DMan64
Smash Cadet
- Joined
- Apr 10, 2017
- Messages
- 71
Leader of the Deliverance, Alm is one of the two main characters in Fire Emblem Gaiden and it's upcoming remake, Fire Emblem Echoes: Shadows of Valentia. A young man from the war torn continent of Valentia, he leads the Deliverance against Rigel and Emperor Rudolf. He heavily values justice, though has a black and white outlook on the war and can be rather stubborn.
Attributes: In terms of Fire Emblem fighters, Alm could be based off of his stat growths from Echoes, resulting in a character that is generally well rounded compared to other Fire Emblem fighters, though his strength and defense would stand out. He would have average ground and aerial mobility and would have a good amount of range thanks to his version of the Falchion. They could also base him off of his Lord class, in which he could utilize Bows. In terms of mechanics Alm would have a few interesting things that would make him stand out among the other fighters.
Fatigue: A mechanic introduced in Fire Emblem Tharacia 776 reworked for in Echoes is the fatigue system. In Echoes, the fatigue system works very differently than in 776. In Echoes, the more you use a unit, the more tired they will be, and as a result, their stats would decrease. This can be worked into Smash in a variety of ways. It can, in a sense work like a reverse aura mechanic, where the higher Alm's percent is, the lower amount of damage and knock back he will do he will do, but if his percent stays lower, he can deal some serious damage with his attacks.
Entrence: Similar to the other Fire Emblem characters, he would arrive via warp circle, but it would have a more red coloration to match with Echoes red color theme.
Idle:Alm's stance would take influence to the position Alm takes before and after attacking an enemy in Echoes.
Sleeping: It'd be similar to that of either Marth or Roy.
Dash: His dash would be based off of his running animation from Echoes when inside of a dungeon.
Jab: Alm would take inspiration from the dungeon crawling aspects of Echoes and would be based off the chain attack he can do in said dungeon.
Dash Attack: Alm's dash attack mirrors his dash attack in Echoes, ramming into enemies with his arm
F-tilt: His f-tilt would be a horizontal slash with his Falchion, used mainly as a powerful strike that can KO or knock opponents away.
D-tilt: D-tilt would be similar to Ike and Corrin's, launching the opponent upward.
U-tilt: U-tilt would be similar to Ike's.
F-Smash: Similar to Ike/Roy
D-Smash: D-Smash would be similar to Marth/Lucina's/Roy, but instead of swiping one way, then the other, Alm would continue swinging the blade in the direction he initially swings.
F-air: Unlike other FE characters, Alm would utilize an iron bow and launches an arrow in front of him, similar to Villagers fair, but the damage/knockback is consistent, but it covers less distance.
B-air: Similar to Villagers B-air, but consistent damage/knockback, and less distance covered.
N-air: Similar to Ike, but launches opponent at a more diagonal angle.
U-air: Similar to Ike.
D-air: Alm holds his sword downward similar to Link/Cloud. It spikes at the start and sends upward during later portions of the move.
Grab Pummel: Alm hits opponents with the butt of his sword.
Forward throw: Alm tosses the opponent forward, this would be used to keep the opponent off stage.
Down throw: This throw would deal average damage and knock back, and could be used to combo.
Up throw: This throw would be used to get your opponent up in the air, other than that it would KO at much higher percentages.
Back throw: Unlike some of the other FE characters, sans Robin, back throw would be Alm's primary KO throw, being a very strong move that deals a good amount of damage.
Idle:Alm's stance would take influence to the position Alm takes before and after attacking an enemy in Echoes.
Sleeping: It'd be similar to that of either Marth or Roy.
Dash: His dash would be based off of his running animation from Echoes when inside of a dungeon.
Jab: Alm would take inspiration from the dungeon crawling aspects of Echoes and would be based off the chain attack he can do in said dungeon.
Dash Attack: Alm's dash attack mirrors his dash attack in Echoes, ramming into enemies with his arm
F-tilt: His f-tilt would be a horizontal slash with his Falchion, used mainly as a powerful strike that can KO or knock opponents away.
D-tilt: D-tilt would be similar to Ike and Corrin's, launching the opponent upward.
U-tilt: U-tilt would be similar to Ike's.
F-Smash: Similar to Ike/Roy
D-Smash: D-Smash would be similar to Marth/Lucina's/Roy, but instead of swiping one way, then the other, Alm would continue swinging the blade in the direction he initially swings.
F-air: Unlike other FE characters, Alm would utilize an iron bow and launches an arrow in front of him, similar to Villagers fair, but the damage/knockback is consistent, but it covers less distance.
B-air: Similar to Villagers B-air, but consistent damage/knockback, and less distance covered.
N-air: Similar to Ike, but launches opponent at a more diagonal angle.
U-air: Similar to Ike.
D-air: Alm holds his sword downward similar to Link/Cloud. It spikes at the start and sends upward during later portions of the move.
Grab Pummel: Alm hits opponents with the butt of his sword.
Forward throw: Alm tosses the opponent forward, this would be used to keep the opponent off stage.
Down throw: This throw would deal average damage and knock back, and could be used to combo.
Up throw: This throw would be used to get your opponent up in the air, other than that it would KO at much higher percentages.
Back throw: Unlike some of the other FE characters, sans Robin, back throw would be Alm's primary KO throw, being a very strong move that deals a good amount of damage.
As you will see, a good amount of Alm's attacks would be similar the other Fire Emblem characters(despite some notable differences), but his special moves are what will make him stand out. Bear in mind there will be some minor spoilers for Fire Emblem Echoes, but nothing to major.
Neutral B/Bow:Unlike other bow specials, the charge would change the damage/knockback of the arrow, to somewhat reflect how bows were in Echoes/Gaiden. You'd also be able to angle your shot while charging, and the charge itself would take time. The arrow as a result would travel as quickly as a full charge from Link, but faster than a full charge from Toon Link.
Side B/Windsweep:In a small nod to the mobile game FE Heroes, Windsweep in Smash would work a bit differently. It would be a cross between Ike and Fox's side specials, however, if you press the button as you hit the enemy, it will send the enemy flying. If not, it will instead briefly stun the enemy, allowing you to follow up if you time your strike right.
Down B/Mila's Turnwheel: This is an especially unique ability. In a new edition to Echoes, Mila's Turnwheel allowed the player to turn back the clock and redo a move they messed up, however it could only be used 3 times. In Smash this move could work a few ways. One way is that it could be implemented is that it could act like a counter, only instead of dealing damage, it could send your opponent back three seconds. Another way is that you could only use it once per stock, but doing so would undo any action that happened in the past five or six seconds. In order to use it however, it would require a manual charge taking about ten seconds. If you are KOed with the charge however, it will be depleted, thus you cannot use it to regain a lost stock.
Up B: Aerial Strike: This isn't really based off anything in Echoes or Gaiden. Pressing Up B once lets Alm dash upwards(you can control the angle of ascent), pressing it a second time see's Alm striking downward at a 45 degree angle, launching any opponent that is hit.
Side B/Windsweep:In a small nod to the mobile game FE Heroes, Windsweep in Smash would work a bit differently. It would be a cross between Ike and Fox's side specials, however, if you press the button as you hit the enemy, it will send the enemy flying. If not, it will instead briefly stun the enemy, allowing you to follow up if you time your strike right.
Down B/Mila's Turnwheel: This is an especially unique ability. In a new edition to Echoes, Mila's Turnwheel allowed the player to turn back the clock and redo a move they messed up, however it could only be used 3 times. In Smash this move could work a few ways. One way is that it could be implemented is that it could act like a counter, only instead of dealing damage, it could send your opponent back three seconds. Another way is that you could only use it once per stock, but doing so would undo any action that happened in the past five or six seconds. In order to use it however, it would require a manual charge taking about ten seconds. If you are KOed with the charge however, it will be depleted, thus you cannot use it to regain a lost stock.
Up B: Aerial Strike: This isn't really based off anything in Echoes or Gaiden. Pressing Up B once lets Alm dash upwards(you can control the angle of ascent), pressing it a second time see's Alm striking downward at a 45 degree angle, launching any opponent that is hit.
Final Smash:Dragon Conquest:Based off of his ultimate skill in Fire Emblem Echoes, Alm powers up the Falchion and deals incredible damage. In smash this can be a transformation final smash, in which the powered up Falchion deals insane damage and knockback.
Taunts
1)Points the Falchion in front of him, boasting "This is how it's done."
2)Points the Falchion in the air as it gleams with light.
3)Subtle fist pump, with the Falchion point towards the ground in the other hand stating "This ends here!"
Victory Animations
1)Alm sheaths his blade, swinging his hand at his side stating "I'll never yield."
2)Puts his arm out like in his portrait and states "I've got this."
3)Alm holds the Falchion to his face and swings it downward, stating "The Deliverance shall prevail."
Why Alm has a chance:
1)Timing-Fire Emblem Echoes is a more relevant game, as such if there is going to be a new Smash, say a port on Switch or a new title, Alm's chances increase. That's part of why Robin and Greninja got in the game.
2)Unique potential for a move set-While his standard moves wouldn't seem like much, there is a lot they could do to make Alm stand out, as I just outlined how.
3)Fire Emblem's rising popularity-Fire Emblem has been getting more successful as time's gone on, with Nintendo now considering it a major IP, so it would make sense to keep riding with that popularity.
What goes against Alm:
1)Another FE Rep-You can't argue with this, even if you are a Fire Emblem fan like myself. The only way I could see people be fine with this is if the developers included at least 2-3 newcomers from other series before FE (such as Mario, Zelda, Pokemon, etc.) Even Sakurai has stated that he was hesitant on adding Corrin because he felt that there would be to many FE reps, but included him/her because she was unique.
2)Other popular FE characters that present unique move sets-Let's face it, compared to other characters like Azura and Takumi, Alm can seem very basic by comparison at face value. Aside from that, more people know who Azura and Takumi are. And if we were to have a sword user who uses a bow, they could also use Lyn, given her promoted class uses bows, and she's way more popular than Alm is. Even then, the new Fire Emblem for Switch in 2018 may get that representation instead, because it could be more relevant by the time the new Smash comes out.
Last edited: