueye flies up and then crashes down at an angle (like, think of the tall leg and hypotenuse of a right triangle). If a foe is hit on the downward crash, they take heavy damage, but Decidueye take some recoil damage. Recoil damage is only done if the move connects.

His Down Special is U-Turn. This acts as a "get off me" move that allows Decidueye to keep its distance. After gaining a ghostly glow, Decidueye rams forward a small amount before then making a u turn and flying backward, giving it more space to fire Arrow Quills.

For a Final Smash, Decidueye performs Sinister Arrow Raid. Appearance wise, it's exactly like how it is in Sun and Moon, since Z-Moves are basically already Final Smashes.
The grass/ghost type owl has the archer ability. This is a mechanic where all his aerial (A) attacks can be charged. All of them are projectiles expect for one.


The pokemon relies on a volley of projectiles and its multiple jumps to land and evade attacks. Place a target on them, soften them up, shackle them down, and smash them away.


Decidueye is not a fast runner, but has a quick walk, good airspeed, and long-range attacks. Knock-outs are made easier when your opponent is chained to the floor.


AERIALS


Archer Ability: All aerials can be charged.


Down Aerial (Solar Beam): Fires a beam of light formed as an arrow directly downwards. A long-range attack that does decent damage at the cost of almost no knockback. However, the beam of light causes a ring of splash damage if it collides with the ground, which does result in sending opponents flying.


The charged shot does more damage and has minor horizontal knock-back from the beam and better horizontal knock-back explosion upon the ground. Used correctly, this is a kill opportunity.


Back Aerial (Astonish): The owl turns his head over a shoulder and retches up lunch in a downward arching spew of bones and skulls. Of course, the longer the attack is charged, the more bones find their way out of Decidueye’s stomach. This unconventional attack hits multiple times and has a slight meteor effect.


Forward Aerial (Razor Leaf): Fires a sharp leaf arrow at a downward diagonal. Decidueye pulls back on his winged bow as the move is charged which results in a stronger shot.


Up Aerial (Spore): Shoots a seed directly above. The seed goes a short distance before shedding its shell and becoming a harmless white puff. But if the seed makes contact with an enemy there is an explosion of spores, which has high vertical knockback (a reference to Ivysaur’s Up Air and Up Smash from Brawk). This is a kill move.


Neutral Air (Feather Dance): This is Decidueye’s only non-projectile aerial. He holds out his bladed wings to the side and completes a spin. Holding the attack before release results in more spins and the ability to slightly control horizontal movement during the attack.


SMASHES


Down Smash (U-turn): The owl flies in a tight pivoting circle inches above the ground where he was standing. The move is quick and great at pushing enemies back for some breathing room.


Forward Smash (Aeroblast): The pokemon flaps his wings forward in order to generate a slash of air. The wing slap can push an enemy into the projectile. While the attack has lag, the movement of the attack sends the archer backwards.


Up Smash (Acrobatics): The owl flips upside down and pushes its wings along the floor as a brace. He flaps the flattened wings and launches himself talons first toward the sky as he spins.


SPECIALS


B Special (Leafage): Fires a glowing green orb that spirals. Decidueye can hold B for a charge. The length of the charge results in more spiraling green orbs that fan out. The orbs only amount in minor hit-stun if more than of them connect with a target.


Down Special (Curse): The owl takes on a wavering ethereal form. If struck with an attack, Decidueye negates the damage and places a ghostly purple bulls-eye on the target. The bulls-eye fades, leaving a purple glow on the opponent. Projectiles do more damage and shield damage in this state.


The length of the curse is tied to the damage dealt to and negated by the owl.


Side Special (Spirit Shackle): Fires a purple ghostly arrow. The shot can be charged and angled. Upon contact purple chains lash out of the opponent in a restricted circle.


Depending the opponent’s damage and their curse status and the charge of the arrow, the radius can increase in size and the chains can strengthen.


On a grounded opponent, the arrow’s chains will shackle the enemy to the ground OR if near another enemy the chains will shackle both individuals to each other.


On an aerial opponent if the radius of chains touched the ground, the chains will latch to the ground and snap the enemy to the floor. If the chains contact another enemy, however, both opponents will be shackled together and fall.


Up B (Brave Bird): The owl launches straight up and performs a dive bomb. The attack can be angled as long as the angle is lower than the position of Decidueye.


While this attack can do damage and knockback to the enemy, a technique can be used for greater knockback. If B is pressed, the owl will unfurl its wings and stop, creating a sonic boom sphere around its body. The longer the dive before the cancel, the bigger the sonic boom.


TILTS


A (Peck): A quick peck attack with hit-stun, but poor range.


Tilt A (Rolling Kick): Jumps in the air performing a windmill slice with a wing immediately followed by a talon-tipped roundhouse.


Down Tilt (Cut): While crouching the owl folds his wings across his chest. A press of (A) will have him unfold his sharp wings in a horizontal slice.


Up Tilt (Fury Attack): Falls flat on his back and rapidly kicks upwards. Holding A will continue the kicks.


Running A (Triple Kick): Leaps with talons first, deliver three rapid forward kicks to rack up damage on a foe.


GRABS


Leaps off the ground and grabs with talons.

A: Delivers a hard peck on the skull.


Forward Throw: A ghostly purple bow appears and the enemy is notched into the phantom device. Decidueye leaps off his enemy and pantomimes shooting an arrow resulting in the spectral bow shooting the opponent forward.


Back Throw: Pivots in place with wings flapping and the opponent swinging around by the tightly gripping talons. Swings around twice before chucking the enemy.


Up Throw: Flies around in two loops while clutching the opponent. During the height of the second loop, the owl chucks his enemy upwards.


Down Throw: Pushes the opponent on the ground into a tripped position as the owl does a small hop into the air. The throw ends with Decidueye airborn.


An actual archer character who uses his arrows for more than just a neutral special, Decidueye brings a unique flavor. That, and his signature move provides a neat gimmick and he's just awesome in general.



Decidueye's Credentials

Decidueye is among the most popular Alola Pokémon, partially aided by being a starter Pokémon, and Alola's most popular starter to boot. Looking at a picture of it alone gives an image of how it would fight, being an archer owl, and fits with Sakurai's views on how a character should come to life. Its signature move offers a gimmick not yet seen in Smash, being a slower character who can trap foes in place from a distance to allow itself to close the gap. Its two typings can allow it to set itself apart from the other Pokémon in Smash thematically. into this that Sun and Moon were a celebration of Pokémon's 20th anniversary, and an Alola Pokémon seemingly has great odds, especially one with Decidueye's résumé.

Signature icon by @Golden Icarus


Stock icon by KMDP KMDP
Decidueye.png

Ultimate Banner by N3ON N3ON



Support Decidueye for Smash today!

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#2
My second most wanted after Dixie Kong (and pretty Shantae, but this ain't happen soon).

May I join the fun?
 
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#6
Decidueye Moveset

The grass/ghost type owl has the archer ability. This is a mechanic where all his aerial (A) attacks can be charged. All of them are projectiles expect for one.

The pokemon relies on a volley of projectiles and its multiple jumps to land and evade attacks. Place a target on them, soften them up, shackle them down, and smash them away.

Decidueye is not a fast runner, but has a quick walk, good airspeed, and long-range attacks. Knock-outs are made easier when your opponent is chained to the floor.

AERIALS

Archer Ability: All aerials can be charged.


Down Aerial (Solar Beam): Fires a beam of light formed as an arrow directly downwards. A long-range attack that does decent damage at the cost of almost no knockback. However, the beam of light causes a ring of splash damage if it collides with the ground, which does result in sending opponents flying.

The charged shot does more damage and has minor horizontal knock-back from the beam and better horizontal knock-back explosion upon the ground. Used correctly, this is a kill opportunity.

Back Aerial (Astonish): The owl turns his head over a shoulder and retches up lunch in a downward arching spew of bones and skulls. Of course, the longer the attack is charged, the more bones find their way out of Decidueye’s stomach. This unconventional attack hits multiple times and has a slight meteor effect.

Forward Aerial (Razor Leaf): Fires a sharp leaf arrow at a downward diagonal. Decidueye pulls back on his winged bow as the move is charged which results in a stronger shot.

Up Aerial (Spore):
Shoots a seed directly above. The seed goes a short distance before shedding its shell and becoming a harmless white puff. But if the seed makes contact with an enemy there is an explosion of spores, which has high vertical knockback (a reference to Ivysaur’s Up Air and Up Smash from Brawk). This is a kill move.

Neutral Air (Feather Dance): This is Decidueye’s only non-projectile aerial. He holds out his bladed wings to the side and completes a spin. Holding the attack before release results in more spins and the ability to slightly control horizontal movement during the attack.

SMASHES

Down Smash (U-turn): The owl flies in a tight pivoting circle inches above the ground where he was standing. The move is quick and great at pushing enemies back for some breathing room.

Forward Smash (Aeroblast): The pokemon flaps his wings forward in order to generate a slash of air. The wing slap can push an enemy into the projectile. While the attack has lag, the movement of the attack sends the archer backwards.

Up Smash (Acrobatics):
The owl flips upside down and pushes its wings along the floor as a brace. He flaps the flattened wings and launches himself talons first toward the sky as he spins.

SPECIALS


B Special (Leafage): Fires a glowing green orb that spirals. Decidueye can hold B for a charge. The length of the charge results in more spiraling green orbs that fan out. The orbs only amount in minor hit-stun if more than of them connect with a target.

Down Special (Curse): The owl takes on a wavering ethereal form. If struck with an attack, Decidueye negates the damage and places a ghostly purple bulls-eye on the target. The bulls-eye fades, leaving a purple glow on the opponent. Projectiles do more damage and shield damage in this state.

The length of the curse is tied to the damage dealt to and negated by the owl.

Side Special (Spirit Shackle): Fires a purple ghostly arrow. The shot can be charged and angled. Upon contact purple chains lash out of the opponent in a restricted circle.

Depending the opponent’s damage and their curse status and the charge of the arrow, the radius can increase in size and the chains can strengthen.

On a grounded opponent, the arrow’s chains will shackle the enemy to the ground OR if near another enemy the chains will shackle both individuals to each other.

On an aerial opponent if the radius of chains touched the ground, the chains will latch to the ground and snap the enemy to the floor. If the chains contact another enemy, however, both opponents will be shackled together and fall.

Up B (Brave Bird): The owl launches straight up and performs a dive bomb. The attack can be angled as long as the angle is lower than the position of Decidueye.

While this attack can do damage and knockback to the enemy, a technique can be used for greater knockback. If B is pressed, the owl will unfurl its wings and stop, creating a sonic boom sphere around its body. The longer the dive before the cancel, the bigger the sonic boom.

TILTS

A (Peck): A quick peck attack with hit-stun, but poor range.

Tilt A (Rolling Kick): Jumps in the air performing a windmill slice with a wing immediately followed by a talon-tipped roundhouse.

Down Tilt (Cut): While crouching the owl folds his wings across his chest. A press of (A) will have him unfold his sharp wings in a horizontal slice.

Up Tilt (Fury Attack): Falls flat on his back and rapidly kicks upwards. Holding A will continue the kicks.

Running A (Triple Kick): Leaps with talons first, deliver three rapid forward kicks to rack up damage on a foe.

GRABS

Leaps off the ground and grabs with talons.
A: Delivers a hard peck on the skull.


Forward Throw: A ghostly purple bow appears and the enemy is notched into the phantom device. Decidueye leaps off his enemy and pantomimes shooting an arrow resulting in the spectral bow shooting the opponent forward.

Back Throw: Pivots in place with wings flapping and the opponent swinging around by the tightly gripping talons. Swings around twice before chucking the enemy.

Up Throw: Flies around in two loops while clutching the opponent. During the height of the second loop, the owl chucks his enemy upwards.

Down Throw: Pushes the opponent on the ground into a tripped position as the owl does a small hop into the air. The throw ends with Decidueye airborn.
 

N3ON

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#9
If we get a Gen VII Pokemon, towards the top of my list is Decidueye. And FOR WHATEVER ITS WORTH, I think it'd be nice to get a starter from each typing in Smash. TO ME it feels lacking with only 2/3.

And that's probably all I'll really say about this guy considering I imagine eventually it'll get pretty scary up in this thread. And not just cuz of ghosties.
 
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#10
If we get a Gen VII Pokemon, towards the top of my list is Decidueye. And FOR WHATEVER ITS WORTH, I think it'd be nice to get a starter from each typing in Smash. TO ME it feels lacking with only 2/3.

And that's probably all I'll really say about this guy considering I imagine eventually it'll get pretty scary up in this thread. And not just cuz of ghosties.
You know, I think that's probably the saddest part. The fact that people need to add in disclaimers like that really shows how unnecessarily hostile some people can get.


For the record, I'd love for the type triangle to be present again in Smash, too. It's an important part of Pokémon.
 
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#11
Decidueye, I would definitely choose this Pokemon for Gen 7. There's too many things to like for me about Decidueye. I'll definitely support this ghostly grass archer.
 

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#12
I would love for Decidueye to be playable in the next Smash Bros.!

I love Rowlet the moment I saw it during the trailers.

And then when I saw it was going to evolve into an archer, that made me even more happy! Especially after I was done with FE Fates and Takumi came out to be my favorite character in that game.

Rowlet is my favorite starter in any Pokemon game and I love its family to death! So please, add me to that supporter list!
 

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#14
Decidueye Moveset

The grass/ghost type owl has the archer ability. This is a mechanic where all his aerial (A) attacks can be charged. All of them are projectiles expect for one.

The pokemon relies on a volley of projectiles and its multiple jumps to land and evade attacks. Place a target on them, soften them up, shackle them down, and smash them away.

Decidueye is not a fast runner, but has a quick walk, good airspeed, and long-range attacks. Knock-outs are made easier when your opponent is chained to the floor.

AERIALS

Archer Ability: All aerials can be charged.


Down Aerial (Solar Beam): Fires a beam of light formed as an arrow directly downwards. A long-range attack that does decent damage at the cost of almost no knockback. However, the beam of light causes a ring of splash damage if it collides with the ground, which does result in sending opponents flying.

The charged shot does more damage and has minor horizontal knock-back from the beam and better horizontal knock-back explosion upon the ground. Used correctly, this is a kill opportunity.

Back Aerial (Astonish): The owl turns his head over a shoulder and retches up lunch in a downward arching spew of bones and skulls. Of course, the longer the attack is charged, the more bones find their way out of Decidueye’s stomach. This unconventional attack hits multiple times and has a slight meteor effect.

Forward Aerial (Razor Leaf): Fires a sharp leaf arrow at a downward diagonal. Decidueye pulls back on his winged bow as the move is charged which results in a stronger shot.

Up Aerial (Spore):
Shoots a seed directly above. The seed goes a short distance before shedding its shell and becoming a harmless white puff. But if the seed makes contact with an enemy there is an explosion of spores, which has high vertical knockback (a reference to Ivysaur’s Up Air and Up Smash from Brawk). This is a kill move.

Neutral Air (Feather Dance): This is Decidueye’s only non-projectile aerial. He holds out his bladed wings to the side and completes a spin. Holding the attack before release results in more spins and the ability to slightly control horizontal movement during the attack.

SMASHES

Down Smash (U-turn): The owl flies in a tight pivoting circle inches above the ground where he was standing. The move is quick and great at pushing enemies back for some breathing room.

Forward Smash (Aeroblast): The pokemon flaps his wings forward in order to generate a slash of air. The wing slap can push an enemy into the projectile. While the attack has lag, the movement of the attack sends the archer backwards.

Up Smash (Acrobatics):
The owl flips upside down and pushes its wings along the floor as a brace. He flaps the flattened wings and launches himself talons first toward the sky as he spins.

SPECIALS


B Special (Leafage): Fires a glowing green orb that spirals. Decidueye can hold B for a charge. The length of the charge results in more spiraling green orbs that fan out. The orbs only amount in minor hit-stun if more than of them connect with a target.

Down Special (Curse): The owl takes on a wavering ethereal form. If struck with an attack, Decidueye negates the damage and places a ghostly purple bulls-eye on the target. The bulls-eye fades, leaving a purple glow on the opponent. Projectiles do more damage and shield damage in this state.

The length of the curse is tied to the damage dealt to and negated by the owl.

Side Special (Spirit Shackle): Fires a purple ghostly arrow. The shot can be charged and angled. Upon contact purple chains lash out of the opponent in a restricted circle.

Depending the opponent’s damage and their curse status and the charge of the arrow, the radius can increase in size and the chains can strengthen.

On a grounded opponent, the arrow’s chains will shackle the enemy to the ground OR if near another enemy the chains will shackle both individuals to each other.

On an aerial opponent if the radius of chains touched the ground, the chains will latch to the ground and snap the enemy to the floor. If the chains contact another enemy, however, both opponents will be shackled together and fall.

Up B (Brave Bird): The owl launches straight up and performs a dive bomb. The attack can be angled as long as the angle is lower than the position of Decidueye.

While this attack can do damage and knockback to the enemy, a technique can be used for greater knockback. If B is pressed, the owl will unfurl its wings and stop, creating a sonic boom sphere around its body. The longer the dive before the cancel, the bigger the sonic boom.

TILTS

A (Peck): A quick peck attack with hit-stun, but poor range.

Tilt A (Rolling Kick): Jumps in the air performing a windmill slice with a wing immediately followed by a talon-tipped roundhouse.

Down Tilt (Cut): While crouching the owl folds his wings across his chest. A press of (A) will have him unfold his sharp wings in a horizontal slice.

Up Tilt (Fury Attack): Falls flat on his back and rapidly kicks upwards. Holding A will continue the kicks.

Running A (Triple Kick): Leaps with talons first, deliver three rapid forward kicks to rack up damage on a foe.

GRABS

Leaps off the ground and grabs with talons.
A: Delivers a hard peck on the skull.


Forward Throw: A ghostly purple bow appears and the enemy is notched into the phantom device. Decidueye leaps off his enemy and pantomimes shooting an arrow resulting in the spectral bow shooting the opponent forward.

Back Throw: Pivots in place with wings flapping and the opponent swinging around by the tightly gripping talons. Swings around twice before chucking the enemy.

Up Throw: Flies around in two loops while clutching the opponent. During the height of the second loop, the owl chucks his enemy upwards.

Down Throw: Pushes the opponent on the ground into a tripped position as the owl does a small hop into the air. The throw ends with Decidueye airborn.
Forgot to ask earlier, but would you be okay with this moveset being added to the OP?
 
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#20
Decidueye is not my choice for Smash, but I am not against its inclusion either. If it DOES get in Smash, while I will be disappointed it isn't one of the Pokémon I actually want, I know it will be for legitimate reasoning as opposed to arbitrary fan-made patterns and set completion logic.

All I really want is for people to grasp the concept that just because Greninja was a newcomer to represent X/Y DOESN'T MEAN a Starter is the most likely option to represent Sun/Moon and that just because Charizard is a Fire type and Greninja is a Water type DOESN'T MEAN that Decidueye is the most likely option for being a Grass type.
It is completely irrelevant to its chances.

If you want Decidueye because you feel a Grass Starter is "missing", it doesn't matter to me, honestly. Your reasoning for personal desire is your thing. Just don't confuse it for a legitimate argument in regards to likelihood.
 

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#21
Count me in yo! Since it's unlikely I'll ever get Ivy back, I'll give in for Decidueye. What a cool, original Pokemon. And clearly the most popular starter of Sun and Moon, I think he'd be an awesome addition. He's in my top five wants for new characters. (Even though Salazzle was my favorite new Pokemon from Gen 7)
 

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#22
In truth, I'd want Ivysaur back first but I still support Decidueye as Alola's Representative.

Link and Pit only use their bows in single attacks, I'd like to see a fighter make full ose of archery.
 

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#24
Decidueye Moveset

The grass/ghost type owl has the archer ability. This is a mechanic where all his aerial (A) attacks can be charged. All of them are projectiles expect for one.

The pokemon relies on a volley of projectiles and its multiple jumps to land and evade attacks. Place a target on them, soften them up, shackle them down, and smash them away.

Decidueye is not a fast runner, but has a quick walk, good airspeed, and long-range attacks. Knock-outs are made easier when your opponent is chained to the floor.

AERIALS

Archer Ability: All aerials can be charged.


Down Aerial (Solar Beam): Fires a beam of light formed as an arrow directly downwards. A long-range attack that does decent damage at the cost of almost no knockback. However, the beam of light causes a ring of splash damage if it collides with the ground, which does result in sending opponents flying.

The charged shot does more damage and has minor horizontal knock-back from the beam and better horizontal knock-back explosion upon the ground. Used correctly, this is a kill opportunity.

Back Aerial (Astonish): The owl turns his head over a shoulder and retches up lunch in a downward arching spew of bones and skulls. Of course, the longer the attack is charged, the more bones find their way out of Decidueye’s stomach. This unconventional attack hits multiple times and has a slight meteor effect.

Forward Aerial (Razor Leaf): Fires a sharp leaf arrow at a downward diagonal. Decidueye pulls back on his winged bow as the move is charged which results in a stronger shot.

Up Aerial (Spore):
Shoots a seed directly above. The seed goes a short distance before shedding its shell and becoming a harmless white puff. But if the seed makes contact with an enemy there is an explosion of spores, which has high vertical knockback (a reference to Ivysaur’s Up Air and Up Smash from Brawk). This is a kill move.

Neutral Air (Feather Dance): This is Decidueye’s only non-projectile aerial. He holds out his bladed wings to the side and completes a spin. Holding the attack before release results in more spins and the ability to slightly control horizontal movement during the attack.

SMASHES

Down Smash (U-turn): The owl flies in a tight pivoting circle inches above the ground where he was standing. The move is quick and great at pushing enemies back for some breathing room.

Forward Smash (Aeroblast): The pokemon flaps his wings forward in order to generate a slash of air. The wing slap can push an enemy into the projectile. While the attack has lag, the movement of the attack sends the archer backwards.

Up Smash (Acrobatics):
The owl flips upside down and pushes its wings along the floor as a brace. He flaps the flattened wings and launches himself talons first toward the sky as he spins.

SPECIALS


B Special (Leafage): Fires a glowing green orb that spirals. Decidueye can hold B for a charge. The length of the charge results in more spiraling green orbs that fan out. The orbs only amount in minor hit-stun if more than of them connect with a target.

Down Special (Curse): The owl takes on a wavering ethereal form. If struck with an attack, Decidueye negates the damage and places a ghostly purple bulls-eye on the target. The bulls-eye fades, leaving a purple glow on the opponent. Projectiles do more damage and shield damage in this state.

The length of the curse is tied to the damage dealt to and negated by the owl.

Side Special (Spirit Shackle): Fires a purple ghostly arrow. The shot can be charged and angled. Upon contact purple chains lash out of the opponent in a restricted circle.

Depending the opponent’s damage and their curse status and the charge of the arrow, the radius can increase in size and the chains can strengthen.

On a grounded opponent, the arrow’s chains will shackle the enemy to the ground OR if near another enemy the chains will shackle both individuals to each other.

On an aerial opponent if the radius of chains touched the ground, the chains will latch to the ground and snap the enemy to the floor. If the chains contact another enemy, however, both opponents will be shackled together and fall.

Up B (Brave Bird): The owl launches straight up and performs a dive bomb. The attack can be angled as long as the angle is lower than the position of Decidueye.

While this attack can do damage and knockback to the enemy, a technique can be used for greater knockback. If B is pressed, the owl will unfurl its wings and stop, creating a sonic boom sphere around its body. The longer the dive before the cancel, the bigger the sonic boom.

TILTS

A (Peck): A quick peck attack with hit-stun, but poor range.

Tilt A (Rolling Kick): Jumps in the air performing a windmill slice with a wing immediately followed by a talon-tipped roundhouse.

Down Tilt (Cut): While crouching the owl folds his wings across his chest. A press of (A) will have him unfold his sharp wings in a horizontal slice.

Up Tilt (Fury Attack): Falls flat on his back and rapidly kicks upwards. Holding A will continue the kicks.

Running A (Triple Kick): Leaps with talons first, deliver three rapid forward kicks to rack up damage on a foe.

GRABS

Leaps off the ground and grabs with talons.
A: Delivers a hard peck on the skull.


Forward Throw: A ghostly purple bow appears and the enemy is notched into the phantom device. Decidueye leaps off his enemy and pantomimes shooting an arrow resulting in the spectral bow shooting the opponent forward.

Back Throw: Pivots in place with wings flapping and the opponent swinging around by the tightly gripping talons. Swings around twice before chucking the enemy.

Up Throw: Flies around in two loops while clutching the opponent. During the height of the second loop, the owl chucks his enemy upwards.

Down Throw: Pushes the opponent on the ground into a tripped position as the owl does a small hop into the air. The throw ends with Decidueye airborn.
Quoting you to say I added the move set, but I think I messed up the formatting.

Thanks mobile. :p
 

Tortilla Noggin

Smash Obsessed
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#25
Hey, can you add me to the support list, too, please? :grin:

I'm not really a Pokemon fan, as such, as I don't enjoy the series' gameplay (though I do like the concept and creature designs), but I do like cool bird characters, and can see a lot of interesting potential for how the archer-owl would fight, and would therefore love to match wits with many Decidueye and their trainers in Smash. ;)
 
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#26
Add me to the supporters list.

I personally can see us getting two pokemon newcomers, and I feel that they would be Decidueye and Mimkyu. While I might slightly prefer Mimikyu, I do love Decidueye, and I would love to play as him. His design is so slick and so perfect for a fighter. I would love to see him.
 

JaylonSonicSpeed

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JaylnSonicSpeed
#27
Would you mind adding me to the support list?

Pokemon SM was actually the first PKMN game I've fully rode the hype train on and Rowlet stole my heart as soon as I first saw him. Decidueye is by far my favorite Pokemon, and I think he has great fighter pontential for a Smash game. I actually made my own moveset that I'm gonna post in my next post.
 
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NESKeyblade
#28
Yes
Yes
Yes
Yes
Yes
Yes

One of my favorite starter Pokemon, first ever grass Starter, and one of my favorite Pokemon in general - I'm all for it.
 
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N3ON

electric feel
Joined
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#29
You know, I think that's probably the saddest part. The fact that people need to add in disclaimers like that really shows how unnecessarily hostile some people can get.


For the record, I'd love for the type triangle to be present again in Smash, too. It's an important part of Pokémon.
Maybe it's because I don't tend to support characters people dismiss as nothing more than bandwagon fodder, but it seems like the same squad of people roll up whenever discussion about (or even the mentioning of) Decidueye takes place to provide us with a much needed raincloud, god bless em.

It's a strange phenomena to see. I suppose it isn't new, but it's something I haven't really witnessed to this extent too much.

Add me to the supporters list.

I personally can see us getting two pokemon newcomers, and I feel that they would be Decidueye and Mimkyu. While I might slightly prefer Mimikyu, I do love Decidueye, and I would love to play as him. His design is so slick and so perfect for a fighter. I would love to see him.
 
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Shake_King
#30
Maybe it's because I don't tend to support characters people dismiss as nothing more than bandwagon fodder, but it seems like the same squad of people roll up whenever discussion about (or even the mentioning of) Decidueye takes place to provide us with a much needed raincloud, god bless em.
My Decidueye Senses™ are tingling.

It must be time to rain on the parade again. :troll:
 
Joined
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#33
The stars align. The next generation of pokemon came out and the grass starter is the popular one. And has plenty of potential mechanics available that make sense. Now the triad can be completed and the universe resolved.
 

JaylonSonicSpeed

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#35
Super Smash Bros. Decidueye Moveset:

Attributes: Decidueye is a fighter who specializes in being precise and punishing other fighters mistakes. However, playing Decidueye sloppily or fighting an opponent who can capitalize on mistakes will cause you to struggle greatly. While Decidueye can start great combos and has very quick attacks, it also struggles to escape from combos. Decidueye specializes in two specific areas: far away and in the air. With phenomenal air acceleration and four jumps, it has great control of its air game. Decidueye also many ranged attacks that can be used for multiple situations. Knowing precisely when to use these things is key to mastering Decidueye.
Weight: 86
Run Speed: 1.53
Walk Speed: 0.75
Air Speed: 1.3
Fall Speed: 1
Max Jumps: 4
Wall Jump: No
Wall Cling: No
Crawl: No
Tether: No
Neutral Attack: Decidueye attacks with two vertical slashes, then a strong wing clap (akin to one of its attack animations)
Forward Tilt: A quick wing smack (similar to his artwork). Good for spacing.
Up Tilt: An upwards wing slap (like DK U-tilt). Low knockback and good for low % combos
Down Tilt: A downwards wing sweep. Knocks them at forward angle.
Dash Attack: An aerial lunging kick (like one of its attack animations and Charizard dash attack)
Forward Smash: Leaf Blade: Decidueye performs three slashes with its wings (similar to Cloud's F-Smash, just slower animation). Great kill move.
Up Smash: Shoots an arrow directly above it that later comes right back down and causes a small ghostly explosion. The longer the charge, the higher it flies. Has great range and decent kill power.
Down Smash: Astonish: Decidueye faces the away from the direction it's facing with its wings tucked in. It then opens its wings as a large shadow figure appears behind/around it (similar to Dark Pulse from the original Pokémon games). The shadow appears suddenly, but the move only has med-high knockback.
Neutral Aerial: Spins wings around itself. Medium knockback.
Forward Aerial: A powerful clap with its wings. Probably its best aerial kill move.
Back Aerial: It opens one of its wings behind it and releases a few leaves without looking at the opponent. Very low knockback but good for strings.
Up Aerial: A strong upwards slap. Very strong but also a good combo move.
Down Aerial: Bounce: Decidueye slightly hops before diving downwards for its opponents. If the hit connects, Decidueye bounces of the foe, weakly meteoring them. Decidueye can angle his descent while falling.
Grab/Pummel: Decidueye grabs its foe with its wings and pecks them.
Forward Throw: It throws its opponent away then fires an arrow at them. Decent knockback
Back Throw: Decidueye throws the opponent behind him and fires an arrow all without looking at the foe. A kill throw at higher percents.
Up Throw: Sky Drop: Decidueye grabs his opponent with its talons and takes off to the skies. After a second or so it comes back down and crashes into the ground. Medium knockback.
Down Throw: It throws the opponent down on the ground and pounces its opponent. Good combo starter.
Neutral Special: Spirit Shackle: Decidueye fires a chargeable arrow quill at the opponents. The longer it's charged the farther it goes. The arrow homes in on the nearest opponent in front of him. When it gets near another fighter it does a flip and lands behind the opponent. After it hits, the opponent gains a ghostly shackle on their ankle (or corresponding area) that prevents them from jumping or running from the area of the quill for a short duration. If it hits an airborne opponent, then they are temporarily paralyzed.
Side Special: Leafage: Decidueye opens its wing and fires a few leaves that do very little knockback but can be linked together quite well. Good for racking up damage from a distance.
Up Special: Brave Bird: Decidueye first ascends a very short distance. Afterwards, it extends its wings and glides very quickly across the air (very similar to Jump Glide). It goes around the same distance as aerial Flare Blitz. When it come in contact with another fighter, it does low-med knockback, however, it does not have recoil damage. If it flies into a wall, it enters the helpless state (akin to Extreme Speed)
Down Special: Sucker Punch: Decidueye hides within its leaf hood and wraps itself inside its feather cloak. If another fighter attacks it during this animation, Decidueye will quickly turn towards them and fire a counterattack arrow near instantly. While it may seem like an ordinary counter, the timing must be very precise to take full advantage of it. Sucker Punch is most powerful as soon as the animation starts. The earlier you counter, the less damage the counter does.
Final Smash: Sinister Arrow Raid: Decidueye charges a Spirit Shackle that travels in a straight line. If anyone is hit by this arrow, they will be sent into a cutscene, where they will have the ghostly shackle and are stunned. Decidueye then takes off to the sky. Once it reaches the its apex, opens up its wings and summons a multitude of arrow quills. It then dives down at breakneck speeds at the fighter(s) with the arrows following it. It then bounces off the opponent(s) and leaves the arrows to pierce them. Decidueye then lands to see the arrows explode in a ghostly explosion, blasting fighters away.

Miscellaneous Details:
Up Taunt: Brushes off its shoulder
Side Taunt: It opens one of its wings and smiles, releasing a happy hoot
Down Taunt: Put his wing in front of his beak and starts to chuckle
Stance: Stance from Pokémon SM
Idle 1: Turns its head 180°, then faces forward again
Idle 2: Pulls its drawstring vines and hides within its leaf hood
Walk: Unused walking animation
Run: Unused running animation
Victory 1: It soars down and lands. After it lands, it turns and looks at the camera.
Victory 2: It charges a Spirit Shackle and fires it off
Victory 3: It closes its leaf hood and falls asleep.
*Footsteps don't make any sound.
 
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