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Ill take you up on that offer. Ummm brawl sucks?if this game doesn't have wavedashing in it i will buy three copies for every person who says they will boycott it then i will mail them to their houses and be all like PLAY THE GAME
I was perfectly content with your statement up until this little rant at the end. Exploit a glitch if you want to make yourself feel better? Think you have achieved something? You just announced how unskilled you are at Melee. If exploiting glitches is a way to make yourself seem cool then the world's best smashers must really have no skill. As for your wavedashing example, what about wavedash-to-edge-hog? What about ledge-dash to neutral-air? What wave-landing to forward-smash?Exploit a glitch if you want to make yourself feel better and think you have achieved something, perfectly fine with me, really.
Not everyone shares your opinions about what makes a game shallow, don't be a condescending prick. It isn't ignorant to think differently than you.I don't like the way ignorant people want to make suggests to make Brawl a shallow game.
People want advanced techniques out for stupid reasons. "Oh, he beat me because he knew how to wavedash." Don't go up against that guy or get better at the game so you can beat him. Just because you know advanced techniques doesn't mean you good. It's how you use them that makes the difference.Not everyone shares your opinions about what makes a game shallow, don't be a condescending prick. It isn't ignorant to think differently than you.
Spacing would be harder without wavedashing, which I can deal with, but a lot of things force you to play a certain way in a game besides wavedashing. At least you're not one of those people that think advanced techniques suck the fun out of the game. Wavedashing adds depth to the game, by the way.Okay, true, but I want wavedashing out for other reasons. I can wavedash just fine, I don't think it's cheap, I just don't personally like the way it changes the game. Is it fine in Melee? Yes. But I don't want Melee 2.0, I want Brawl to play somewhat differently, give me a fresh experience instead of the same thing with new chars, and wavedashing forces the game to be played a certain way that I would like to play differently for the next game.
I understand the arguments for wavedashing and they do make a lot of sense, this is just my opinion. Does that make me ignorant? I don't think so. I think removing wavedashing could possibly make the game deeper, making mindgames harder to accomplish in some ways and to me, I think it would be ultimately more fun that way. But that's just me.
Too bad.I was perfectly content with your statement up until this little rant at the end.
Yes and yes.Exploit a glitch if you want to make yourself feel better? Think you have achieved something?
Oh yeah, I mean, obviously since I'm pointing out a fact it makes me completely unskilled at playing the game even though it has nothing to do with it, you got me there!You just announced how unskilled you are at Melee.
Depends, it doesn't take skill to master wavedashing nor is it a skill, in my experience. It only took me about twenty minutes to simply figure out how to wavedash normally, I don't see the fuss about how hard it is. I used to wavedash normally and done all of the other techniques it spawn (some listed in your quote below), and honestly I couldn't feel good about myself knowing I'll turn out to be some idiot who thinks wavedashing is the best skill ever even though it's completely cheap and make myself feel better and cool thinking that using advanced techniques makes me a good player. I focus more on the timing of my moves or attacks more than anything else.If exploiting glitches is a way to make yourself seem cool then the world's best smashers must really have no skill.
What about them?As for your wavedashing example, what about wavedash-to-edge-hog? What about ledge-dash to neutral-air? What wave-landing to forward-smash?
Yeah they do. How else would they be able to troll and anger you so efficiently?Don't bother Buzz. 4chan people don't listen.
In your opinion. I think it's possible to have more strategy to the game without wavedashing. Again, just a theory, not trying to claim this as fact. I just don't like the way you said that matter of factly, "Wavedashing adds depth to the game, by the way."Spacing would be harder without wavedashing, which I can deal with, but a lot of things force you to play a certain way in a game besides wavedashing. At least you're not one of those people that think advanced techniques suck the fun out of the game. Wavedashing adds depth to the game, by the way.
Because it does. It was just something I wanted to add. I wasn't trying to personally attack you.In your opinion. I think it's possible to have more strategy to the game without wavedashing. Again, just a theory, not trying to claim this as fact. I just don't like the way you said that matter of factly, "Wavedashing adds depth to the game, by the way."
Snake didn't wavedash. He walked, then did the rocket. Wavedashing is a physics exploit and I highly doubt you would have an option to change the physics engine of the game. I wouldn't mind if wavedashing wasn't in Brawl, but I don't like removing it for the sake of removing it.they wont take out wavedash..
1) snake wavedashes in one of the videos (he does a dodge roll, then wavedash, then a rocket to the ground)
2) to stop all the people who cant take 5 minutes to learn how to wavedash, all they have to do is for online game options, have a option to switch off wavedash
everything else shouldnt even be talked about, everything is gonna be in.. and people that say wavedashing doesnt add to the game, are the people that dont know how to use it, or cant do it
Yeah I don't necessarily think they should remove it, because of the competitive scene and all, I'll just personally be happy if it isn't in. And to be honest, I don't think it will come back unless they specifically want to put it in, what with a new engine and all.Snake didn't wavedash. He walked, then did the rocket. Wavedashing is a physics exploit and I highly doubt you would have an option to change the physics engine of the game. I wouldn't mind if wavedashing wasn't in Brawl, but I don't like removing it for the sake of removing it.
So... it is cheap yet if you use it to beat people you only think you are a good player.Too bad.
Yes and yes.
Oh yeah, I mean, obviously since I'm pointing out a fact it makes me completely unskilled at playing the game even though it has nothing to do with it, you got me there!
Depends, it doesn't take skill to master wavedashing nor is it a skill, in my experience. It only took me about twenty minutes to simply figure out how to wavedash normally, I don't see the fuss about how hard it is. I used to wavedash normally and done all of the other techniques it spawn (some listed in your quote below), and honestly I couldn't feel good about myself knowing I'll turn out to be some idiot who thinks wavedashing is the best skill ever even though it's completely cheap and make myself feel better and cool thinking that using advanced techniques makes me a good player. I focus more on the timing of my moves or attacks more than anything else.
What about them?
You have a point. Chances are wavedashing won't be in Brawl. Well...at least there's the chance of L-cancelling and new techniques. Then again, I remember reading this thread about Nintendo leaving some old stuff for the veterans like snaking in the Mario Kart games and such.Yeah I don't necessarily think they should remove it, because of the competitive scene and all, I'll just personally be happy if it isn't in. And to be honest, I don't think it will come back unless they specifically want to put it in, what with a new engine and all.
It's not a fact. You are making stuff up.Luke Groundwalker said:Oh yeah, I mean, obviously since I'm pointing out a fact it makes me completely unskilled at playing the game even though it has nothing to do with it, you got me there!
You don't go to tournaments, do you? The way you talk strongly suggests you've never tried to use all the advanced techniques under heavy pressure. If you are not a tournament-goer then stop posting. You have no idea what you are talking about. "Cheap" is a term for any tactic that beats you. If you lose to it, and you can't handle it, you call it "cheap". Everyone does. ZOMG You time your moves and attacks? You are amazing. That is what we call a BASIC technique.Luke Groundwalker said:Depends, it doesn't take skill to master wavedashing nor is it a skill, in my experience. It only took me about twenty minutes to simply figure out how to wavedash normally, I don't see the fuss about how hard it is. I used to wavedash normally and done all of the other techniques it spawn (some listed in your quote below), and honestly I couldn't feel good about myself knowing I'll turn out to be some idiot who thinks wavedashing is the best skill ever even though it's completely cheap and make myself feel better and cool thinking that using advanced techniques makes me a good player. I focus more on the timing of my moves or attacks more than anything else.
What about them?
Yes, I know that this topic has been done to death, but I just wanted to bring it to some people's attention .
>_> LOLYeah they do. How else would they be able to troll and anger you so efficiently?
takeshi you are a master spammer i respect your spamming i mean you joined only a couple months and your a smash lord must be good to get flamed then repost the same thing over and over.You have a point. Chances are wavedashing won't be in Brawl. Well...at least there's the chance of L-cancelling and new techniques. Then again, I remember reading this thread about Nintendo leaving some old stuff for the veterans like snaking in the Mario Kart games and such.
I think melee would have been just as good without them. Sure they add some depth, but every character is still very different. Plus with brawls gameplay changing.Yes, I know that this topic has been done to death, but I just wanted to bring it to some people's attention and, hopefully, get some fresh views and good points on it.
There has been a lot of fuss on whether or not some of the advanced techniques in Melee that probably weren't meant to be there are going to be available in Brawl. Some say that this would potentially kill the game, and that the whole reason there is such depth and strategy to Smash Bros. is because of the plethora of advanced techniques there are available.
What are some of your views on this? Would you welcome the changes, or would you be incredibly disappointed if wavedashing, etc. was taken out of the next installment?
Personally, I think the advanced techniques give the Smash Bros. community a whole world to explore in terms of character development; that's why people here are as good as they are: they take the time to develop their gameplay, and wavedashing, etc. gives you that chance. It separates the hard-workers--who really care about improving themselves--from the all-talk n00bs.
Talk away.
well depending on how brawl is played multiple things could happenDunno if this has been brought up before, but wth:
You must keep in mind that Nintendo did not plan on most of melee's advanced techniques. Having said that, regardless of whether they prevent melee's advanced techniques from being performed, there will be new ones found. Brawl will obviously be opening us up to many new styles of play and types of moves, which of course, will be molded together into brawl's own set of advanced technques.
It'll come full circle.
i dont think there is a possiblility of 100% friction for all characters. that would make it so if you stop running you stand still automatically. idk it would just be weird, and also how much each character slides was an important part of their stats, and for people like luigi it wouldnt make sense if he had no slide, his character in mario games was always floatly and jumped higher etc^Not necessarily. They may scrap the whole idea of sliding across the ground. The characters may just hit the ground, similar to using Falcon's Falcon Kick into the ground, but with less lag.
BTW regarding my last post: Has that been talked about before?
True, but they can still stop you from sliding when you airdodge into the ground, as Levesque said like the Falcon Kick into the ground.i dont think there is a possiblility of 100% friction for all characters. that would make it so if you stop running you stand still automatically. idk it would just be weird, and also how much each character slides was an important part of their stats, and for people like luigi it wouldnt make sense if he had no slide, his character in mario games was always floatly and jumped higher etc
I dont think it will happen either, I'm just pointing out the possibility. The person I was quoting had implied that the only way they could get rid of wavedashing was to get rid of air dodging.i dont think there is a possiblility of 100% friction for all characters. that would make it so if you stop running you stand still automatically. idk it would just be weird, and also how much each character slides was an important part of their stats, and for people like luigi it wouldnt make sense if he had no slide, his character in mario games was always floatly and jumped higher etc
Why are you digging up this post from the grave....I think this thread could use some bumpage!
It's ATs in Brawl!!!
Unless there is another "living" one I am unaware of(?)
First off!
1) The new dodging system is quite fancy! If a character is coming from above, you can now jump through them without being harmed and when they land, dair them (or whatever)
You could possibly start a C.Falcon Dair to Fair combo by full jump dodging past their attack
The whole focus of Marth swatting away projectiles can now simply be applied by SHDing towards them and you can attack before landing. This will be a key in advanced play. Applying dodges mid flight whenever you're not attacking. It's like DDing. Of the defensive while attacking.
2) This new false dash dance pivot is another technique that will surely seperate the victor from the defeated.
3) Edguarding...oh don't get me started!!! Character Specifics are abundant and with this new edgesnap/reverse grab/auto-sweetspot on ledges, creativity is now a greater factor than ever!
4) Much to discuss!!!! WD is no longer there! Now we have FFLCing and a Chargable Spin Attack!!???!
It's better than creating a clone thread.Why are you digging up this post from the grave....