mario does better against sheik than doc, imo. the better recovery is crucial vs sheik's gayness, and the 0-death cg-->fsmash is too good. i'd say mario 4-5, doc 3-5.
I had them as 2-5 and 3-5 respectively, I'm going to go with your suggestion.
Also, sheik vs fox really isn't even, you're listening to too much Doodah BS ^_~. If the fox knows the matchup well enough, he should just be able to ****. i'd probably go with 5-3 in fox's favor, but it's at least 5-4.
Meeeee I agree that Fox has an advantage over Sheik somewhat, but that it's so minute at high levels of tournament play that to mark it as 5-4 in fox's favor would be misleading. This is probably one of the most debateable match-ups in the chart though, so we'll see where we go, but for now I'm leaving it at even.
Yea ICs counter DK more than they supposedly counter Shiek.
Currently ICies are rated 5-4 against both DK and Sheik. Sheik is a **** machine who needs to avoid getting grabbed, whereas DK is a weird fight because neither character can employ their main strategy of grabbing. Icies have slight advantage in both fights.
Marth vs sheik:5-2. sheik
Leaving it at 5-3; sheik definitely doesn't **** Marth as hard as 5-2.
Marth vs ganon:5-3. marth
It's a pretty darn even fight, but I'll change it to slight marth advantage at 5-4
Going to leave that at 5-4 marth, who can edge-guard CF very well
Marth vs Samus:5-3. marth
5-4 is perfect for that match-up, leaving it there.
Marth vs fox:even/5-4. fox
I think Marth has the edge in a tournament set, because Fox's gay levels are all banned, so Marth can take Fox to levels like FD or DL64 where it's easy to chain-throw. Leaving this one at 5-4 marth for now, but it's highly debateable.
people - leave the colors alone... if you take the difference between light green and light light green so seriously, you're wasting your time. if you guys say its hard to distinguish the greens... just look to the other side of the chart at the reds... honestly...
I wasn't pointing it out because I thought it was so obvious, but I'm glad you posted this suggestion for those who are having trouble with the greens.
btw, why does young link **** so badly for that? seriously... i can sorta see a bit of the reasoning... but i havent played the matchup myself... so...
I certainly would not have expected it, but it's pretty much the concensus among players from both end of the match-up. :shrug:
Beautiful idea. Though I would disagree with some...
Use more contrasting colors, also. @_@
Thank you, but if you could actually post which match-ups you disagree with it would help me make the chart more accurate much more than just telling me it isn't perfectly accurate. And the colors are meant to not be contrasting.
I think you are making a mistake. a HUGE One. Ice climbers does not have a 5-2 advantage over link. You are right I have never played an insane ice climbers, but I have played people about even with ice climbers with me, and there is NO WAY ICE CLIMBERS ARE AS EFFECTIVE AGAINST LINK AS SHEIK IS. NO WAY. ask NJzfinest, he will say ice climbers are at a disadvantage against link. look at his characters matchups in the link forums.. trust me..I have never heard ever until your chart that link gets countered by Ic's. trust me, you need to make it link vs Ic's 5 to 4.
Definitely not 5-4, but I agree with some of your points, including Sheik's more difficult nature. I'm going to increase this match-up from 2-5 to 3-5, which seems much better.
great work....i like how the chart fades form first tier to bottom tier in the corners..the color gives an obvious spectrum from advantage to disadvantage...i disagree with someones post on the first page about makign the sqaures more varied....it suits its purpous as is...
Thank you.
There's no doubt this came from photoshop, it looks far too advanced to not be.
Which means color changing is very easy.
I actually use Fireworks, not Photoshop, but functionally they are almost the same. And yes, I could easily alter the colors, I choose not to for the original reasons I made my decision.
Definitely need a numerical representation, both for our color-blind friends

and for the people who would rather not see the big picture in some cases.
Otherwise, me likey very much.
A numerical representation will also be released at some future date to accompany the chart. I sincerely doubt this will happen until mid-January though, between Holiday plans and a new semester at college.
Link doesn't do that bad vs ICs. I'd go so far as to say he has an advantage over them. He has an easier time seperating the ICs then most characters and can outspace them. All they have on Link are those grab combos, and Link doesn't need to get that close to the ICs while they are on the ground anyways.
Yeah I've been persuaded to change that from 2-5 to 3-5.
Luigi, however, is at best for Luigi, an even matchup in my opinion. Luigi can be combo'd pretty easily with nair, killed easily with fair, and have his recovery destroyed way too easily for me to see Luigi having the advantage. Yes, Luigi has amazing combos against fast fallers. But Falcon has too much power and speed for Luigi to handle.
I agree, I'm going to swap that to 5-4 Falcon advantage over Luigi.
As a Falcon main and G&W secondary, I can honestly say that G&W does have a really tough time against any good Falcon. Chain grab, easy knee kills make it very tough for G&W. Probably 2-5 for G&W.
Currently at 2-5 already
G&W vs Marth is probably G&W's hardest matchup. If it's not 1-5, it's 0-5 for G&W.
1-5 sounds reasonable upon consideration, though it's quite a drop from the 3-5 I had in there, so it might be somewhere in between. I'll put it as 1-5 for now, since Marth just plain out-ranges G&W, with much better grab, combo, and recovery capabilities as well.
G&W vs Bowser is probably 5-1 for G&W. Against DK, 5-2. Against Luigi, 5-4. Luigi can just get in there too quickly on the ground, but G&W basically has the air game covered.
Moving G&W vs Bowser from 5-3 to 5-2. 5-1 seems a bit extreme, since Bowser can fortress spam if nothing else. G&W vs DK is currently marked EVEN, I'm going to increase it to 5-4 G&W advantage. Also changing G&W vs Luigi from EVEN to 5-4 G&W's favor.
G&W vs Y.Link would probably be 4-5 for G&W, and vs Link, 2-5. Link KO's way way easier.
Both were marked as even, but 4-5 sounds good for Y.Link, but I'm only going to give Link an advantage of 5-3 for now.
Falco/ICs is definitely not even. It's at least 5-3 in ICs favor. Falco has to attack shields with dair and shine. IC's have no respect for that and can grab Falco right out of it(when they're together).
I'm leaving this at EVEN, since you know the advantages icies have, but Falco never has to approach shield-campy ice climbers, and he can also just dthrow them if he feels like it. And if a Falco is trying to pillar on ICs shield, he's an idiot and deserves to get shield grabbed and CT'd to death, since if you shffl nair's at shielding ICies, it spaces perfectly to wear down their shield, hit them if possible, and not get grabbed. Falco can seperate the icies, and assassinate them.
Puff also beats Falco at least 5-4.
Read the thread
Jiggly Match ups. Even Jiggly's can't make up their mind which side of the fence to put this match-up on. I think both characters pose a great threat to the other, and in the tournament scene, the winner will only be determined by who is more talented, with no match-up biases.
Also, if Ganon is a 0-5 vs Shiek, then so is Link. Link definite;y has it waaaaaaaay worse than Ganon vs Shiek.
Ganon is currently listed as 1-5 against Sheik, which seems appropriate, since he can't do ****, and Link is only one degree higher at 2-5, and he gets CT'd less and also has projectiles, among other things. Leaving those match-ups as-is for now.
Yoshi is not countered hardcore by the ice climbers, if anything Yoshi is slightly favored to win. I go even stocks with Trail when I fight him, and well, I'm nobody.
Lol? As far as the match-up goes, it's all the dthrow dsmash CT pain that Sheik experiences, only with a character who isn't broken as hell when not being grabbed. It's about as close to 5-0 as a match-up can get, I'm being generous by putting it at 5-1.
Also, Yoshi vs Falco is not close to even. It is a hard counter. Yoshi can't do anything out of his shield, so SHL is a pain. Yoshi's weight really hurts him when it comes to shine d-air combos as well.
Yeah, falco is a godly character, he tends to **** the piss out of people. I'll lower the match-up from 5-4 to 5-3, but Yoshi really has an ace up his sleeve when it comes to being able to kill falco with one down-tilt
(and persuant edge hog, which Yoshi is proficient at).
I'd put Yoshi vs Marth as a 4-5, but not really an argument where you put em.
I think 5-3 marth's favor is appropriate. Marth is an excellent combo'er, if Yoshi ever loses his midair against a good marth, he's dead, and a common approach against a good marth requires using your midair, so it's bad news for Yoshi.
seriously guys, why not just use 5 colors (the extras at 2-5 and 5-2) instead of limiting yourselves to opposite things on the spectrum?
Because we're in my world, and in my world, I do things right, instead of stupid.
Eggz, Ganondorf definately has the advantage over jigglypuff. He can out range her on many of his attacks, out prioritize on others and out power with nearly all of them.
Changing it from EVEN to 5-4 in Ganon's favor
DK beats G&W too. Game and watch may be good at comboing the hairy ape, but DK can combo him as well. Not only that, but can outrange g&W on certain attacks (B-air, Giant punch, f-air, up-smash) and kill him ridiculously early too. I'd say the matchup is 5-3 DK.
Sighrax suggested 5-2 G&W's favor. You're suggesting 5-3 DK's favor. There is quite a gap there, but I'm sticking with the change to 5-4 G&W's favor for now...
Why does Jiggs get owned by Pikachu? Ive never seen her as a tough matchup. Shes not easy but I always felt Jiggly has the upper hand.
Generally, the most unbalancing factor is the combination of Jigglypuff's terrible vertical survival capabilities coupled with Pikachu's most powerful up-smash in the game, resulting in 40% deaths.
a match-up should be based on a 0-10 scale, not a 0-5 scale, it doesn't make sense, since 5 is even on the 0-10 scale, then 6-4 is slightly in favor, it also helps seperate match-ups much more, then you go into decimals or go 00-100 but that's too many numbers.
It already is in a 0-10 scale:
0: 0-5
1: 1-5
2: 2-5
3: 3-5
4: 4-5
5: even
6: 5-4
7: 5-3
8: 5-2
9: 5-1
10: 5-0
You are suggesting:
0: 0-10
1: 1-9
2: 2-8
3: 3-7
4: 4-6
5: 5-5
6: 6-4
7: 7-3
8: 8-2
9: 9-1
10: 10-0
So to reply to your points, my scale
does make sense, since it reflects what we could expect to be the tournament results of equally talented players of the characters, whereas your scale has no actual meaning, only "feeling" numbers, and since they directly map to the ratings system I'm already using, only with a loss of information and clarity, your second point that they would "help separate match-ups more" is also incorrect.
Yeah, that actually is a surprisingly good point.
No, it wasn't. See my above reply.
The current list is based of (essentially) a best of 9 set. But If thats the case, there really can't be an even set. 4.5-4.5 doesn't make sense.
There most certainly
can be an even set. If you're having trouble with the idea, just think of dittos, and don't worry yourself over other match-ups that would be more or less even (IE, we could not determine which equally-talented player should win in the match-up). As for "4.5-4.5," nobody has said that but you, but I'll agree that it doesn't make much sense.
Anyways, kinda sad Phanna didn't talk about the Ness-thing in that enourmous post he just made, lol. But oh well. It looks tiring enough as it is XD. Again, great chart Phanna.
All the Ness' seem to agree:
Ness' Matchups? Update: now in first post