Jay-kun
Smash Journeyman
So then are there no melee veterans that know of any???
Last edited:
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
cons: (sounds like wii fit trainer)My original idea for a new Mewtwo moveset was, looking back on it, kind of bad. While it was different, it didn't feel....Mewtwo-like. It felt more like someone's dumb Hitmonchan moveset than a Mewtwo moveset.
I wanted to keep him from being a direct copy of his Melee self, and maybe make him more competetively viable; so I took what made Melee's Mewtwo work and worked around that as a basis, while revamping him appropriately.
The custom moves were directly inspired by Palutena's (which all are completely different); but the idea of having Mewtwo be more unpredictable is, in some ways, a marked improvement over his Melee incarnation. So the customs became areas where I could insert other moves that some may not have expected from Mewtwo, like ThunderPunch or Aerial Ace. But at his core, he's fairly similar; just heavier, a bit stronger, less floaty and overall better without coming off as.... well, a Hitmonchan wannabe.
I also incorporated both Femtwo and Mantwo into the same character, much like P:M did for Dr. Mario and Super Mario. Outside of Final Smash and voices, they play identically.
General Stats and Information:
Size Class: B (around as tall as Ike)
Speed: Medium (about as fast as Mario)
Weight Class: Light-Heavyweight (around the same weight as Falco)
Power Class: High (around Dedede's level)
Pros: Faster, heavier and stronger (too) than in Melee, more variety to attacks, attacks are less predictable
Cons: Requires good timing to fully utilize, has problems with being edgeguarded sometimes
Idles:
Idle 1: Mewtwo stands tall, arms at his/her side.
Idle 2: Mewtwo closes his/her eyes and focuses.
Idle 3: Mewtwo crosses his/her arms and glares.
Attacks:
Jab: Mewtwo thrusts an arm forwards.
Double Jab: Mewtwo thrusts the other arm forwards.
Up-A: Mewtwo creates a small burst of psychic power from his/her fist.
Side-A: Mewtwo swings his/her tail forwards.
Down-A: Mewtwo does a leg sweep with his/her tail.
U-Smash: Mewtwo charges his/her psychic power and creates a burst of energy.
S-Smash: Mewtwo slams his/her tail in a half-circle motion.
D-Smash: Mewtwo creates a small explosion of energy on either side of it.
Neutral Special: Shadow Ball (same as it was in Melee, with maybe some added knockback)
Up Special: Teleport (allows Mewtwo to warp a decent distance. Is changed to allow acting out of the move, allowing the move to see use for combos)
Side Special: Confusion (Mewtwo flips a foe, item or projectile in the opposite direction to which he/she is facing. Acts similarly to how it did in Melee but is slightly faster)
Down Special: Disable (Mewtwo stuns his/her foe by glaring into their eyes. Can be used to set up combos or plan counterattacks.
Final Smash: Mega Mewtwo (Mewtwo Mega Evolves into either Mega Mewtwo X or Y, based on which voice/costume is used. Mega Mewtwo X (the male voice) becomes heavier (about Bowser-weight) and stronger (also around Bowser strength), but also becomes slower (just a little faster than Ganondorf). Mega Mewtwo Y (the female voice) is lighter (about as light as Zero-Suit Samus) and faster (about as fast as Captain Falcon), but is slightly less powerful physically. However, all of Y-Forme's neutral specials become fully charged for the full duration of the Final Smash. Either transformation lasts for about the same length of time that Giga Bowser did in Brawl.)
Custom Moves
Custom N-Special 1:
Secret Power (is much faster, but fairly low for knockback. Good for setting up combos)
Custom N-Special 2:
ThunderPunch (has good knockback and causes stun, but is limited in range and easy to counter)
Custom N-Special 3:
Poison Jab (faster and inflicts a Lip's Stick-like status on connect)
Custom U-Special 1:
Aerial Ace (has better distance than Teleport, but has lag where he/she can't act out of it for a second)
Custom U-Special 2:
Icy Wind (damages foes that touch him/her and spikes anyone below him/her. Has a 1/50 chance of causing the opponent to freeze as if hit by a Freezie)
Custom U-Special 3:
Substitute (Mewtwo creates a Substitute and teleports in the direction the analog stick is held. Foes attacking the Substitute do no damage to Mewtwo himself/herself, but can destroy the Substitute if they hit it with a strong enough attack; doing so makes Mewtwo enter the helpless state immediately)
Custom S-Special 1:
Barrier (acts like Fox's Reflector, but cannot be used to attack directly with. Is also slower to get up than Reflector.)
Custom S-Special 2:
Light Screen (blocks physical projectiles instead of reflecting them back, but has similar speed to Melee's Confusion and does not reflect special projectiles like Charge Shots or Blaster shots)
Custom S-Special 3:
Reflect (sends projectiles back at opponnents with higher power and speed, but can leave Mewtwo open)
Custom D-Special 1:
Taunt (instead of stun, causes the foe to automatically enter "rage", but they take more damage and knockback)
Custom D-Special 2:
Torment (Mewtwo fills the target's mind with dark thoughts, slowly damaging them over time. Does more DPS than Nosferatsu, but has less stun, doesn't heal Mewtwo and cannot trap foes.)
Custom D-Special 3:
Recover (Mewtwo focuses it's energy and heals itself. Recover heals 3%/second, but leaves him open to counterattack.)
Victory Theme:
Similarly to Bowser's or Meta Knight's, a remix of the traditional Pokémon victory theme.
Taunts:
1: Mewtwo spins in a circle and laughs.
2: Mewtwo growls as his/her eyes glow and he/she glares at the other fighters.
3: Mewtwo levitates in the air slightly and a bright blue aura appears around it.
Victory Animations:
Male:
1: Mewtwo glows with a bright blue energy and laughs.
2: Mewtwo says "You are poorly trained."
3: Mewtwo teleports in and proclaims "I am the world's strongest Pokémon!"
4: Mewtwo snarls, then says "This is my destiny!"
Female:
1: Mewtwo scoffs and crosses her arms.
2: Mewtwo levitates and laughs.
3: Mewtwo chuckles and floats in place with a grin.
4: Mewtwo Mega Evolves and says "Forget this ever happened."
1. The custom taunt is actually based on Barrier's anime appearance, so it's not a taunt attack. It could potentially block thrown items, though.cons: (sounds like wii fit trainer)
Pros: (you meant to say less start up lag)
custom special icy wind: (1/50 is too low)
custom special taunt: (range?)
custom special recover: (sounds OP please add detail)
More: too much like melee!
Q: Is his idle animation floating and can he dash/glide over bananas like Meta Knight in Brawl?
Future Sight sounds pretty interesting. Imagine the mind games you could play with that. You use it and the foe will avoid you like the Bubonic Plague, which allows you to go crazy with Shadow Ball. Also, anybody with a multi hit attack (Fox's Jab, for example) would be scared stiff less of even using it.My thoughts (and dreams) for Mewtwo in Smash 4:
•Jab: Changed to a 1-2-3 with 3 being a finisher, a dark purple blast (2%, 2%, 3%)
•Dash Attack: runs forward and then does a summersault with the tail hitting all the way around (8%)
•Tilts are the same
Smash Attacks:
•F-smash: same except with a further reach and a sweetspot similar to pikas' (14%~22%)
•D-Smash: Like it was in melee, but with it hitting on both sides (15%~23%)
•U-Smash: Changed to be like Lucas' upsmash from Project M (17%~25%) great at kills
Aerials:
•Nair: Same as melee/project m (12%)
•Up Air: same tail spin (10%)
•Fair: Iconic shadow punch (12%)
•Bair: Same as Project M (11%)
•Dair: new, spins around and blasts out a psychic blast the has a meteor spike sweetspot (13%~15%)
Grabs:
•Pummel: 2%
•D-Throw: 8%
•F-Throw: 10%
•B-Throw: 10%
•U-Throw: 11% good for kills
Special Moves:
Neutral B:
Custom 1:
•Shadow Ball- Normal Shadow Ball, does 25% fully charged (kill move)
Custom 2:
•Shadow Shot: Rapid Shadow Ball like Marios Fast fireball
Custom 3:
•Gravity Shot: Huge shadow ball with gravity affect. Bursts and knocks back opponents when they are brought into it and hit it.
Down B:
Custom 1:
•Amnesia: Raises Mewtwos "Special Defense", so for about 8-10 seconds, any projectiles do half-damage and no knockback
Custom 2:
•Agility: Raises speed slightly for about 7-8 seconds like Palutenas custom
Custom 3:
•Future Sight: Predicts an opponents future move and then strikes when they use it next. RNG chooses what move will trigger the attack, and the affect wears of after 15 seconds if the move hasn't been used, indicated by Mewtwo glowing pink for a second
Side B:
Custom 1:
•Swift: Sends out quick stars that fly at the opponent, and deals good knockback. Can follow opponents to a ceartain extent. Far range
Custom 2:
•Psychic: Similar to Zeldas' Din's Fire, this move doesn't damage until the release. It can be moved around and activated early exactly like Din's Fire, but instead of flames, it causes a psychic power to come over the opponent, lifting them off the ground slightly and stunning them in place for a temporary time, damage dependent. Works on airborne opponents too
Custom 3:
•Psycho Cut: Sends a blast of psychic energy that knocks opponents back towards you in a dark explosion, similar to sheiks custom grenades, good range. However, they only knock opponents back into you at the end of the move, otherwise it goes through people, similar to Greninjas shuriken. Basically its a sweetspot explosion at the end that will knock them back towards mewtwo
Up B:
Custom 1:
•Teleport: Normal teleport, can attack out of it
Custom 2:
•Telekinesis: Uses levitation powers to move freely around in the air, but doesnt last very long (4-5 seconds) similar to Pits up B in brawl but more free moving, leaves you in free fall
Custom 3:
•Warp: A faster shorter distance teleport that has a hit box at the bottom and then releases a powerful punch at the top (good KO move)
What I'm hoping for is that Shadow Ball will still have a hitbox when charging, making it possible to do a shielded jump cancelled upsmash like you can do with LucarioIMHO I think that Mewtwo should just be a buffed up version of Melee. I like Mewtwo's tail a lot. I liked Mewtwo's tilts and throws the best in Melee. Buff his side and down-b pls.
It probably won't be as useful as Lucario's though. Mewtwo's ball isn't as big as Lucario's. Nonetheless, as a Lucario player myself, I'm hoping the same. =)What I'm hoping for is that Shadow Ball will still have a hitbox when charging, making it possible to do a shielded jump cancelled upsmash like you can do with Lucario
Depends on how big it. I hope it has a hitbox though still.What I'm hoping for is that Shadow Ball will still have a hitbox when charging, making it possible to do a shielded jump cancelled upsmash like you can do with Lucario
I hope one of his customs is like his up b in pm where he can attack right after.What do you think Mewtwo's custom moves will be?
Assuming his moveset stays the same, I'm hoping to see a non-wavy version of Shadow Ball along with a Disable version that lets him trip opponents instead.
As long as people don't fall out of it 80% of the timePersonally, His U-smash should be like Zelda's so it has more range.
But wasn't Mewtwo's U-smash like that to begin with?As long as people don't fall out of it 80% of the time
Oh yes. Silliness on both Mewtwo and Zelda's parts smh.But wasn't Mewtwo's U-smash like that to begin with?
But wasn't Mewtwo's U-smash like that to begin with?
No, you're right. He was talking about the people falling out of it part. Zelda's still doesn't have that much range though, but I see what you're saying.oops. I thought Zelda's waved from side to side. Maybe it was someone else's I was thinking of.
Check this http://mynintendonews.com/2015/03/30/rumour-nintendo-direct-on-april-1st/Do you think he'll have a reveal trailer like BowJow and DHD? Because I can imagine a recreation of Mewtwo destroying the lab like in the first movie. But when Giovanni shows up, he gives Mewtwo a Smash Bros. invitation.
Yeah, they were very easy to SDI in Melee. But even then, Mewtwo and Zelda's U-smashes have been important parts of their toolkit since then, long-lasting hitboxes prevented opponents from landing on top, and could be used to rack up damage in combos.But wasn't Mewtwo's U-smash like that to begin with?
And his double jump doesn't seem as wonky.Confirmed buffs:
Other stuff I noticed that might be true:
- U-smash has wider range, is harder to fall out of and has higher k.o. power.
- Confusion properly relfects projectiles
- Confusion has more hitstun, allowing for some followups it seems
- Jab combo has a finisher with knockback
Can't wait for the 15th!
- Mewtwo can act out of f-throw more quickly
- The Shadow Balls from f-throw link better
- Teleport might have less landing lag and may have quicker startup
- Disable seems to have more stun
- Seems to run a bit faster
Mewtwo in Super Smash Bros. 4 with coloration resemnbling "Shadow Lugia"In the video I noticed one of his alts... It was darkish purple body and lighter tail. I knew ive seen that coloration somewhere before.
Yeah, it's a horizontal teleport. I guess it activating faster than usual threw you off?After seeing that trailer, man am I psyched! Mewtwo seems to have a truly awesome moveset, and while I confess to not being the biggest Melee player (can't remember his Melee moveset too clearly), I certainly remember similarities!
My question is what move Mewtwo is using when he dodges Megaman's attack in the trailer. It looks like Teleport, but it seems almost more like a dodge... Am I just looking too much into it?