Tin Man
Smash Hero
LMAO guys xD
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Fair enough. I could work out a cheaper venue fee over the next day or so. Thanks for the heads up on thisThe online registration ends up costing like $74.50 if you enter every event, whereas it's $75 if you register at the door on the day. Maybe you could include some ticket bundles like "every event" or "all singles" or something like that to save money on processing and transaction fees?
EDIT: For the lazy, you end up paying $9.50 worth of fees if you enter every event
Sorry dude, I can't house anybody unfortunately.Joe house me please :D
Our Falco's must roost together
Am keen to hear this. Was thinking of booking a room at the ANU hotel but am more than happy to learn of other optionsWill have housing info up ASAP
Yes, $5?anyone wanna p:m MM :D
only if you house me 8)Do I get free venue fee to this for winning Canberra Colosseum or whatever?
That's correct! You and SebDo I get free venue fee to this for winning Canberra Colosseum or whatever?
this was a legitimate question (also I just love to quote myself, such narcissism)Can I enter myself in the form of an amiibo?
No Amiibo's for the Smash 4 events (unless there is a side event for them)this was a legitimate question (also I just love to quote myself, such narcissism)
We were aware of this when developing the ruleset, hence the two ban rule. Ideally not every character can take advantage of this, but with that being said, it can be banned while having another ban on deck. Beyond that, supposedly Ness can 0-death on Wuhu. Other than that, while realising and admitting that the stage has faults, for this tournament and with 2 bans we'll have to see how far the camping goes in tournament.In regards to the Sm4sh stagelist: Would you consider replacing Pilotwings with Wuhu Island? Alternatively, PS2 or Norfair? Wuhu is similar to Delfino and Skyloft whilst Pilotwings promotes campy play, the red plane makes it very difficult to approach characters with a good uair/utilt/usmash and projectile users, and the yellow plane has the same issues but worse as approaching is even harder as campers can sit on the engine (which has no grab-able ledges) underneath either wing of the plane and camp from there. Their opponent cannot fall through the plane's platform and must approach from the side which becomes extremely dangerous. Pilotwings also has hazards in the form of the rings the yellow plane flies through which on it's own isn't a major concern but combined with the camping issues makes for a stage with debatable legality. Matches going to time is not fun.
In the first 2 images, Ness can safely camp, particularly on the Yellow plane. It's worth noting that reaching the engine is far easier for characters with multiple jumps. The third image shows the part of the stage which can damage characters (the rock thing)