Hello. I have some comments about the Jigglypuff matchups. In case you don't know me, I'm a Jigglypuff main from Norcal, currently #10 on the Norcal rankings, and I've done a lot of travel; been to MLG Anaheim, Dallas, Chicago, and Orlando, as well as FC3, FC6, and OC2.
- I think that the top tier numbers are basically spot-on, though I think Falco should be a 4. I am glad to see that whoever was responsible for the chart realizes that Fox is decidedly harder for Puff than Marth (I personally love fighting Marths and Sheiks).
- Ice Climbers, to put it lightly, I disagree very strongly with the current assessment, and I'd like to know how it got put as 7 in the first place. I'd put it down as a 4. Their smash attacks are very effictive kill moves, and barring that, bairs and uairs can kill as well. Puff doesn't have any particular moves that are great at separating the Climbers. Not to say that she CAN'T, but there is not really a move you can count on to do it. Compounding this is that since Jiggly moves very slowly across the stage (despite having the best aerial mobility), she doesn't have as many great opportunities to focus on one climber as other characters. Finally, IC's have relatively good survivability against Puff. The Fwd B recovery is very safe against bairs/fairs, and has very little lag upon landing on the stage.
- I think Samus should be a 5, though I think 6 is a reasonable position.
- I see Ganon as a 5 or a 6. While it is true that Jiggly gets killed after about 5 hits from Ganon, I think Ganon is extremely easy to combo (including rest combos) and edgeguard. A stock on Ganon may only take 1 or 2 combos followed by an edgeguard (which although can be lengthy are not particularly difficult or precision-requiring).
- DK as a 7 seems disagreeable to me, but I don't have a lot of experience with the matchup. I do know that Bum routinely beats KillaOR however. DK is not the easiest to edgeguard either, although again, it could just be my own inexperience.
- Roy I see as closer to 7. Jiggly likes to hang out at his tipper range, which is garbage for him. Roy has few reliable ways to kill ANYONE, let alone Jigglypuff, who can avoid fsmashes and Fwd B's easily. Dsmashes and Usmashes probably kill more effectively (though Fsmash is still stronger, it is harder to land). The One-hit kill can only be done on stages with ceilings that have a height equal to or lower than FD (unless done in the air or on a platform), and in any case isn't reliable or safe.
- YL I'd prefer a 5. This isn't one of those matchups where "YL can't kill." YL has a great projectile game, and a fairly strong aerial game that can stifle Puff's approaches. Puff has a tendency to be in position for flying dairs after being hit by bombs.
- Pika is far from Jiggly's worst matchup. The argument is always that thunderflips kill Puff at ~30%. This is true if the usmash isn't DI'd, which at metagame is pretty rare. I don't consider myself to be playing Puff at metagame and I can get proper DI on Fox usmashes (comparable in speed and hitlag frames to Pika's) in matches nearly 100% of the time. This doesn't just save you the extra 6% (that is in fact, how much longer you can survive a Fox/Pika usmash with perfect DI, sadly), it saves you getting hit by the thunder entirely as well. Now, given that, Pika is of course slower than Fox, and can't get the usmashes that Fox can just from speed. Pika also lacks Fox's deadly throw combos, and has the single WORST grab range in the game. Pika lacks entirely the kind of defense that Fox has with shine. Dsmash is a nice safe move, but it's not unpunishable. Basically, all Jiggly needs to do to beat Pika is watch out for anything that leads to an usmash (mainly flying fairs and nairs). As for edgeguarding, Pika does have a good recovery, but his lag when landing on the stage is horrible. I'd put Pika down as a 5 or 6.
- Zelda is definitely not easy for Jiggly, but I think the tier difference causes people to misjudge it for what it really is. The case for a 4 I think is weak. Remeber this is saying that Jiggly has equivalent chances against a Zelda as she does against Marth, Peach, or Sheik. Being also a Zelda player, I think Zelda is a good test of a Puff's ability to use his ground game. Zelda cannot do very much against a Jiggly that ducks defensively or that spaces bairs well. Zelda has no throw combos on Jiggly (dthrow -> foot can be DI'd out of by anyone with a brain stem), so Jiggly can shield with confidence. One of Zelda's defenses, Nayru's Love, is actually risky to use against Jiggly. Besides the fact that it offers virtually no defense from above or below, if it is done in close proximity next to a shielding, or heck even a CROUCHING Jiggly sometimes, it CAN be rested. There is that much lag after the lest hit. I'm content with this matchup as a 5 or 6.
- Ness I'd rather see as an 8. He can kill Jiggly with bthrows, and uairs with some reliability, and bairs and fsmashes with somewhat less, and he has a solid defense with fairs and can maintain unpredictability with his DJC and excellent WD and dash attack. He is of course very easy to edgeguard.
- Bowser I'm not sure about, but 9 seems a bit high, given that Bowser's up B from shield, if hit properly, kills at nearly the same % as a Fox usmash, and it definitely harder to DI. He has some decent kill options in general, but no really good way to approach or combo/build up %. He is a huge target and easily combo'd. His shield is pretty huge though. 8 or 9, but I haven't much experience.
- I don't know where anyone got the idea that Pichu is a 6. He's just a small target, that's basically all he has going for him. Usmash is very hard to hit a Puff with, the final hit of Fsmash can be DI'd out of (and doesn't have that much range to begin with). His dsmash retains virtually none of the defensive qualities that Pika's has. Add to that that Pichu is the only character LIGHTER THAN PUFF. Pichu is also slower than Pikachu. At least 8, probably 9.
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OK, now some comments about the concepts in general:
A Tier List is a List of "Tourney Viability." This is not the same as an unweighted average of outcomes across all character matchups, which is what simple addition of all the numbers in a row gives. Matchups that are less likely to occur are given less weight. If say Puff does poorly against Pika and Zelda, this does not carry the same weight as her doing as poorly against Peach and Marth, due to the fact that a player is far more likely to encounter a Peach or Marth than a Pika or Zelda, especially as the number of rounds in the tourney increases.
Also you can't ever really have a matchup that is a 0/A. It's mathematically impossible unless you are using intervals centered around the number to actually represent it (i.e. "5" actually represents 4.5-5.5, so "0" would represent 0.0 - 0.5)