• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Advanced Techniques in Brawl

Takalth

Smash Ace
Joined
Feb 1, 2006
Messages
597
Personally, I hope Brawl doesn't have wavedashing in. Just so I can see some of your faces.

Gutted
Caael must have hidden webcams above our TV's. "Look at his face. I'll be that's the exact moment he tried to wavedash and failed."


Oh, and will people PLEASE cut with the anti-boycotting thing. Nobody has suggested boycotting for about 15 pages, now, so you're arguing with nobody. It's like running a thread where everybody tries to convince everybody else why genocide is bad. Everybody who is reading agrees with you, so you aren't getting anything done.
 

Dylan_Tnga

Smash Master
Joined
Feb 19, 2007
Messages
4,644
Location
Montreal Canada
you sound like someone i would punch in the face, have some respect
Yeah? Bring it on. I wrote that post when I was banned pertending to be my friend. You tell me you're gonna smack me one then tell me to have respect? Threats are pathetic over the internet but trust me my friend you wouldn't want to **** with me IRL.

dont' let Dylan hear you say that. he'll give you the whole emancipation proclamtion and a rant longer than "War and "Peace" about why wavedashing is so important solely beczause he bases his whole game off it.
Oh please, both you and him want wavedashing out so you can see the annoyed looks on other peoples face.

Once again, congrats. Removal of a technique is certainly justified if it will give your misanthropic little head some pleasure.

Also, congratulations, you're amused by the negative feelings of others. I smell a woman/child beater in progress.
 

Adi

Smash Lord
Joined
Nov 5, 2006
Messages
1,505
Location
New Paltz, NY
Dylan_Tnga said:
Also, congratulations, you're amused by the negative feelings of others. I smell a woman/child beater in progress.
LMFAO

teh_nuke said:
the depth is only confined to how many options there are. I believe there will be the same amount of moves(same amount of buttons), if not MORE (final smash) so the depth in the variety of attacks will be on par if not greater than the amount of depth in melee. Also, from what I've seen, Brawl will have MORE mobility options than Melee. There is crawling, and more characters have flight-like options. This makes Brawl more deep with just that knowledge, which can be gathered from a few trailers and screens that were released. Imagine how much depth will be discovered once the game is released!
1) Considering Final Smash is triggered by an item and it's power is described as a personalized hammer, it's not going to be in tournament play.

2) As far as mobility options, the only thing that we know that Melee doesn't have is crawling. Everything else is unconfirmed, and not really a valid point of discussion.

Melee was never considered deep because of the core aspects that one noticed the moment they picked up the game. It was considered deep because of the various advanced techniques and strategies that came into play. If Brawl has a considerable lack of advanced techniques and unique strategies that can be developed Brawl will not be established as a competitive game.
 

PIMPSLAP

Smash Lord
Joined
Apr 13, 2007
Messages
1,189
Location
Snakes BAIR
...claps.... Your wright also i so wanna get a form of alpha counter for the big guys dk bowser iono so recoil towards there oppenent when they block help a giant ninja out come on..
 

Stuhddabahkz

Smash Apprentice
Joined
May 17, 2007
Messages
133
Location
Gardena, CA
I think dodging will just be more effective. Quicker, with more distance. Have you seen the dodges in the trailers? I think that since the developers knew about wavedashing before the game was even released pretty much ensures it'll do what they can to get it out. But, they'll make dodging a bit more like wavedashing, quicker and less punishable if used right, so everyone's happy. Plus, if you've seen the so-called "third trailer," you can roll off platforms now. Which is good. So yeah, expect a roll/wavedash hybrid.
 

The Bino

Smash Lord
Joined
Nov 28, 2005
Messages
1,543
Location
Poughkeepsie, New York (Upstate)
Yea i've seen that a long time ago, and that's why i cleared you up, this was merely bonus clips that wasn't added into the 2nd trailer, that's all it is, whoever named it "3rd Trailer" wasn't thinking lol
 

Stuhddabahkz

Smash Apprentice
Joined
May 17, 2007
Messages
133
Location
Gardena, CA
Yeah. Really, they weren't. I thought everybody who knew about referred to it as the "Third Trailer" since Wiki is GOD. That's all. Sorry.
 

SwordofMarth

Smash Rookie
Joined
Jun 30, 2007
Messages
12
It would be fine with me if there were the advanced tactics from Melee, but I really want to see them bring in brand new strategies.
 

DeathBySpoon

Smash Rookie
Joined
Jul 1, 2007
Messages
11
This is my first post here, and I haven't read this entire topic, so if this is all old, then excuse me.

So far, I'm pretty sure we've actually seen wavedashing in the trailers:





The most wavedash-ish looking one is definitely the Wario one, but the MetaKnight one is interesting because of what happens when he falls off; he starts to tumble in midair, the same way you would if you wavedash off a platform in Melee. He tumbles down and then techs as soon as he hits the ground. You can see the tech better right here:



Has this been discussed at all yet? What are all of your thoughts on this? It's hard to tell if Wario and MetaKnight are running after they hit the ground or not.
 

psicicle

Smash Ace
Joined
Sep 6, 2006
Messages
618
that really does look like WDing, unless all of those characters happen to have luigi shoes
 

Truegamer#1

Smash Ace
Joined
Apr 14, 2006
Messages
716
Location
The Depths of Hell, Beaumont Ca
This is my first post here, and I haven't read this entire topic, so if this is all old, then excuse me.

So far, I'm pretty sure we've actually seen wavedashing in the trailers:





The most wavedash-ish looking one is definitely the Wario one, but the MetaKnight one is interesting because of what happens when he falls off; he starts to tumble in midair, the same way you would if you wavedash off a platform in Melee. He tumbles down and then techs as soon as he hits the ground. You can see the tech better right here:



Has this been discussed at all yet? What are all of your thoughts on this? It's hard to tell if Wario and MetaKnight are running after they hit the ground or not.
I think that Wario wavedashed...
but maybe Meta-Knight l cancelled...
 

psicicle

Smash Ace
Joined
Sep 6, 2006
Messages
618
Is there any other footage of non-wavedash type landing of the same characters? That would be the clincher, because it would mean that you can control the sliding.
 

Dragonboy2k4

Smash Ace
Joined
Jun 3, 2006
Messages
723
Location
Location: 1vs1 no items online at this very moment
I have a rather short theory to discuss.Now,I dont know if anyone notice it before but dont you guys notice the cloud animations after the wavelands? They seem to be way different from what melee used to offer,thus figuring out that the big N knows of its existance(WDing).

This is all a theory now,but I think that WD may become easier to do.Cuz already,its way easier to tell if its been preformed correctly even to the unexpericenced eye due to that werid wind with a area impact special effect they added.Something that gives a player a sign that they did something correctly makes them wanna play that much more.
 

DeathBySpoon

Smash Rookie
Joined
Jul 1, 2007
Messages
11
Is there any other footage of non-wavedash type landing of the same characters? That would be the clincher, because it would mean that you can control the sliding.
That's a good point, in a bit I'll look through the vids and post it if I find any.
 

psicicle

Smash Ace
Joined
Sep 6, 2006
Messages
618
lol, there u have it people. the only way there wouldnt be washdashing is the developers didnt let u airdodge into the ground...and that would just be gay
not true. Do you see what happens when you airdodge into a wall? Now give the ground the same properties as the wall (with regards to the airdodge) and wavedashing is gone.
 

AtticusFinch

Smash Journeyman
Joined
Jun 26, 2006
Messages
416
Location
Louisiana
Hey, did any one else notice that Mario actually looks forward right befor he hits the ground in the clip of him and link, I beleave he dosn't look forward until he hits the ground in melee.

This can mean one of many things, but mainly two.

One, Nintendo has added some sort of new thing were the Charecters follow their enemys with there eyes, to make it seem more authentic.

Or two, it is some un-know factor that may hint some sort of new mechanic where you can choose to slide off a land. I like both, personaly
 

Sync99

Smash Journeyman
Joined
Feb 14, 2007
Messages
386
Location
Central Wisconsin
I have not noticed those actually, but then again I've only seen the Brawl trailer a couple hundred times. I think short-hopping will be revealed in tutorials, so that possibly when a character short-hops out of a dash he/she will slide when he/she lands on the ground. Of course, not all characters can slide probably... again there are some I can't picture being very acrobatic.

The auto-slide thing doesn't sound realistic, but then again neither does wall-jump teching.
 

DeathBySpoon

Smash Rookie
Joined
Jul 1, 2007
Messages
11



I think that right there is proof that a form of wavedashing is in the game, whether it's executed the same way as in Melee or not.

Also, in reference to the characters looking at each other thing, I think that is a really good possiblity. If you look at some of the screens on the official site, you see something similar. I think one of the more blatent ones is with the Cracker Launcher, but I'm not sure. IIRC, there's one with Mario looking backwards at Wario as he's running away.
 

Onifrio

Smash Journeyman
Joined
Aug 21, 2004
Messages
205
The top picture you posted is just him landing from an aerial, nothing special there But you may have something in that second gif. What you have to remember is that there has been a physics upgrade. That may relate to the fact that now crates slide down ramps. If that second gif was on flat ground i think it would be more concrete.

My theory was that wavedashing was remove and roll's were made to mimic a wavedash. They did state that they were trying to make this game more newb friendly. Not in those exact words of course but you know what i mean.
 

DeathBySpoon

Smash Rookie
Joined
Jul 1, 2007
Messages
11
Actually, if you look closely, the crates have wheels now, so they don't just slide on their own. The slant definitely should be taken into consideration, although the gif of Mario is pretty close as well, and that's on flat ground. There's really no way to tell for sure, but if nothing else, there is definitely some sort of replacement move for wavedashing, or a new way to do it. As you mentioned, all the rolls in the videos are incredibly fast compared to the ones in Melee, and that could easily be what it is.
 

Onifrio

Smash Journeyman
Joined
Aug 21, 2004
Messages
205
That second gif you have there is actually making me a little nervous. I hope if you land on a slant you don't automatically slide. That could potentially be very annoying.
 

DeathBySpoon

Smash Rookie
Joined
Jul 1, 2007
Messages
11
I seriously doubt they'd do that, that would be one of the most annoying additions there could be. You'd go shooting across the level by just jumping up and landing on a little slope; not even Sonic gets that much momentum from hitting a tiny incline.
 

DonkeySmasher

Smash Ace
Joined
Jun 25, 2007
Messages
761
Also the video in which wario kicks mario is straight up and down

while in the heliberd picture wario's momentum was toward meta knight maybe it's simply a transfer of moving from air to ground
 

Stuhddabahkz

Smash Apprentice
Joined
May 17, 2007
Messages
133
Location
Gardena, CA
I kinda like the idea of slidin' when you land...only if it's within reason. But, it might be a tech. Like... techin', lol.
 

Takalth

Smash Ace
Joined
Feb 1, 2006
Messages
597
Every night I pray that wavedashing is taken out of Brawl.
If that's the case, you must have had some very traumatic experiences that resulted from wavedashing. Smashboards has several specialists on wavedash-created illnesses who would be happy to help you if you told them your story.
 

TheZizz

Smash Journeyman
Joined
Jun 30, 2007
Messages
317
Location
SoCal
I think wavedashing needs a bit of a revision so that it doesn't make other maneuvers obsolete. Who's going to use Marth's dash attack when he can forward wavesmash for almost identical speed, cooldown, etc.

Wavedashing eliminates the disadvantage of many ground moves that sacrifice mobility for speed/power/range/hitbox/whatever. Surely not gamebreaking, but an imperfection nonetheless.

And I refuse to believe that the ideal design for Smash Bros. is one where you must learn which moves not to use!
 

Banks

Smash Hero
Joined
Feb 17, 2005
Messages
5,861
Location
Maine (NSG)
every fighting game has ****ty moves. but i think its good that there are better ways to do stuff, seperates the good from the sucky.
 

BigRick

Smash Master
Joined
Apr 9, 2006
Messages
3,156
Location
Montreal, Canada AKA Real City brrrrrrrrapp!
I think wavedashing needs a bit of a revision so that it doesn't make other maneuvers obsolete. Who's going to use Marth's dash attack when he can forward wavesmash for almost identical speed, cooldown, etc.

Wavedashing eliminates the disadvantage of many ground moves that sacrifice mobility for speed/power/range/hitbox/whatever. Surely not gamebreaking, but an imperfection nonetheless.

And I refuse to believe that the ideal design for Smash Bros. is one where you must learn which moves not to use!
SHFFLs killed dash attacks... not forward wavesmashes

EDIT: well, in many cases... fox, for example
 

180OP

Smash Journeyman
Joined
May 19, 2007
Messages
345
Location
Toronto, Ontario
SHFFLs killed dash attacks... not forward wavesmashes

EDIT: well, in many cases... fox, for example
Well not really. But SHFFLE did limit its use. And this is character dependant. Marth's dash attack is pretty laggy, requires you to be precise, and is a clear risk.

But it is still used.

I'm surprised that this thread hasn't died yet after coming back from five days. At least there is new discussions going on, I think.
 

Dylan_Tnga

Smash Master
Joined
Feb 19, 2007
Messages
4,644
Location
Montreal Canada
The first one looks like a legitimete waveland from wario.

The 2nd looks hella faked, and it is.

the 3rd and fourth are the new roll, which apparantly you can do off the edge. This is a cool feature but wavedashing off an edge is still faster and better so wavedashing better ****ing stay.
 

Dylan_Tnga

Smash Master
Joined
Feb 19, 2007
Messages
4,644
Location
Montreal Canada
Or you will cry torrents amIrite
Probably not, just probably wont play.

It's a new game, you'll get over it.
I have come up with a plan if brawl suck.. Oh I mean if brawl doesnt have wavedashing because a bunch of scrub ****ing jerk losers complained like little ****ing ******s too much and its a nice fun happy game much better than melee as proved by the removal of essential techniques ...

then I will just play captain falcon. Only. Like I do in ssb64, he doesnt need wavedashing. Give me shorthopping and the knee.. yeah.
 
Top Bottom