Benny P
Smash Journeyman
Unless he's worse than melee, i'll be happy to play mewtwo in whatever way in Sm4sh
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okay okay i take it back, make him NOT lucario, theres enough clones in Sm4sh as it isI think this is the perfect idea, we make him a lucario clone ... jk
And how would you have them behave in the game?I would like it if his down b was changed to either Barrier or Psyshock
This would be absolutely amazing. Now let him act out of it and we'll be golden.Here's what I would like to see for Mewtwo's Up B (teleport recovery special):
The following concept would be completely unique to Mewtwo and also NEVER BEFORE SEEN on Smash Bros.
So here goes...
SIMILAR TO PREVIOUS "UP B"
(1) Mewtwo's "Up-B" would still be a teleport move. You disappear and then reappear...
(2) It would work in different directions: Up, Down, Right, Left, Various Diagonals...
DIFFERENCES TO PREVIOUS "UP B" (also considered significant buffs, which Mewtwo desperately needs)
(1) Like Fox's "side B", one would now be able to shorten the distance traveled by quickly double tapping "B". This would lend itself to greater mind-game options. Also allowing greater movement control for Mewtwo in general.
(2) Now, here's where things get interesting and would drastically improve Mewtwo's meta-game. I propose that Up B would now give Mewtwo the ability of teleporting clean through stage walls,obstacles, and/or floors.
Mewtwo would now be able to recover from under the stage. (ex. Up B from under Final Destination or through "the fin" on Corneria). This would be the "never before seen" concept I was referring to. Tell me what you think.
Yup!This would be absolutely amazing. Now let him act out of it and we'll be golden.
Then he would have the best recovery in the game, and people are going to complain and he will get nerfed.Here's what I would like to see for Mewtwo's Up B (teleport recovery special):
The following concept would be completely unique to Mewtwo and also NEVER BEFORE SEEN on Smash Bros.
So here goes...
SIMILAR TO PREVIOUS "UP B"
(1) Mewtwo's "Up-B" would still be a teleport move. You disappear and then reappear...
(2) It would work in different directions: Up, Down, Right, Left, Various Diagonals...
DIFFERENCES TO PREVIOUS "UP B" (also considered significant buffs, which Mewtwo desperately needs)
(1) Like Fox's "side B", one would now be able to shorten the distance traveled by quickly double tapping "B". This would lend itself to greater mind-game options. Also allowing greater movement control for Mewtwo in general.
(2) Now, here's where things get interesting and would drastically improve Mewtwo's meta-game. I propose that Up B would now give Mewtwo the ability of teleporting clean through stage walls,obstacles, and/or floors.
Mewtwo would now be able to recover from under the stage. (ex. Up B from under Final Destination or through "the fin" on Corneria). This would be the "never before seen" concept I was referring to. Tell me what you think.
I didn't mention that enemies stunned by Flash would remain stunned for the same amount of time as if they had their shield broken. It's essentially the same as before, only now it also affects opponents behind Mewtwo, and it no longer behaves as a projectile.@ SchAlternate .
I'm digging Standard, Side , and Up specials.. Down special though.Not sure how I feel about flash.. . Broken shield animation is ridiculously long as it is in this game. Sounds a bit unbalanced depending on how fast its executed and its ranged. Stunning opponents sounds great though.
My idea of disable is your custom 2, as well as disabling the last special an opponent was using for 10 seconds(like the real games), and Hypnosis and Dream Eater(working similar to Robin's down Special netasferu or w/w its called).
To me, being tall and relatively light is perfect for Mewtwo. I mean, Mewtwo is a really evasive character, being floaty, having a long roll dodge, a long lasting and tricky to predict air dodge, the ability to Teleport, etc. On top of that, he's got a great recovery.Other than that. Being lightweight and a tall target is not a good combination at all. I would rather have him on the ehavier side.. Like towards Samus or Captain Falcon personally. I've mentioend a few months back actually that they could do some kind of mechanic where he is as heavy as Samus on the ground, but as soon as he's in the air(like jumping/levitating etc), his weight is decreased to Lucario or a bit less. It can fit in with Mewtwo's description in Melee about hovering in mid-air but sacrificing weight as a result. But that's just me.
Oh shoot! I completely forgot to add Smash attacks! Silly me...Also, I would absolutely love if it if he had an attack or two that was good against multiple enemies. Melee Mewtwo is geared towards one on one fights.. But is terrible in multiplayer matches because of his weight, size, and lack of attacks that can handle multiple targets. His down smash in melee only hit in one direction, which is bad enough as it is. So I'm hoping his down smash can hit what's behind him, and I hope that Psycho Cut actually penetrates through enemies. This would be great against multiple enemies. It could work like Greninja's Water Shuriken, but I wouldn't care honestly if it was a rip off with minor differences. It will make him much more versatile in team matches and 4 player brawls.
In my moveset, I mentioned he was as heavy as Pit, who is slightly lighter than Lucario, and that he'd have an improved offensive play. If that helps anything.If he is gonna be a large light character, he needs to be really good offensively. Like Rosalina.
I just hope he isn't. If he is as heavy as Lucario at least, I'll be happy.
If anything he should be vastly heavier than Lucario. Lucario canonically weighs 119 pounds. Mewtwo weighs 269 pounds.If he is gonna be a large light character, he needs to be really good offensively. Like Rosalina.
I just hope he isn't. If he is as heavy as Lucario at least, I'll be happy.
Charizard is one of the heaviest in this game, yet in the pokemon games he's like 150lbs. I guess by weight, knockback is more accurate. The devs made the excuse about him levitating in Melee which made him fly around easier when knocked back. That I can accept, but I still hope he is heavier than most characters or 100 at least..If anything he should be vastly heavier than Lucario. Lucario canonically weighs 119 pounds. Mewtwo weighs 269 pounds.
#NintendoLogic
I'm kind of expecting this, and hoping for customs that actually are inspired from different Pokémon moves, given Mewtwo's huge movepool in Pokémon games. It would be cool if Mewtwo actually had completely different moves like Palutena, but given that her default are kind of generic in paper (I mean, a teleport, a warp, and a counter. How creative) in order to incite players to give her custom moves I could see the same thing happening with Mewtwo, and thus making his default moveset rather bland. The most likely thing I'm expecting from Mewtwo is to be like Mega Man, not completely different moves but variations that clearly take inspiration from the huge potential from the source games.I think Mewtwo's moveset will be half different from his melee's counterpart, but his custom moves won't be alternate versions of the same moves: instead, similarly to Palutena's, they will be completely different moves. Some of these will be the old melee's Mewtwo's specials (those which aren't more his base moveset)
They should change his some of his specials, at the very least, make confusion actually safe on hit.While I wish he got the palatuna treatment, I think its wishful thinking/less than likely that he will get it. The biggest overhaul I expect is a Bowser/Yoshi treatment. Not a complete revamp.
Oh yeah, most definitely I agree! Maybe speed up the animation/reduce ending frames. I can definitely see confusion customs though. I think I mentioned it before on this thread.. But one could be something like Psychic in which its more grab oriented(wider range and more safe.. and maybe a follow up), as well as something like Barrier(similar to Patuluna's).They should change his some of his specials, at the very least, make confusion actually safe on hit.
If Mewtwo is only available to 3DS and Wii U owners this won't even make a difference anymore but if I were to decide his specials, they would be :
Up B - Teleport - Perfect the way it was
Neutral B - Shadow Ball - In my opinion this attack defines Smash Bros Mewtwo. The addition of Mewtwo is a directattackretaliation against Lucario . What more epic way is there than to see an Aura Sphere clash with a Shadow Ball (making me pray Mewtwo will be available to all). Unnecessary to change animation of attack. Uncharged, does 8% damage; Charged, does 21% damage. Good kill move at around 130%.
Side B - Psycho Cut - Psychic aura briefly surrounds Mewtwo as he attacks. He waves one arm to the side and swings quickly to the other side, letting out a mid-range projectile that slashes the opponent. Weak diagonal knockback and low damage, but can be used 3 times in quick succession. Also leaves Mewtwo vulnerable. 7% first slash, 5% second slash, 2% third slash (14% total). Not a kill move, but good for spacing and doing some damage.
Down B - Zen Headbutt - Mewtwo readies his head, psychic energy surrounding his skull. He takes a quick step forward, slamming his head against the opponent, causing stun damage. Chargeable move. The longer the charge, the longer the stun. Uncharged, 5% damage and stuns for 1.5 seconds; Fully charged, 9% damage and stuns for 3.5 seconds.
Idk, got bored lol
Mewtwo excels in special fighting, true... I keep thinking of Mega Mewtwo X though, and the fact that he gains fighting type. He can always keep Disable, though it should at least have a longer stun time than before.Zen Headbutt, interesting..
I think Mewtwo is more of a special than physical fighter though.
Mewtwo has already been confirmed to be available to everyone. Wii U + 3DS owners will just get him for free and earlier (Well, not technically free, you gave 160-350 bucks for him depending on system).Mewtwo excels in special fighting, true... I keep thinking of Mega Mewtwo X though, and the fact that he gains fighting type. He can always keep Disable, though it should at least have a longer stun time than before.
I was also thinking Mewtwo can have Lucario's Brawl Final Smash (the one Mewtwo has in PM basically). It's honestly the coolest Final Smash I've ever seen.
I was never big on Mewtwo in Melee but now that he's become one of my favorite pokemon, I'm praying I can use him in Smash 4 eventually since I don't have both versions of Smash.
They obviously don't mind making "new" characters uninspired and disappointing. I hope he's great too cause MewTwo is my favorite 'mon.That, and according to Sakurai, that stuff can't be imported from Melee anyway considering the age of the game. If they're recreating his move set from scratch, making it just like Melee would be very uninspired and disappointing.
Well, the whole reason Mewtwo is returning is because of his popularity from older games (not only Melee but Pokemon). In order to "please" fans Mewtwo would have to very clearly represent his older version of himself, so his moveset will have to be similar in many ways, otherwise you get the "They made him wrong" argument.That, and according to Sakurai, that stuff can't be imported from Melee anyway considering the age of the game. If they're recreating his move set from scratch, making it just like Melee would be very uninspired and disappointing.
Yeah, I was not about to buy a new game system and $120 worth of the same game just to get one character. But I definitely will throw some money down to be able to use him for myself. So happy if this really is confirmed!Mewtwo has already been confirmed to be available to everyone. Wii U + 3DS owners will just get him for free and earlier (Well, not technically free, you gave 160-350 bucks for him depending on system).