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GHNeko

Sega Stockholm Syndrome.
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Right because large scale tourneys dont follow the guidelines of the BR who created the ruleset (and in this case, the actual game.) for the sake of uniformity and ease.

Yes, the intended purpose of adding extra character's is in fact simply for friendlies and not for anything tourney-related.

There is more reason against it than there is too it.
 

timothyung

Smash Ace
Joined
Feb 3, 2008
Messages
948
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Hong Kong
Give reasons why MELEE CHARACTERS can't be officially included.
If you officially include them the problems you mentioned do not exist.
 

ThatGuyYouMightKnow

Smash Champion
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May 12, 2008
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So why not just add them into Brawl+ but let tournaments ban them instead?
There are plenty of things in the future that could affect how it could go, so why not wait instead of being so conservative? A new character offers a new look on things; no one said it had to be Melee characters.

A system of acceptance was proposed that sounds great.

Of course Brawl+ doesn't NEED new characters. So what, it didn't NEED the texture code or music (And that can affect game results too, even if it is a john), hell some of the buffs and nerfs B+ gets are just peculiar.

I'm all for it, I'd fight for it, but if the WBR wants to simply shun the idea like that and eventually take more action against it, then I guess there's nothing to fight for.

The metagame, matchups and etc. thing was already discussed once before; why throw a new character out there into tournaments and let people lose due to no EXP instead of letting them warm up to it through friendlies? It wouldn't make sense, and it'd hurt everything. Of course, being excluded from tournaments, it WOULD be just like the start of Melee or the start of Brawl (Or any fighting game), as people would be smart and play around until they feel comfortable with their character.
 

GHNeko

Sega Stockholm Syndrome.
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fyi, textures can be removed at the digrestion of TOs and actual PLAYERS if they prove to be distracting.

If I run into a texture that ****s with me because of my color-blindness, I WILL tell them to take it off, and they'd have no choice but to listen to me or move to a different station.

The same arguement can be used for music, but is substantially weaker. :V

Also, buffs/nerfs != Adding a brand new character to the god **** game that was never there in the first place.

They're on entirely different levels.

You guys dont know the meaning of going too far, do you?
 

The_Guide

Smash Journeyman
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Jun 27, 2008
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395
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Maryland
What if Roy turned out to be the vBrawl Meta of + (hypothetical)? If Roy turned out to be OP, the WBR might have to re-balance other characters to meet hius standards. This MIGHT be ok if the WBR picked out 7 custom characters, and set them in stone for tourneys. However, if its up to the TO's, any character is fair game, which would be a nightmare for balance issues. So, leaving it up to TO's would have its own problems.

...Actually, you could probably just rebalance the custom character. Nvmind me, then. <_<
 

GHNeko

Sega Stockholm Syndrome.
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Adding in new character's point blank for official B+ is going to far.

And who would "rebalance" said custom characters? Sure aint as hell gonna be WBR if we dont support official custom characters and wont be including them with our nightly and official builds.

We're not going to be distributing the .PAC files. We're not going to manage the .gct and whatever engine is used to allow custom characters.

We're not doing any of that. Any characters you add to B+ will not be catered to by WBR. They're not going to be added to any official releases now and in the future.

We got bigger issues to tend to and characters who came with the game to balance.

Balancing unofficial character's isnt even on our list.
 

timothyung

Smash Ace
Joined
Feb 3, 2008
Messages
948
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Hong Kong
I am not expecting them to be added into the game soon. I don't mind if they are added after the gold version come out, when you have done all the other things. I just don't like how you say "NEVER" when you don't even have a good reason to not officially include them. The reasons you stated just proves why they shouldn't be added now.
 

timothyung

Smash Ace
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Hong Kong
"We won't add them because we won't balance them."
lolwat
What if they're proved to be balanced? And no extra work is needed for the WBR to do?
 

dabridge

Smash Journeyman
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May 21, 2008
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El Paso, Texas
Okay, before you say anything. I'm 100% agreed with Neko. While I do like custom characters for fun, there is no way they're ever going to be added to Brawl+.

Honestly, this is getting annoying. This isn't a discussion you can't win. Brawl+ will never have custom characters, and there are a lot of reasons. For one, which should completely stop the discussion, it kills the competitivieness (not sure if that's a word, you get the idea). No, it doesn't help if they're balanced, fit right in, or are just plain awesome. That's not the point. The point is, THEY WEREN'T IN THE GAME, HENCE NOBODY CAN PLAY FAIR IF THEY WERE EVER AT A TOURNEY.

Now stop, honestly.
 

ThatGuyYouMightKnow

Smash Champion
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May 12, 2008
Messages
2,373
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Baltimore, MD
Okay, before you say anything. I'm 100% agreed with Neko. While I do like custom characters for fun, there is no way they're ever going to be added to Brawl+.

Honestly, this is getting annoying. This isn't a discussion you can't win. Brawl+ will never have custom characters, and there are a lot of reasons. For one, which should completely stop the discussion, it kills the competitivieness (not sure if that's a word, you get the idea). No, it doesn't help if they're balanced, fit right in, or are just plain awesome. That's not the point. The point is, THEY WEREN'T IN THE GAME, HENCE NOBODY CAN PLAY FAIR IF THEY WERE EVER AT A TOURNEY.

Now stop, honestly.
Start sandbagging because a new character was added, guys. xD
 

Alphatron

Smash Champion
Joined
Aug 5, 2008
Messages
2,269
95% agree with Neko. On one hand, this thread is filled with character bias anyway.

If someone makes a Mewtwo with reasonable matchups and advantages/disadvantages against ALL chars, including any other char to be included, then I'll eat my copy of brawl.

Smash ain't MUGEN, and people will always disagree on deserving chars. Just look at Jigglybuff's bashers.
 

Viquey

Smash Journeyman
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Jun 15, 2009
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Forget the official B+--I reiterate, just a roster of approved, balanced, good characters supported/sponsored/promoted by the WBR would be good. They'd be known, so people could learn the matchups--and if they don't, it's their own fault, 'cause they were right there, so no "wtf new character no fair" johns.

And if you're planning on attending the tourney, unless I've been living in the twilight zone the last several months, tourney rules and info are all posted someplace weeks before the actual tourney. So if you go and are blindsided, you can't complain because the custom characters included in the tourney were right there in the rules and info for that tourney.

Also, since plenty people here are in favor of allowing custom characters in some sort of "official" regard, I'm sure the WBR could assemble a team of people willing to run the whole shebang--balancing characters, maintaining the roster, etc.

So with all this, most if not all the problems would be eliminated. They're not "official", but they're not random unknowns either. Thus the WBR doesn't have to deal with people going "You added [character x], why not [character y] and [character z] and and...!", but at the same time the people who enjoy custom characters don't have to be restrained to their living room with friends if they want to play with them, people will have no excuse to not know the matchup, and most importantly, all the creators' hard work won't go to waste. And not just the creators of the individual characters, either, but those of PSA and the clone engine and model extractors and all the other hacks and programs and engines and what-have-you that make it possible!

With doing it this way... I don't see a problem. :/
 

Superkid11

Smash Rookie
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Jun 25, 2008
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15
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Florida
I made a big post on this a second ago but the board ****ed up and I lost the whole thing. Let's just say I mostly agree with Viquey.

WBR shouldn't have to deal with custom characters. They've got enough on their plate. That should be another group, or the members as a whole as in Smogon's Create-A-Pokemon project.
Besides, we can't really create unique characters yet. Just modified versions of existing ones. As much as I'd like to play as, say, Raichu, I wouldn't want him to be a clone of Pikachu. Maybe about as much as Luigi is a clone of Mario, in which they only share a few moves, but aren't really clones.

Before we really try to make custom characters official we should just wait until Brawl+ is more or less perfected. Really I don't see what's wrong with restricting custom characters to friendlies, seeing as the entire reason they would exist is for sheer fun for the most part. Viquey's system could work, but as Brawl+ is an ever-changing project the custom characters would need to change too. Thus making things complicated. The second group to make sure the customs are balanced and usable would have to be very alert and keep up with WBR.
 

SuSa

Banned via Administration
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Jul 20, 2008
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planking while watching anime with Fino
This almost reminds me of the MK debate. Lawl.

@People who want custom chars.
If you feel a character is balanced enough. Allow them in your tournaments. Just note that the WBR doesn't support it. Does this truly matter? ....Not really. People host MK Banned tourneys, although not supported by the SBR...

<_<
 

Dark Sonic

Smash Hero
Joined
Jun 10, 2006
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Here are several reasons that custom characters should NOT be added to brawl+

1. Maintaining balance-As much as you guys say "well, you can just balance the characters" you have to realize that every new character will have 39+ matchups that will have to be accounted for. For the new character to be "good" they must do well against existing characters correct? Well, how do you think the mains of those characters will feel when they learn that they just got a new counter to deal with (one that will be used A LOT, due to the appeal of "new characters")? What if the central theme behind the character itself happens to completely destroy an existing character? We can't exactly nerf the new character in these aspects, because that is the theme of the character right? So we have to buff the character that's being destroyed, affecting HIS matchups with everyone else, leading to even more balancing issues. Now, do this with 10-20 characters and you can see how much of a problem this is

2. Fairness-what determines if a character is worthy to be in? You said that we should only let in balanced characters, and then go on to say that we (the WBR) should balance the characters ourselves (a little contradictory <_<). So if we go about balancing the characters ourselves, what determines which characters DESERVE to be balanced? Should we only balance completely unique characters and let those in (thus excluding characters like ROY, who is the first character people want in right?) Should we only balance returning characters and leave all others to dry (ignoring the forbidden 7 and including clone characters over unique ones?) Should we go with semi-balanced ideas and polish them up? (ignoring the most creative and complex additions because they're "too hard" to balance?) What makes your character more worthy to be included than others? What makes your character worth nearly a month of tweaking and testing over someone elses? We can't include EVERY custom character, and we can't justify including some over others!

3. Instability-this goes along with the balance issue, but I think it deserves a more in depth analysis. Like I said above, each time a character is introduced they will need to be tweaked and balanced (and other existing characters may need tweaks as well). This leads to our current problem of a metagame never really forming, as people are always on edge worrying about new changes. Only now it's not just changes to their character or already existing ones, but then introduction of completely new matchups! If you spend time fleshing out your character's zoning game, only to find out that a new character makes your strategy completely obsolete as they're easy to pick up and thus a simple secondary to pull out, wouldn't you feel unmotivated to keep making these strategies? Even worse, what about when someone designs a character specifically to counter a style they don't like? When balancing this character, we're still forced to make them play with the same style, which will still ultimately hurt the character being targeted by the inclusion. "People won't do this, cause they're honest" is probably your response, to which I say, it may not even be intentional. Just the other day I was fleshing out a windbox based character in my head because I had seen the effects of Pit's up B buff when fighting my friends Marth. I thought to myself "wow, I could make the ultimate defensive character out of this." Of course I soon realized that this character would have major advantages over any character that is naturally forced to approach, especially with attacks that require delicate spacing. Guess what character this targets? Now would you want to give MARTH buffs to make up for this new unfavorable matchup that was arbitrarily added to the game? How would this affect HIS metagame, when the character is specifically designed to use a style that counters him? Now do this 10 times and people will want to just learn the basics of multiple characters just to cover themselves, rather than going particularly deep into any individual character.



Created characters bring up A LOT of issues that are not as easy to solve as you think. "Balancing" characters is not as simple as buffing or nerfing moves (if you want to keep the style of the character intact that is), and going with "only melee/balanced/unique characters" is far from fair. In order to include custom characters, these issues would need clear solutions, which nobody has presented. Thus, created characters will not be sanctioned by the WBR, and people can play knowing that the majority of the time they won't have to deal with all these issues while money is on the line, since I'd assume that MOST of the TOs would trust us enough to go with our ruleset, or at least not do something as drastic as adding characters. As much as I want Lyn to be an official character that'd be played in tournaments (Fire Emblem deserves more reps dammit! It has 11 freakin' games! I mean look at my sig, she's AWESOME!), I just can't see any feasible way for that to work.
 

Superkid11

Smash Rookie
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Jun 25, 2008
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This almost reminds me of the MK debate. Lawl.

@People who want custom chars.
If you feel a character is balanced enough. Allow them in your tournaments. Just note that the WBR doesn't support it. Does this truly matter? ....Not really. People host MK Banned tourneys, although not supported by the SBR...

<_<
QFT.

I don't see why customs need to be officially supported by WBR.
 

Slashy

Smash Lord
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Here is a list of guidelines I shared with DarkDragoon and SuSa if the WBR was to elect characters to be on the official list:

1. Eight month waiting time from now before even making considerations.

2. They must be playable in all normal forms of play, this includes being able to use items (only final smash is the exception), having colours for team play. There can be glitches, but they either must be rare, or extremely minor

3. The team must use many tools available to make their character appear unique or seamless in starting gameplay and during gameplay. This includes custom models, textures, animations, and voices. Each character must be as unique as reasonable considering the limitations. If a character is missing one of the above, they won't be counted.
 

cookieM0Nster

Smash Champion
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oakland
Here is a list of guidelines I shared with DarkDragoon and SuSa if the WBR was to elect characters to be on the official list:

1. Eight month waiting time from now before even making considerations.

2. They must be playable in all normal forms of play, this includes being able to use items (only final smash is the exception), having colours for team play. There can be glitches, but they either must be rare, or extremely minor

3. The team must use many tools available to make their character appear unique or seamless in starting gameplay and during gameplay. This includes custom models, textures, animations, and voices. Each character must be as unique as reasonable considering the limitations. If a character is missing one of the above, they won't be counted.
Almas is working on the clone engine. I think that the WBR should not add characters into te game, but include the clone engine, so that we can add our own characters into the game. Which probably will happen in the end IMO.
 

DarkDragoon

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Metaknight [..] had been strictly play-tested with the standard physics and attributes of the game.

L.A.W.L.

Yea, right. >_> Play tested. Sure.

But yea, guys, seriously. The WBR, as posted a million times already, are not willing to put forth the extra effort it takes to add in a custom character at this point in time.

Also, this argument is completely invalid at this point in time, because there are no "new characters".

Going with what Slashy said, the characters are not characters until the announcer calls their name...and says "Wisp!" instead of "Jigglypuff!". These characters are barely alpha-stage versions of Brawl's Standard 39 roster.

Save this argument until the addition is seamless in every way and form.
-DD
 
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Or more extreme-Wisp. Throw Wisp in, and an experienced Wisp player may clean house. It would be like a player's first encounter with Tabuu; he'd wonder what his opponent will do next because he has no clue. Wisp may not have a bunch of OHKO attacks, but it's still confusing to not know what the hell your opponent will be throwing at you. And an experienced Wisp player could clean house just with that advantage.
I just saw vids of Wisp in action, and yeah. Probably a scapegoat example. I could not tell what the **** was going on. You can't tell which evasive maneuver it's taking when it randomly vanishes, you can't tell what the hell it is doing in the air, it's hard to tell if it's charging something, and I honestly couldn't tell when it was blocking something. A player with no experience in a matchup like this would get completely destroyed. They'd have one round to learn well enough to win round two. Good luck with that.


Going with what Slashy said, the characters are not characters until the announcer calls their name...and says "Wisp!" instead of "Jigglypuff!". These characters are barely alpha-stage versions of Brawl's Standard 39 roster.

Save this argument until the addition is seamless in every way and form.
-DD
This.
 

dabridge

Smash Journeyman
Joined
May 21, 2008
Messages
234
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El Paso, Texas
Requesting Sticky. :V
Not until all the arguments are on page one (I doubt anyone will go through the topic and will just continue to discuss).

Oh, yeah, and make it clear. For some reason people don't understand WBR already said no and it will probably stay like that.
 

B3Brawler

Smash Apprentice
Joined
Sep 24, 2007
Messages
128
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Edmonton
The Wbr Does Not Approve Of Your Shenanigans. They Hurt Its Massively Intelligent Superbrain

Also Dr Mario is a joke. And so is pichu. But if we're talking characters that don't belong why does ROB exist?
 

Superkid11

Smash Rookie
Joined
Jun 25, 2008
Messages
15
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L.A.W.L.

Yea, right. >_> Play tested. Sure.

But yea, guys, seriously. The WBR, as posted a million times already, are not willing to put forth the extra effort it takes to add in a custom character at this point in time.

Also, this argument is completely invalid at this point in time, because there are no "new characters".

Going with what Slashy said, the characters are not characters until the announcer calls their name...and says "Wisp!" instead of "Jigglypuff!". These characters are barely alpha-stage versions of Brawl's Standard 39 roster.

Save this argument until the addition is seamless in every way and form.
-DD
Agreed. I would LOVE to play as Raichu or even make one, but I wouldn't want him to be a replacement/clone of an existing character or a texture mod Pikachu. Just look at Raichu. He can be so different. I'm going to post a moveset I have in mind for him in Make Your Move as soon as I have it written out well enough.
But yeah. We're not to the point where we can do things like that. Wisp is the only thing that's even close.

Also, if this kind of thing were to really get off the ground... if characters could be created in such a way... then it should be a separate metagame. Again, look at Smogon's Create-A-Pokemon project. They keep that on its own server, in its own metagame. Even after all the rigorous testing and such.
A group can form a custom character project and approve or create custom characters with the rest of the board. Then make a list of approved, well tested customs. But they would need to be able to keep up with Brawl+ as it changes.
 

GenoGar

Smash Apprentice
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126
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1. Maintaining balance-As much as you guys say "well, you can just balance the characters" you have to realize that every new character will have 39+ matchups that will have to be accounted for. For the new character to be "good" they must do well against existing characters correct? Well, how do you think the mains of those characters will feel when they learn that they just got a new counter to deal with (one that will be used A LOT, due to the appeal of "new characters")? What if the central theme behind the character itself happens to completely destroy an existing character? We can't exactly nerf the new character in these aspects, because that is the theme of the character right? So we have to buff the character that's being destroyed, affecting HIS matchups with everyone else, leading to even more balancing issues. Now, do this with 10-20 characters and you can see how much of a problem this is
There will never ever be a perfect roster. Some characters WILL be better than others. Because MK can destroy most of the cast, any buffs given to a needy character will affect their match ups with the rest of the cast. I highly doubt a character like Roy or Mewtwo will destroy the entire roster including MK or completely wash out a few single characters. But what if they do? It's called counter picking. It's something vBrawl players always have to deal with. If I'm a Fox main and I'm going against a Pikachu, I better **** know what I'm getting myself into. Any custom character will probably be under TnT (testing and tuning) months before they're allowed in tourneys. I'm just sayin' though...

2. Fairness-what determines if a character is worthy to be in? You said that we should only let in balanced characters, and then go on to say that we (the WBR) should balance the characters ourselves (a little contradictory <_<). So if we go about balancing the characters ourselves, what determines which characters DESERVE to be balanced? Should we only balance completely unique characters and let those in (thus excluding characters like ROY, who is the first character people want in right?) Should we only balance returning characters and leave all others to dry (ignoring the forbidden 7 and including clone characters over unique ones?) Should we go with semi-balanced ideas and polish them up? (ignoring the most creative and complex additions because they're "too hard" to balance?) What makes your character more worthy to be included than others? What makes your character worth nearly a month of tweaking and testing over someone elses? We can't include EVERY custom character, and we can't justify including some over others!
I'm going with what a previous poster said... The character has to be flawless. Way down the road when code progression makes almost anything possible, it's something to consider. Even if the character can be seamlessly integrated with the roster with equal positive and negative match ups, I'm sure if you give it time, the community will be more accepting on who should get in or out. (But I guess right now I'm more for the Melee/Forbidden7 only bias)

3. Instability-this goes along with the balance issue, but I think it deserves a more in depth analysis. Like I said above, each time a character is introduced they will need to be tweaked and balanced (and other existing characters may need tweaks as well). This leads to our current problem of a metagame never really forming, as people are always on edge worrying about new changes. Only now it's not just changes to their character or already existing ones, but then introduction of completely new matchups! If you spend time fleshing out your character's zoning game, only to find out that a new character makes your strategy completely obsolete as they're easy to pick up and thus a simple secondary to pull out, wouldn't you feel unmotivated to keep making these strategies? Even worse, what about when someone designs a character specifically to counter a style they don't like? When balancing this character, we're still forced to make them play with the same style, which will still ultimately hurt the character being targeted by the inclusion. "People won't do this, cause they're honest" is probably your response, to which I say, it may not even be intentional. Just the other day I was fleshing out a windbox based character in my head because I had seen the effects of Pit's up B buff when fighting my friends Marth. I thought to myself "wow, I could make the ultimate defensive character out of this." Of course I soon realized that this character would have major advantages over any character that is naturally forced to approach, especially with attacks that require delicate spacing. Guess what character this targets? Now would you want to give MARTH buffs to make up for this new unfavorable matchup that was arbitrarily added to the game? How would this affect HIS metagame, when the character is specifically designed to use a style that counters him? Now do this 10 times and people will want to just learn the basics of multiple characters just to cover themselves, rather than going particularly deep into any individual character.
Yeah, a custom character that's a brick wall. Let's see, we'll give it some highly disjointed tilts and smash attack, great grabs, a shield that can punish people for attacking it, a move as strong as a Warlock Punch, easily more than half its moves can kill, a great recovery, a projectile as well as items, a move that can hit any ground on the stage, super high damage aerials that auto cancel, a spike, and OH... make it really really heavy so it's hard to kill it. Dang, that's so rigged and totally shut out so many character's approaches. Yet... most characters can actually deal with this and believe it or not, this character has bad match ups despite how godly I made the character seem.
(BTW I just described Snake)

And if you're the kind of person that is DESPERATE on making Marth beat this proclaimed "impossible" character... you just find ways to beat it. Not everything is solved by buffs and nerfs. That's how things flesh out... you let it sit for a while.

And if you still can't find a way to beat him with Marth, just counter pick him. But if you're bent on sticking with a single main... then I don't expect you to go far.

-

But as of right now, definitely no custom characters. Maybe down the future, but yeah... I don't agree with never supporting customs.
 

timothyung

Smash Ace
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Feb 3, 2008
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But...fallen Melee characters are different. They are not "new" characters at all. They are from Melee. They are veterans. We are just bringing them BACK. We're not ADDING them to the Smash series. They are worth the work.

I just don't like how the WBR says "We'll NEVER include custom characters" when all the problems will eventually be solved if we have enough time.
 

GHNeko

Sega Stockholm Syndrome.
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They are new characters.

New to Brawl that is. Not to smash. But new to Brawl. :V

That is if you want to get technical.

In a general sense, you're still adding new characters. LOL.
 

Dark Sonic

Smash Hero
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There will never ever be a perfect roster. Some characters WILL be better than others. Because MK can destroy most of the cast, any buffs given to a needy character will affect their match ups with the rest of the cast. I highly doubt a character like Roy or Mewtwo will destroy the entire roster including MK or completely wash out a few single characters. But what if they do? It's called counter picking. It's something vBrawl players always have to deal with. If I'm a Fox main and I'm going against a Pikachu, I better **** know what I'm getting myself into. Any custom character will probably be under TnT (testing and tuning) months before they're allowed in tourneys. I'm just sayin' though...
However, this is ARTIFICIALLY INTRODUCING COUNTERS. This isn't finding a counterpick character for a troublesome matchup you've known for since the game came out, this is trying to find a counterpick for some new guy who most people have very little matchup experience against. It takes A LONG TIME to flesh out accurate matchups, and even after you know said characters matchups, you now have to learn how to use the counter of said character (which also takes time), ultimately hurting the metagame of your original main.


I'm going with what a previous poster said... The character has to be flawless. Way down the road when code progression makes almost anything possible, it's something to consider. Even if the character can be seamlessly integrated with the roster with equal positive and negative match ups, I'm sure if you give it time, the community will be more accepting on who should get in or out. (But I guess right now I'm more for the Melee/Forbidden7 only bias)
And when multiple characters fit this? Most likely, the entire process needed to make custom characters will be open source. That means that creating characters will ultimately become glorified texture hacking. (something that few are great at, but that has nothing to do with making balanced characters. All it does is make them look pretty). What if the said "flawless" character is just really unpopular. Should we include them anyway because they're well done?

Yeah, a custom character that's a brick wall. Let's see, we'll give it some highly disjointed tilts and smash attack, great grabs, a shield that can punish people for attacking it, a move as strong as a Warlock Punch, easily more than half its moves can kill, a great recovery, a projectile as well as items, a move that can hit any ground on the stage, super high damage aerials that auto cancel, a spike, and OH... make it really really heavy so it's hard to kill it. Dang, that's so rigged and totally shut out so many character's approaches. Yet... most characters can actually deal with this and believe it or not, this character has bad match ups despite how godly I made the character seem.
(BTW I just described Snake)
Lets see, that's a character who we've had over a year of experience fighting against to learn his bad matchups (and even turn around previously favorable matchups). Not only that, but we had to rebalance him ANYWAY in brawl+. It's not the same as purposefully introducing a bad matchup onto a specific character.
And if you're the kind of person that is DESPERATE on making Marth beat this proclaimed "impossible" character... you just find ways to beat it. Not everything is solved by buffs and nerfs. That's how things flesh out... you let it sit for a while.
Marth players should have to deal with this sudden massive disadvantage thrown at them. It's hardly "letting things sit for a while" to say "well, this new character ***** you so you're all gonna have to go learn X character because I wanna play supermarthcounterman"
And if you still can't find a way to beat him with Marth, just counter pick him. But if you're bent on sticking with a single main... then I don't expect you to go far.
I find it quite insulting that you would even say this. First, I don't even play Marth. He's a hypothetical scenario and I thought it would be fairly obvious. Second, even if they DO have MULTIPLE secondaries, it's stilll possible that they'd have to learn ANOTHER one to deal with the new character effectively. And matchup balancing goes both ways. To prevent a matchup from being completely unwinnable (which is one of the balance points of brawl+, we're not going for perfection, but this is perfetly reasonable) we would still have to buff the negatively affected character somewhere to help them deal with this new overwhelming threat. And yet this will still affect their matchups with EVERYONE ELSE, and still cause the instability that I was talking about. A metagame's evolution comes from individual characters being explored in depth, not from constantly introducing new characters. It comes from finding new ways to exploit the known weaknesses of characters (which were discovered months ago), and bolster your characters' strengths, not from FINDING the weaknesses and strengths of new characters (which repeats the step that we had already completed at the begining). Every time you introduce a new character, you slow down the development of other character specific strategies, as everyone is focusing on the new guy. Maybe this MIGHT be good if the current metagame stagnates, but WE HAVEN'T EVEN FINALIZED THE CHARACTERS YET!

But as of right now, definitely no custom characters. Maybe down the future, but yeah... I don't agree with never supporting customs.
Just out of curiosity, how many additional characters do you think would be implemented? How long would each of these characters take to balance (note that characters would be added one at a time)? How many viable candidates for additional characters would be made during this very large timespan? How would we decide which ones to include of said candidates. You seem to think that there would only be a few "flawless characters," but I highly disagree. If word got out that the characters you made would actually be able to be played in tournament, everyone with the knowledge to do so would be making custom characters (some would even LEARN how to do it, as a few have learned to use PSA with pretty much no prior knowledge). Your criteria is still too broad to narrow it down to one character as the only possible candidate within any reasonable timespan. Flesh out your selection process a little, I'm open to reasonable suggestions (I do WANT custom characters, it's just that I've lined up a pretty convincing "devil's advocate" arguement imo)

/rant
 

Slashy

Smash Lord
Joined
Aug 15, 2007
Messages
1,402
Location
Palm Beach
Dark_Sonic, the WBR will extremely strict about what characters would get in. Extremely strict.

If your character doesn't fit that criteria, then guess what they are not getting in. It doesn't matter how much polish you put on other aspects, it doesn't matter that YOU and several others hate Summer because she has an announcer call and Shadow does not. Does this mean that Shadow can't get in, not neccesarily, it just means that Summer would have a greater chance of being accepted as she better fits the criteria.

The "Wanted 20" as I have said before, may not be a great list of characters, but they have the justification of having an announcer call. They limit who can be made, and put a greater restriction on the number of characters that can be put in the game.

By all means splice together sound effects, and try to contact Mister Cashman himself, but don't whine that you didn't.
 

GenoGar

Smash Apprentice
Joined
Feb 26, 2008
Messages
126
Location
California
However, this is ARTIFICIALLY INTRODUCING COUNTERS. This isn't finding a counterpick character for a troublesome matchup you've known for since the game came out, this is trying to find a counterpick for some new guy who most people have very little matchup experience against. It takes A LONG TIME to flesh out accurate matchups, and even after you know said characters matchups, you now have to learn how to use the counter of said character (which also takes time), ultimately hurting the metagame of your original main.
Well, I did say it'd be a long time in testing before they're implemented. I think someone said 8 months?

And when multiple characters fit this? Most likely, the entire process needed to make custom characters will be open source. That means that creating characters will ultimately become glorified texture hacking. (something that few are great at, but that has nothing to do with making balanced characters. All it does is make them look pretty). What if the said "flawless" character is just really unpopular. Should we include them anyway because they're well done?
Even if they are flawless, it's up to the community and ultimately the WBR to decide what gets in or out. But I am bias for Melee/Forbidden7 because of the reasons stated on previous posts.

Lets see, that's a character who we've had over a year of experience fighting against to learn his bad matchups (and even turn around previously favorable matchups). Not only that, but we had to rebalance him ANYWAY in brawl+. It's not the same as purposefully introducing a bad matchup onto a specific character.
It's basically the same process.
1) Introduce him/her to Brawl.
2) Examine match ups and see where he is in terms of tiers (I don't really like that term...)
3) Balance accordingly.

Except vBrawl stops at step 2. Brawl+ is the step 3. If customs were introduced and followed step 1 and 2, then Brawl+ can do the step 3. Of course, like you said... it'll take a while for a character to flesh out its meta game (step 1 and 2). But once we see clearly where the custom is compared to the rest of the cast, step 3 will be much easier.

**Complete curiosity... what's a single nerf/buff in Brawl+ used on a character that counters a single character but not the rest of the cast? Basically, which buff/nerf helped a character in a single match up and only a single match up.

Marth players should have to deal with this sudden massive disadvantage thrown at them. It's hardly "letting things sit for a while" to say "well, this new character ***** you so you're all gonna have to go learn X character because I wanna play supermarthcounterman"
It depends on how far you go. Honestly, Marth is really really good with relatively few bad match ups. What makes you think the new kid on the block will slaughter Marths left and right? What about other match ups?

I find it quite insulting that you would even say this. First, I don't even play Marth. He's a hypothetical scenario and I thought it would be fairly obvious. Second, even if they DO have MULTIPLE secondaries, it's stilll possible that they'd have to learn ANOTHER one to deal with the new character effectively. And matchup balancing goes both ways. To prevent a matchup from being completely unwinnable (which is one of the balance points of brawl+, we're not going for perfection, but this is perfetly reasonable) we would still have to buff the negatively affected character somewhere to help them deal with this new overwhelming threat. And yet this will still affect their matchups with EVERYONE ELSE, and still cause the instability that I was talking about. A metagame's evolution comes from individual characters being explored in depth, not from constantly introducing new characters. It comes from finding new ways to exploit the known weaknesses of characters (which were discovered months ago), and bolster your characters' strengths, not from FINDING the weaknesses and strengths of new characters (which repeats the step that we had already completed at the begining). Every time you introduce a new character, you slow down the development of other character specific strategies, as everyone is focusing on the new guy. Maybe this MIGHT be good if the current metagame stagnates, but WE HAVEN'T EVEN FINALIZED THE CHARACTERS YET!
Okay, I really didn't mean to take this personally. Like you said, it was more of a hypothetical scenario and I was going with it. The "you" in my post was not actually "you" if you know what I mean. Pronouns and all...

And finding strength and weaknesses is just another process to go through. I didn't say it'll happen overnight. I said it'll be down the road, most likely when we'll have a final version of the character changes.

Just out of curiosity, how many additional characters do you think would be implemented? How long would each of these characters take to balance (note that characters would be added one at a time)? How many viable candidates for additional characters would be made during this very large timespan? How would we decide which ones to include of said candidates. You seem to think that there would only be a few "flawless characters," but I highly disagree. If word got out that the characters you made would actually be able to be played in tournament, everyone with the knowledge to do so would be making custom characters (some would even LEARN how to do it, as a few have learned to use PSA with pretty much no prior knowledge). Your criteria is still too broad to narrow it down to one character as the only possible candidate within any reasonable timespan. Flesh out your selection process a little, I'm open to reasonable suggestions (I do WANT custom characters, it's just that I've lined up a pretty convincing "devil's advocate" arguement imo)
I want to know how many characters you think are going to be implemented. I was thinking of whatever amount of viable Melee/Forbidden7 characters.

Whatever customs people make, it'll be for their own fun. We're talking about WBR approved characters which mean only a few teams would be able to work on them. The community can offer input and ideas as well as testing, but the WBR is not going to realistically test every single custom that gets submitted.

Heck, with the way WBR is now we'll have 0 customs. I call that strict. So when they give the green light for customs, you think the WBR will allow any and all customs? WBR will always be strict... so we should just compromise with a few characters (lulz).
 

superyoshi888

Smash Lord
Joined
Apr 8, 2008
Messages
1,026
Phantom Wings has given us Pandora's Box, and we have foolishly opened it. Now chaos is happening because of one simple tool that suddenly allows new characters to be made. The answer may be no, but that won't stop the members of the Smash Boards that want custom characters from fighting for their cause.

Problem is, now that we have opened it, there will always be arguements about PSA characters. If one character from Melee gets in, then why shouldn't this entirely brand new character?

.....Yes that comparison was neccesary. I said it was. :p
 

Superkid11

Smash Rookie
Joined
Jun 25, 2008
Messages
15
Location
Florida
People fail to read my posts, I'm placing reasonable restrictions.
Maybe they're tough to think of anything to comment on. :p

Again, why is it that WBR has to be involved? Why can't another party handle custom characters and modify them whenever Brawl+ changes? Then any Brawl+ tourney can look at their list of approved characters and decide whether they want to use them or not. People at home can get Brawl+ ready, then download the approved custom character pack from the other guys.

That way the WBR can focus on Brawl as-is and the other group can manage the custom characters. They can either have one created as a whole group project or review one made by another group or a member. But only if it gains recommendations or notability on a board. Seeing as everyone and their mother would be making characters if the process got to the point where truly unique characters could be created. At the moment that isn't possible, but it seems to me like it's only a matter of time until it is.
 
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