dguy6789
Smash Lord
I'll be happy as long as he keeps his shadow ball and has kill throws.
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Nintendo Power called the Front Aerial, "Shadow Scratch."Shadow Claw was never even a move when Melee came out lol. It was introduced in Diamond and Pearl and f-air was never given an official name, so f-air is not necessarily removed.
So that was what you meant. Sorry, your incorrect example threw me off."Completely." Even then, Bowser still has the same jab, dtilt, utilt, ftilt, dsmash, usmash, uair, fair, neutral-b, side-b, up-b, and down-b. Some of the animations changed and all have been buffed, but it's the still the same thing. Bowser's moveset has not changed much except it being majorly buffed.
Something like this is already in the game. Villagers Pocket can disable R.O.B.'s best move. And it is not cool!As cool as that would be, Disabling it until their KO'd is a little too overpowered. I think Disabling for a few seconds would be fine, but no more than that.
I think it'd be just fine if Mewtwo was balanced with this tactic in mind. The Villager shuts down characters like R.O.B. and Diddy so hard because he wasn't balanced around the assumption that people would use Pocket specifically as a means to disable the Banana and Top respectively. I think the way the move was intended to be used was solely as a "Reflector" of sorts with the only difference being that what you absorb can be selectively and strategically deployed to help Villager with offense. Being able to disable those two moves, I imagine, was more of an unintended side effect than anything. If Mewtwo had a similar move, the Dev Team would probably balance his abilities in a way that doesn't completely destroy any chances of certain characters beating him once a certain move is disabled. Furthermore, since the idea behind a move like this likely involves some sort of time limit, I don't think this would be too much of a concern, whereas Villager can disable it for as long as he wants really so long as he doesn't get rid of it. What would be pretty dumb though is if Mewtwo could disable your Up-B. Imagine the gimps that'd come from that. At that point you just disable Up-B then throw someone offstage for easy edgeguards.Something like this is already in the game. Villagers Pocket can disable R.O.B.'s best move. And it is not cool!
If this was really an accident then maybe a patch will make it so that when Villager steals a Gyro it becomes his Gyro thus making R.O.B. free to create another one. And then Villager cannot use Pocket anymore as long as his Gyro is one the stage.I think it'd be just fine if Mewtwo was balanced with this tactic in mind. The Villager shuts down characters like R.O.B. and Diddy so hard because he wasn't balanced around the assumption that people would use Pocket specifically as a means to disable the Banana and Top respectively. I think the way the move was intended to be used was solely as a "Reflector" of sorts with the only difference being that what you absorb can be selectively and strategically deployed to help Villager with offense. Being able to disable those two moves, I imagine, was more of an unintended side effect than anything. If Mewtwo had a similar move, the Dev Team would probably balance his abilities in a way that doesn't completely destroy any chances of certain characters beating him once a certain move is disabled. Furthermore, since the idea behind a move like this likely involves some sort of time limit, I don't think this would be too much of a concern, whereas Villager can disable it for as long as he wants really so long as he doesn't get rid of it. What would be pretty dumb though is if Mewtwo could disable your Up-B. Imagine the gimps that'd come from that. At that point you just disable Up-B then throw someone offstage for easy edgeguards.
While I don't think an update like that would be unlikely, it might not happen because of how central that tactic has become in Villager's gameplay. If they did that it'd be a pretty hard nerf to Villager in those two matchups, especially the Diddy v. Villager matchup which isn't exactly easy even if you can disable the banana.If this was really an accident then maybe a patch will make it so that when Villager steals a Gyro it becomes his Gyro thus making R.O.B. free to create another one. And then Villager cannot use Pocket anymore as long as his Gyro is one the stage.
So Zamus' paralyzer?to add my two cents on the shadowball vs psystrike debacle, why not have both? shadow ball is the default move but pystrike would be a custom move.... sending out hypnosis-like beams that paralyzes the opponent before sending them flying? greater charge = more damage and knockback.
I don't know man, I think Disable could've been a really good move, Nintendo just botched it. Of course there's the obvious make it huge argument, but I think it would be more interesting if it instead hit in a circle around Mewtwo, forming a sort of orb that would confuse anyone who steps into it. You could maybe hold it down to keep it out for longer, with the length of time it's been out deciding how long it'll confuse people, less time meaning longer stun, and vice versa. Hell, it could even fill a sort of recovery role and slow Mewtwo's decent in the air, while maintaining all horizontal momentum, but eating your second jump. I think to balance it, it wouldn't slow your decent if you'd already used your Second Jump, and it'd only have a pushbox in the air.Why is Shadow Ball vs Psystrike a thing. Psystrike should be included in its final smash given that it's Mewtwo's ultimate move (No its ultimate technique is not Calm Mind + Taunt you smart aleck). If it must be a special move just replace Disable. At least Confusion can easily be made practical.
sort of. it has better knockback once the stun ends. but the stun period IS shorter and the move itself is NOT long ranged.So Zamus' paralyzer?
I'm up for criticism but please learn to read first.Side B. Change it to something else. You guys suggested some good moves but I'll post my own for the sake of other ideas. Unfortunately this'll make him slightly similar to Lucario because it's a command grab, but it has major differences. For canon's sake it'll be called psychic. This is a long range command grab that acts like Melee Bowser's command grab if it lands. The range is about as far as 2 Shulk Forward Smashes and is made visible by a pink flame. If an opponent is in the middle they will be held in the air with feet dangling and as if they were being choked. Pressing A or B will initiate a unique pummel different from Mewtwo's normal grab pummel and you can choose to either throw them away or towards Mewtwo. Combo potential towards and kill throw away. If you remember when Mewtwo picked up Ryhorn and threw him from the movie, this is what it kind of looks like. Mewtwo's also has a weak hitbox in front of him when using this move.
A grab that has a reach as long as two shulk forward smashes? Do you have any idea how broken that sounds?
<i>Down B. Light Screen/Reflect/Protect/Barrier/etc. All the same concepts in a Smash mindset. An "invisible" ball of energy surrounds Mewtwo. Any projectile that touches the ball will bounce back but first it slows down significantly before speeding up to 3x the speed. Any one inside the ball suffers DoT but no knockback. Akin to Fox lasers. Mewtwo can move and attack freely with this active but it only last for 15 seconds. To make up for this the start up is incredibly long. For a kill option, if used directly on someone, they take extreme damage and knockback. There is a slight windbox around the area as well.</i>
Then it will just be down right predictable amd pointless against competent players if it takes like 1-2 seconds to actually start it up, as the projectile will hit you before you get to actually use your reflector. If it doesn't come up on whim to actually be able to counter the projectile on time, then its a crappy reflector. Will only be good against newbs that spam projectiles in for glory.
No....just...no.Shadow Ball should stay the same. Just as strong, just as jagged. Maybe faster. It should have a nice "other dimension" look to it, though.
Up B. Pretty sure this move might nerfed and buffed at the same time. Nerfed as in not the best recovery in the game anymore, so probably slower start up, and buffed in it might have a hitbox now. Possibly as strong as Zelda but without the hitbox before teleporting. He should literally explode with pink energy as he reappears since recent Pokemon games suggest psychic is pink.
Side B. Change it to something else. You guys suggested some good moves but I'll post my own for the sake of other ideas. Unfortunately this'll make him slightly similar to Lucario because it's a command grab, but it has major differences. For canon's sake it'll be called psychic. This is a long range command grab that acts like Melee Bowser's command grab if it lands. The range is about as far as 2 Shulk Forward Smashes and is made visible by a pink flame. If an opponent is in the middle they will be held in the air with feet dangling and as if they were being choked. Pressing A or B will initiate a unique pummel different from Mewtwo's normal grab pummel and you can choose to either throw them away or towards Mewtwo. Combo potential towards and kill throw away. If you remember when Mewtwo picked up Ryhorn and threw him from the movie, this is what it kind of looks like. Mewtwo's also has a weak hitbox in front of him when using this move.
Down B. Light Screen/Reflect/Protect/Barrier/etc. All the same concepts in a Smash mindset. An "invisible" ball of energy surrounds Mewtwo. Any projectile that touches the ball will bounce back but first it slows down significantly before speeding up to 3x the speed. Any one inside the ball suffers DoT but no knockback. Akin to Fox lasers. Mewtwo can move and attack freely with this active but it only last for 15 seconds. To make up for this the start up is incredibly long. For a kill option, if used directly on someone, they take extreme damage and knockback. There is a slight windbox around the area as well.
Other changes. Mewtwo is more known for his psychic powers rather than physical. In melee he used his body parts more often then his darkness powers which were limited to pretty much his smashes and half his fair. I'll try to see what I can make here.
Jab. The whole thing is trash in Melee. Change the whole thing entirely really. Mewtwo floats tall and mighty eyes glowing blue with a ball of electric energy spinning in front of him. This is the jab! Letting go of A is the finisher resulting in pink circles(psychic energy) throwing the opponent away.
Ftilt. Claws made of psychic energy swipe the ground. Mewtwo commands with the lowering of his hand.
Dtilt. Psychic energy pierces the wind at a low angle. Mewtwo makes graceful swing of his arm downward.
Uptilt. Mewtwo raises his arm straight up. psychic energy appears from the floor and spirals up in an arc.
Dash Attack. Mewtwo's eyes subtly glows blue while he continues his dash animation throughout the attack. Spears of energy spin rapidly in front of him. Reminiscent of Mewtwos Dash Attack with an item like the Beam Sword.
Forward Smash. Mewtwo Spins quickly and a stream of pink water like energy surges from behind Mewtwo to in front of him.
Up Smash. Mewtwo looks up while raising up one arm straight with light shining from it. Spears of energy form from the ground and strike up towards Mewtwo's raised hand.
Down Smash. Mewtwo spins his tail rapidly. Energy emulates his tail movement at a delayed speed. Final hit knocks away. Reminiscent of his taunt in Melee.
Nair: Same. More emphasis on the animation though.
Dair: Mewtwo back flips, arm swings down and pink flames follow his hand down. Meteor Smash.
Uair: Changed to a multi hitting upward attack. Mewtwo points a finger up releases small bursts of energy, final hit is a bigger burst that explodes and sends opponents flying up.
Fair: Fair was weird. Mewtwo Slashes forward and you fly up? I know everyone loves Shadow Claw but it does need a change. I suppose a strong kill move with long startup works. Mewtwo flips forward and slashes downwards. For nostalgic taste, the claw swipe will remain purple. Claws of Psychic energy follow Mewtwo's hand.
Bair: Mewtwo swings his tail violently. Pyschic energy follows at a delayed speed making it a 2 hit attack.
Grabs: Mewtwo's eyes glow red and his body does not move when performing a grab. He grabs you with red colored psychic energy!
Pummel: Spirals of red energy get absorbed into the opponent.
Forward Throw. Mewtwo performs an exaggerated baseball pitch and turns away from the opponent. His eyes glitter and a small explosion occurs right on the opponent!
Back Throw. Same as Melee.
Up Throw. Same as Melee.
Down Throw. Mewtwo slams the opponent down and rapidly punches down while floating. Pink energy follows.
Mewtwo floats barely off the ground as his idle stance.
Final Smash: Clone Creation. Mewtwo summons clone Blastoise, Venasaur, and Charizard. Blastoise mounts his stand and fires accurate jets of water that deal both damage and pushback (Hydro Cannon). Venasaur summons roots from the ground that grab opponents and squeezes the life out of them(Frenzy Plant). Charizard takes to the skies raining fire and slamming the middle of the stage while blasting fire into it(Blast Burn). Mewtwo is floating in the air shooting Rapid Shadow Balls and occassional strong psystrikes during.
Taunts.
Melee taunt
Mewtwo looks away from the screen and utters his famous quote "who... am i?"
Mewtwo gracefully spins and psychic energy of varying colors spiral around him.
Not to mention that Confusion might be able to pseudo command grab an opponent like it did in Melee, so it also works as an attack of sorts.I can seriously imagine confusion(or at least a custom version) acting like a straight rip off of Palutena's Reflect Barrier, only with Mewtwo's confusion animation, and with very minor changes. And you know what? I wouldn't even be mad, because its a hell of a lot better than Mewtwo's confusion right now. A great custom option. Maybe have it out longer than Palutena, but a slower reflection speed ? I dunno.
Barrier could be the other custom move that could act like a shield in front of Mewtwo. But breaking it can cause Mewtwo to get dizzy(for balance purposes).