Wreckless, I'm working on an updated version of Jasona's "Samus Basics" so after I finish that I might be able to make some stuff for Samus and Falco matches.
samus456 - A spike is a term in melee that loosely refers to any attack that sends an opponent either straight down or at a very low angle. They are attacks that are generally used over the edge and kill at a low percent because they have high knockback and hit straight down. While there are only a handful of true spikes in the game (Marth and Falco's dair being the most prominent), most meteors (like Samus' dair) are called spikes because it's easier to say.
ssbxBacklash - The SFM is ridiculously hard to get down consistently. I did find a way that is good to practice it and has actually given me about 80-100% consistency.
The very first thing to do is not worry about how fast you are moving your thumb, as you need to go really, really fast, and that just comes in time, but work on finding the best way for you to move your thumb and getting the timing of when to fastfall down (70% of the time that I fail the SFM is probably because I mistimed the fastfall). So go to training mode and work on just SHing up and FFing as soon as you can. From there work on getting your thumb to hit down to FF and go to the left or right immediately after. This is the part that is hardest to explain and also the most important, but is different for every person. So really focus on how your thumb moves and which way goes the fastest.
I'll explain how I do it and how I worked on committing it to muscle memory.
When I need to SFM to the left, my thumb flicks down and a little to the right right, but only about halfway, then goes straight left. I found out that was really fast because of where my thumb is positioned on the control stick, it's just like moving the thumb back and forth, with no middle joint movement.
It took me longer to go the right, as I do a quarter-circle to the right from straight down, and because I'm moving the control stick farther and it's not just a straight motion with my thumb, it took me a while to get the speed. I recently found a little shortcut by adjusting my thumb to need a little less movement, but for the most part it just took time to get the speed.
So I suggest just trying different ways of moving your thumb and making minute changes to how you grip the control stick, and then just make little goals for yourself. Mine were:
- *Find the FF timing
*FF and start a missile - Work on not laying bombs
*FF and start a smash missile - This is where it can take a while to gain the speed necessary. If you can't do it at first, don't try to practice continuously. I'd limit it to maybe half an hour a day if you're really committed, that way you don't just get super frustrated 2 hours later when you haven't done it, and you should start seeing improvement in a week or two.
*FF and shoot a smash missile
Using those steps I was able to get it down over about 2 weeks, maybe 10 hours total and went from maybe 1 in 100 times to 9 out of 10. One thing I still have trouble with is the FF timing when I'm moving, as it just throws me off somehow even though it's no different.
So yeah, that was pretty poorly written, but I'll try to clarify it further if you have any other questions and I'll make a better SFM section in my Samus Basics guide.