The cute as heck space explorer of A Hat in Time: Hat Kid arrives in time! A love letter to the 64 era of 3D platforming collectathons, what would this adorable and smug lil' lass do in the realm of smash? Let's find out!
Stats: Hat Kid would be a below average lightweight fighter, tied with Zelda, with fairly above average movement speeds between Falco and Olimar. She would have 2 jumps and would be able to wall jump and crawl
Standard Attacks:
Jab: She would have a 3 hit jab that mimics her basic attack in the game: 2 horizontal umbrella swings followed by an overhead smack
Dash Attack: She would perform her dive attack from the game, jumping off the ground with her arms out. This would be unique as far as most sash attacks though. As not only will it not stop at ledges, but she can also perform a jump right after using it
Side Tilt: She would thrust a key straight forward. This is a reference to the game where, when she collects a key, it temporarily replaces her umbrella
Up Tilt: A jumping headbutt. Her whole body would act as a hit box, but the hardest part would be her hat. This would also shift her hurt box up a bit, allowing her to avoid some lower attacks
Down Tilt: Low to the ground poke with her umbrella
Neutral Air: She would perform a single somersault, with there being a sweet spot on her hat
Forward Air: Much like her dash attack, Hat Kid would dive forward with her arms out. Also like her dash attack, she can even jump out of it-provided she has a jump left. This gives her great horizontal recovery options
Back Air: Jabs the tip of her umbrella backwards
Up Air: Thrusts her umbrella upwards, then opens it. This is a 2 hit attack, with the umbrella opening being the stronger of the two hits. If you keep the button held down, she will even float down slowly (as a reference to her Hover Badge)
Down Air: Stomps down with both of her feet
Forward Smash: She would take out one of the explosive fruits from Subcon and toss it forward
Up Smash: Dawns her Dweller's mask and causes 3 green boxes to appear above her
Down Smash: Dawns her Ice Hat, causing her to jump into the air a bit then slam down, creating a powerful shockwave
Grab and Throws:
Hat Kid would use her Grapple badge to grab foes. This is also a tether grab. Her pummel is a headbutt
Forward Throw: Hat Kid picks the foe up then throws them forward
Back Throw: Trades places with the foe before jabbing her umbrella into them and opening it, causing them to fly backwards
Up Throw: Tosses the foe up then headbutts their back, sending them flying higher
Down Throw: Jumps and stomps on the foe's back
Specials:
Neutral Special: Brewing Hat. Hat Kid dawns her witches hat and begins to shake a bottle. She can still walk, run and do a single jump while its fully charged but if she double jumps, crouches or grabs a ledge she loses it and has to charge it again-which takes about a second. Letting go of the special button will have her toss the bottle forward and have it explode on contact with the stage or foe. Afterwards she cannot charge another potion for 3 seconds
Up Special: Homing Attack. Hat Kid spins in a single circle before diving forward at a slightly upward angle. However, if there is a foe within her radius she will instantly dive to them and slam them from above, propelling her higher into the air. Doing this not only doesn't put Hat Kid into free fall, but will also spike the foe she hit if they were at or above 80%
Down Special: Time Stop Hat. Hat Kid dawns her Time Stop hat and lets out a short range wave. Foes caught in this wave will have the timer effect put onto them for 5 seconds. Once it wears off, Hat Kid will need to wait 8 seconds to use the ability again. If she misses, she will still have to wait 8 seconds
Side Special: Projectile Badge. Hat Kid builds up power in her umbrella, then shoots a laser straight forward. The size, range and power of the laser changing depending on how long the charge-a maximum of 6 seconds
Final Smash:
Get Lost!
Hat Kid pulls out a large orb of Time Pieces, floats slightly into the air, then slams them down while shouting "Get Lost!" Foes hit will be transferred to a cinematic final smash which opens with them getting run over by the Conductor and the Mafia Ball. Conductor would be shouting either "Move it ya peck necks!" or "Get Lost!" The cinematic then pans up to Hat Kid signing a contract from snatcher before the ghost smirks and unleashes an explosion on the foe(s) sending them flying as the cinematic ends
Cosmetics:
Hat Kid's default appearance would be her iconic purple and yellow
Blueberry Pie
Margin of Night
The Freedom
Cute N' Dangerous
The Blood Moon
Cookie Dough
The Widow
Her stage intro has her fall from the top screen, then pose
Her idle animation has her put her hands behind her back and sway back and forth innocently
Her first taunt as her stick her tongue out and blow raspberries
Her second taunt shows her balancing her umbrella on her fingertips before posing
Her last taunt would be her iconic smug dance
Her first victory animation would show her running up to a time piece, grabbing it then posing with it in her hand
Her second shows her running around with her sprint hat before posing with her tongue out at the camera
Her final victory has her on her scooter, before she jumps off and performs her smug dance
Her victory theme is Time Piece Get
And just for a neat detail, anytime she uses a move involving another hat she will keep that hat on until she uses a different attack involving a different hat