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same day as HASL
You've probably heard this before from other former mk mains, but I don't have another character to pick. Regardless, I'm still going with DK, I just thought that infinites would have been banned by now which is why I asked.If you can't deal with the problems associated with a character, you probably shouldn't be picking them in a tournament.
I used it as an example to show a really good character against a really bad character. Feel free to say, like, Dedede vs. Mario (standing chaingrab x5 before doing the regular chaingrab) instead, or Pikachu vs. Wolf, where Pikachu can do a 0-~115 with D-Throw xN -> U-Smash/N-Air, but cannot guarantee a KO (N-Air/U-Smash is a 50/50 for KOing due to DI). That's arguably almost as bad.I remember one tourney where raph said he could chaingrab me with d3 across the stage, but he couldn't cg in place. Pretty sure that was a tourney run by the players. Plus, IC's 0-death isn't ganon-specific, so that's a bad example.
You've probably heard this before from other former mk mains, but I don't have another character to pick. Regardless, I'm still going with DK, I just thought that infinites would have been banned by now which is why I asked.
alot of people can plank i never fully understood why this was understood to be a meta knight specific thing. Pit's metagame centers largely around it, and without a LGL i dont think pit would be very beatable at all actually. actually no one that got a lead would ever lose. i dont get why this is said to be mk specific.except for LGL, which is pointless status-quo due to Meta Knight ruining things for everyone).
subjectivety goes a long ways though in brawl's current rulesets imo.If infinites and grab-releases were all banned i would like this game much better.
Competitively it's a subjective change to the game, but whatever.
They can't do it nearly as safely as Meta Knight. You can just take the ledge from the other ledge-centered characters by moving downward while they're "stuck" on the ledge. Either they get off and you immediately take the ledge, or they don't come off and their invincibility wears off. Meta Knight can use two aerials before being vulnerable, and he can remain offstage for a long time. Many people just aren't well-informed enough to know how to beat it.alot of people can plank i never fully understood why this was understood to be a meta knight specific thing. Pit's metagame centers largely around it, and without a LGL i dont think pit would be very beatable at all actually. actually no one that got a lead would ever lose. i dont get why this is said to be mk specific.
subjectivety goes a long ways though in brawl's current rulesets imo.
When a character grabs the edge, they're stuck on the ledge for 24 frames. If they want to attack from it, the ledge becomes "open" before they can attack. As a result, if you start overlapping their body toward the end of the time that they're forced to be on the ledge, if they try to get off, you snap to the ledge before they can do any aerial. If they don't try to get off, they're spending their invincibility frames doing nothing.so, no matter what character it is, unless it is metaknight, you can sneak in there and grab the ledge before a re-grab? doesn't pit have ways to prevent you from doing that like upairs? or isnt GW's upb fast enough to pevent this?
anyways, there being a fool-proof plan to not let a character grab the ledge even two times in a row is news to me.
All they can really do is get off the ledge, with the exceptions of the "good" ledge characters, like Pit, G&W, and ROB. It's not that edge play is either "******** broken" or "incredibly worthless." In the case of the other good ledge characters, taking the ledge still gives them options, but if you read them at that point, you can punish them pretty hard. If G&W tries to N-Air you or Pit tries to U-Air you, you can use your newfound invincibility frames to go through it and hit them, because their jumps don't really allow them to stick out an aerial and then defend before you can get off the ledge. Those characters have to make a decision and commit to something when the opponent tries to come down, but they're still generally in a better position than the opponent more often than not.so you can just hit every character out of them trying to grab the edge again? no matter what they do? like, every option they have to prevent you from hitting them will not work? and metaknight is just invincible?
i mean, i think characters can plank. i think metaknight can do it better. i dont think it ruins the game though. i dont think what you guys are saying about no other character being able to plank is like... all the way right. youre just twisting it to make it seem like metaknight is godlike by making everything else seem really really beatable when theyre actually not that bad lolt. you cant just hit pit out of his edge game. if you could then he wouldnt even have an edge game to start out with and in fact his edge game is one of the best things about him.
If G&W does a N-Air, you have at least 10 frames to hit him, since you can attack him after 24 frames of being snapped to the ledge. In the case of his Up-B afterward, he's forced to make a decision--Either Up-B immediately and risk the opponent getting up at roughly the same time (meaning G&W doesn't snap to the ledge while the opponent gets on-stage and is ready to punish easily) or wait and hope the opponent doesn't hit you/regrab the ledge (depends on positioning, but usually results in a dead G&W if you guess wrong). Because of G&W's large aerials, windboxes, etc., he's in an advantageous position overall most of the time, but it's still reasonably beatable and a fair (if boring) guessing game.even if GW's nair or uair isnt fast enough to keep you from snapping onto the edge, he can just do one and then go down and upb and by then your invincibility frames would be gone and youd have to get back on the stage because his upb has a hitbox right? if you try and punish him before his upb comes out i think youd just get hit by his upb wouldnt you? anyways, rinse and repeat and this is the same thing as planking in essence. or what about that? i never saw that covered. i saw the two moves covered seperately but not together as a planking method.
i still dont think that you can get on the edge before GW's nair comes out. in the link they are saying that GW has to drop to do it and thats when you can grab the ledge but he doesnt, he can just go off to the side a bit also couldnt he?
i basically understand about pit. he just has a ledge game and not so much a planking one. but youre still gonna have a time getting to him and getting him off and take damage. and he does have the fly underneath the stage thing or whatever and ive tried to get the edge and always get upairs when pit goes from one side to the other. if you are trying to get him off the edge and he decides to change edges, none of my characters have been fast enough to get the edge before his upair frames come out. im sure i fyou are standing center stage, not trying to put any pressue on pit that you could feasably get the edge but thats just not realistic. how do you go about beating that?
what about olimar's offstage aeirils? can you punish olimar for doing a ledge drop succesfully? his upair doesnt last longer than your invincibility? or you having to shield his entire upair, youre still fast enough to get to the edge before him or his upb?
**& DMG is a pretty biased guy though, lol.
& in response to your post, if edge snapping onto a chracter still generally gives the character that is planking better options and you are puttin yourself in a risky situation (disadvantageous) to do it , is that really a good argument as to why everyone else sucks and metaknight is broken? its hypothetical anything can happen really and the character that is trying to plank is at an advantage. its a hypothetical defense too which i hate.
i get that metaknight can time you out and these other characters cant, but i dont see the problem with a LGL if there are ways to prevent these "ledge prone" characters from even grabbing the ledge that many times in the first place. it doesnt hurt anyone. sure, the rule may have been installed strictly bc of metaknight but so what? DDD had rules implemented strictly for him in the past like no standing infinites and no one seemed to care.
I'm not making a hypothetical anything. There are very few "what-if" situations on the ledge You generally have two options once the ledge is taken from you. Many characters die while attempting to plank if they pick one of the two options and the opponent reads them.i was saying that you were making a hypothetical defense and using hypothetical situations to prove your points and that doesnt make sense to me.
not that the ledge game is all hypothetical. i understand that there is a ledge game and understand what it is for the most part other than the fact i didnt know you could snap onto the ledge so quickly.
and once again i reiterate, most of your complaints about metaknight is just about him having more options than all the other characters. and i dont see anything wrong with that. theyre just options. so you just have to think of more of the things he can do. theres nothing wrong with that.
i compare metaknight to UMVC3 wesker in all honesty ;p
maybe a combination of wekser and a little virgil.
also youll have to show me how to punish GW for planking or TL for that matter, one day reflex, because i read what youre saying but all i can think about is how many times ive tried to get the edge from them and just gotten hit. lol. id love to see what youre talking about. but...... yeah i guess i dont go to tournaments or anything
Only specific onesssssOilman can grab people off the ledge if they aren't invincible.
GG he's so broken
I actually prefer that.slam and I are here
i haven't played brawl in like two months though
i'd rather play P:M tbh
just kidding, im going. I'm bringing a friend, mario party 4, and melee.Also I'm almost certainly not going =/
Yes, I agree with you to some extent. However, the problem comes with defining planking in tangible terms. URC defined it with a ledge grab limit, but Metaknights found ways around that. We can't just say "I'll know it when I see it" if we are setting rules. Is planking for ten seconds banned? What if they aren't trying to stall out the match but waiting for a better position? We are dealing with fuzzy boundaries, which leaves too much room for the TO to judge it based on other factors. That's why I think stalling shouldn't be banned.metaknight being able to plank better than everyone else has little to do with why he's broken though. in my opinion at least. doing things that make you indefinitely invincible or make the fight not able to happen should be banned altogether, so i wouldn't use that as a reason why a character should be banned. it would be like saying "mk is broken because he can infinite dimensional cape"