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Guide Aftermath's Guide to Samus

bubbaking

Smash Hero
Joined
Mar 30, 2010
Messages
6,895
Location
Baldwin, NY, USA or Alexandria, VA, USA (Pick one)
First of all, thanks for the guide! :D

I'm [a noob and] trying to work on my L-cancelling. would it be easier to learn it with a character whose lag is more noticeably reduced, then return to samus?
Just so you know, Samus has the lowest average aerial landing lag out of all melee characters (7 frames). If only she had a shine... :p
 

donny!

Smash Cadet
Joined
Aug 5, 2008
Messages
27
Location
Butler
Ive been using samus for awhile, im a noob to playing melee competively(first tourney is coming up :D) but, i have wavedashing/landing down and of course L canceling. i have yet to discover and learn pivoting and of course the infamous super wave dash. ( is that technique usefull?)

Im having trouble adding samus bomb's into my aresnal of tricks. Where would you use bombs? Lay a bomb, get behind it, then see how the enemy reacts? then counter act. Thats my only use for the bomb. I dont see any others ,Can somebody prove me wrong haha , like a bunch of bomb strategies, a whole trhead about samus's bombs would be preettty awesome too just saying :p

Thanks :)
 

Corigames

Smash Hero
Joined
Oct 20, 2006
Messages
5,817
Location
Tempe, AZ
Placing a bomb on the ground forces your opponent to approach you from the air or power through the bombs. If you drop a bomb and WD back, you can stay pretty safe until it blows. Bomb jump recovery when you are off the stage. You can bomb jump off someone's shield if they are right on top of you. Grapple canceling.
 

Violence

Smash Lord
Joined
May 31, 2010
Messages
1,249
Location
Vancouver, BC
Rather than use your double jump when you get into danger in the air, it is often correct to bomb. Watch some Duck vids from the Big House, his bomb weaving in midair is pretty educational.
 

bubbaking

Smash Hero
Joined
Mar 30, 2010
Messages
6,895
Location
Baldwin, NY, USA or Alexandria, VA, USA (Pick one)
You can use your bomb as a form of shield-poking someone on a platform above you. Jump and bomb while inside the opponent to poke the bottom, then nair out of the bomb jumb to poke the top, or you could just waveland from the bomb jump as a mixup. As corey said, there's grapple cancelling which you can use to not only get an extender (styling) but to surprise the opponent w/ an aerial when they think you're vulnerable. Along those lines, bombs can always be used as a way to SH immediately and bust an aerial right in the opponent's face, good for mixups. Bit of trivia, the bomb jump can be used on the shy guys in Yoshi's to actually gain height.
 

PB&J

Smash Hero
Joined
Apr 25, 2007
Messages
5,758
Location
lawrenceville, GA
Even though i dislike playing samus,i want to play all the samus' going to apex,so find me and we will play.

Plup- i must play you again. you better be training hard,the south is always underestimated .but your the plupster.

Cya @ apex

p.s.- i love samus' up air,i think more samus mains should use it way more
 

JacopeX

Smash Apprentice
Joined
Dec 11, 2011
Messages
156
Location
Stamford, CT
Is there any stage selection guide for Samus? I am really curious as to what stages she has the advantage and disadvantage in and against what kind of characters.

Thanks.
 

Oroxis

Smash Rookie
Joined
Jun 5, 2011
Messages
19
Location
Redmond, WA
Does L-canceling our up-b once we hit the floor in ball-form do anything to benefit us? To my eyes, it looks like it does nothing. But I want to make sure.

Missile spamming by alternating between homing missiles and super missiles. How do? I know how to missile spam with super missiles but the timing for alternating between homing and super is throwing me off. Also, always guaranteeing a homing missile will come out instead of a super missile is bothersome for me...is there some trick to it?
Example at 4:49:
http://www.youtube.com/watch?v=V0fM...DvjVQa1PpcFMu6nHQAaIuC59ZJD72u-yjfUBdzQ51-wg=
 

McNinja

Smash Ace
Joined
Aug 25, 2011
Messages
518
Location
Florida
Does L-canceling our up-b once we hit the floor in ball-form do anything to benefit us? To my eyes, it looks like it does nothing. But I want to make sure.
Unfortunately, you can only L-cancel ariel attacks. The ones you use the A button for. Nothing with B can be L-canceled.

:phone:
 

Oroxis

Smash Rookie
Joined
Jun 5, 2011
Messages
19
Location
Redmond, WA
Thanks for the clarification McNinja. Although, not being able to L-cancel every move is lame-sauce.

@MonkUnit: YO, I can tilt the control stick so Samus walks and when I push b she doesn't shoot a homing. Also if I'm in the air and I tilt the control stick and press b, 80% of the time she'll do a charge shot. So, instead, the control stick has to be pushed all the way (smashed) for a certain amount of time and then b can be pushed for a homing. Least, that's what I've discovered. So saying "tilt for homing" seems like a false statement. I'm trying to figure out what's that time frame that I need to hold the control stick for when I push b, I'm guaranteed for a homing missile to come out.

Also, for the missile spam, is there a way to alternate between homing and super without moving when doing the homing? With super's it's easy to stay in one spot because shooting a super is a quick action. But since I have to hold the control stick in a direction for a certain amount of time, she moves. :(
 

MonkUnit

Project M Back Roomer
Joined
Nov 29, 2009
Messages
6,075
Location
Eau Claire, Wisconsin
The missile homing/smash mechanics definitely don't work how you described it. Sounds like your controller's stick has a busted box. Try using a different controller and see if you still have that issue.
 

Oroxis

Smash Rookie
Joined
Jun 5, 2011
Messages
19
Location
Redmond, WA
Woah! Your post made me discover something!!! 0_0

If I don't tilt enough and Samus ends up doing a slow walk, then she shoots a charge shot. I have to tilt just enough for her to do a fast'ish walk in order for her to shoot a homing. That's weird! Same thing with short-hopping... if I don't tilt enough she does a charge shot. How annoying... (I've tried this with four different controllers and they all have the same outcome)

It looks like it's possible to do a missile spam with homing/supers whilst staying in one spot though. :)
 

Ørn

Smash Journeyman
Joined
Oct 5, 2009
Messages
212
Location
Denmark
You do realize you can move the control stick all the way to the side and still do tilts, right? The smash attacks/smash missiles just come from doing a quick motion all the way to the side while pressing the A/B button at the same time.

It's the same difference when you walk/run. Same motion.

I mean, if you're having problems with these basic movements, maybe you should rewatch the how to play movie.
 

Oroxis

Smash Rookie
Joined
Jun 5, 2011
Messages
19
Location
Redmond, WA
Lol 0rn. Yes I do realize that. If you read one of my previous posts (3 posts up in this forum?) you would see that I pointed out that the only way I can get a homing out is to hold it all the way to the side for a specific time amount after jumping.

No worries man, I figured out my problems.
 

vadgama

Smash Journeyman
Joined
Dec 1, 2008
Messages
296
Location
Redmond, WA
Doesn't training mode take out the c-stick functionality? If so, that sounds like a bad place to train.
 

Krynxe

I can't pronounce it either
Joined
Aug 1, 2011
Messages
4,903
Location
Lakewood, WA
3DS FC
4511-0472-1729
There are useful codes to re-add the c-stick functionality to single player modes if you have access to the tools.
 

vadgama

Smash Journeyman
Joined
Dec 1, 2008
Messages
296
Location
Redmond, WA
True that. I totally forgot that the thing that we were talking about practicing was missiles lol.

However, if I could figure out how to add in the c-stick to training mode, tha'd be awesome. Because I think that would also fix the stupid camera issue where the camera view frustrum gets too small if I'm close to 2P in vs mode while trying to practice.
 

vadgama

Smash Journeyman
Joined
Dec 1, 2008
Messages
296
Location
Redmond, WA
C-Stick in 1P Mode does not affect versus mode.
Whoops, I didn't mean to imply that c-stick in 1p affected versus. I just meant that having c-stick in 1P training mode for practicing purposes seems like it would be better than trying to practice stuff in versus mode since the camera is based on the positions of both the players in the game. If you were the only player in the game, aka in training mode, seems like the camera wouldn't do unnecessary movement/zooming in.

Check the Melee Workshop on how to use codes and such.
Thanks, I'll check it out. :)
 

vadgama

Smash Journeyman
Joined
Dec 1, 2008
Messages
296
Location
Redmond, WA
Well now I see no point in practicing in training mode with an enabled c-stick over vs mode with just another controller plugged in for 2P.
 

MonkUnit

Project M Back Roomer
Joined
Nov 29, 2009
Messages
6,075
Location
Eau Claire, Wisconsin
Just use the tournament mode -> debug mode code. Then set player 2 to None and player 1 to samus, time to infinite, and then pick your stage you want to practice on. Doing this, you'll be playing on a stage without a computer being there. It's useful for practicing mechanics and getting the movements down for things.
 

Celestia

Smash Rookie
Joined
May 15, 2012
Messages
12
thanks a lot for this guide! Samus is one of my favorite characters in competitive, and in casual, no one escapes the Spamus.
 
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