illinialex24
Smash Hero
Back to the Basics
Why am I doing this?
Lets just this thread is a necessity for some of you......
Lets leave it at that..... *cough* *cough*
Overall Character Information
Ground Moves Information
Air Moves Information
Dodge Information
Rest Information
Why am I doing this?
Lets just this thread is a necessity for some of you......
Lets leave it at that..... *cough* *cough*
Overall Character Information
- Jigglypuff is the lightest character, she was originally tied in melee with G&W for second lightest.
- She is the floatiest character, with one of the slowest or slowest falling speeds
- She has 6 jumps, 5 midair jumps (IE, running off a cliff uses 1 of your jumps)
- If her shield pops, she dies
- She has probably the largest number of "worthless" moves of any character in Brawl
- She has a slow dash speed
- She has a fast aerial acceleration and speed
- She has no Up-B recovery
- She no longer has a "7th jump" air dodge as she did in melee.
- She has lower momentum canceling ability
- Her specials either have high ending lag, low range, low priority, or no hitbox. Generally multiple. 1 fits all 4 criteria.
- She can interrupt multi-hit moves sometimes with rest.
- She has a higher ability to gimp opponents than most characters
Ground Moves Information
- Besides grabs, she has very slow ground moves
- She has fast/average standing grab, but slow running grab. Her pivot grab is average.
- She has mediocre range at best for her standard and special attacks on the ground
- Her grab range is above average
- Her smashes have a long startup time and lower range, with generally less knockback
- She has no grabs that can kill realistically
- She cannot combo out of her jab
- She has relatively bad tiltes, with her Up Tilt being medicore
- She has a fast but punishable dash attack, however, it has average knockback.
Air Moves Information
- She can rise in the air using pound
- She has a relatively bad up air
- She has a very circumstantial down air
- She can grab a ledge using rollout
- She has average range or below average range for her aerials
- She has a very long sex kick on her neutral air
- Sing has no effect when the opponent is in the air
- Rollout hitting someone when she is in the air will make her helpless until she lands, and she cannot grab a ledge, and it will knock her slightly back
- She has medium speed aerials in general, three medium and two faster aerials.
Dodge Information
- She has among the worst dodges in the game
- She has long vulnerability on her airdodge
- She has a long roll, with less vulnerability but still substantial
- She has among the worst spot dodge in the game
Rest Information
- Rest lasts the exact same amount of time as in melee
- The hitbox is smaller by comparison to body size making it harder to hit
- It has substantially less knockback and is not affected by where you hit the opponent with it, it always has a vertical knockback
- Sakurai made it suck compared to melee