Admiral Pit
Smash Hero
Those 3 space animals may pose a threat to Pit players since they each have a reflector. I feel that Fox is the most annoying of the 3 (i faced a noobish blaster-spammin fox so...) and must be dealt with first.
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Hmm, the B-air into the battlefield while they're hanging wouldn't be a good idea, but doing it while they're below the ledge and trying to recover could work. Thanks for the idea.I dont no if I'm being stupid about this but i'll say it anyway. If your pit and your on the ledge on the control stick, jump backwards a bit so your facing away from the stage and then direct pit back to do a bair. Also on battlefield if your opponent is on the ledge and you drop down to hit them with a bair it will bounce them from the bottom of battlefield down into the abyss.
When I talked about your use of F-smash in your matches, I was mainly concerned about predictability and punishment. The comment about diminishing power was really just a side note, and actually I wasn't too sure about how great of an affect it would have. But yes, I do agree that the F-smash is a great interrupter, at least in situations where it isn't safer to do AAA. Such situations would be when they're short hopping, or are committed to an attack.Great move for this is the F-Smash. I know, I know you're going to say that it's a kill move and shouldn't be spammed but I disagree. It's a perfect interrupting move and suits it's purpose well.
I haven't had much experience against Toon Link. I'll begin experimenting on him, and I'll update the guide with my results.First, thanks for the thread. It's helped a lot
I'm a veteran fighting game player, but am new to Smash. I decided to get on Brawl since it was as close to a "fresh start" that I could get. Currently, I'm maining Pit and Wolf.
I was having a lot of trouble vs. Toon Link tonight. Primarily with a couple of situations:
1) When in the air above him, his u-smash seems to beat EVERYTHING I do. This frustrated me to no end due to situation #2. I began dodging near the end of the night, but have no clue what I should be doing. I began just smashing in whatever direction he was in afterwards since sometimes I'd land behind him with my back turned. I'm not seeing the game well enough yet to know what the positioning is going to be. Am I doing the right thing here?
2) His d-aerial seems to beat everything I do as well. Whenever he gets above me, he just does d-air. At first I tried beating it out, which did not fly very well since he'd just pogo me afterwards (I didn't try u-tilt, primarily u-smash, u-air, n-air). Then I tried shielding it, but he'd bounce harmlessly off me to safety. I tried moving out of the way, but when he hits the ground, I get pushed out of range to attack him. I starting just shooting arrows or doing running attacks afterwards to get some type of damage in. I thought about possibly running out of the way and short hopping into b-air after I left the place I was playing. I also had a problem with running too far away, sliding, then turning around. I should probably brake with the shield so that it's easier to get back in.
3) Final Smash. I hate it. Luck was definitely against me tonight. Plenty of times I'd hit the ball three or even four times and get nothing. He'd whack it twice, and it was his. Can you shield or roll from the attack? Or once I'm in line of sight, I'm pretty much ****ed? It's ridiculous. Seems that if I'm over 30% and he hits me with it, I'm losing a stock. It got to the point of where I was just desperately holding the ledge hoping for him to take a chance.
The match up is very frustrating to me. Toon Link seems to do just as much damage as Pit while having a better Final Smash, but has better KO potential to me. Again, I'm very much new to Smash, so forgive me if there are some basics I'm forgetting.
Help? Anyone? Should I just pick Wolf instead? >.>
I'm glad you liked reading my guide! I am always worried that my language in it isn't varied enough to keep it from being boring.Very very nice (^___^)
I liked reading about it (^.^)
Umm.....grats! I appricate your efforts (^_^)
I can help you with Toon Link now. Try to avoid the D-air by spotdodging, rolling, or walking. After he hits the ground he's completely helpless to a smash attack.Thanks for the response, much appreciated
A player I met at my school told me there was a sidestep function (I felt like such a nub not knowing this). I'm not sure how it would work though, since Toon Link's d-air seems to be pretty meaty. I'll give it a try in training mode here in a few minutes.
So tournaments do not allow Final Smashes? That's a relief. I don't mind playing with them in free for alls or when people are screwing around, but I really enjoy the competitive rules and nature of the game. It's just hard to play that way with all of the casual players since they'll get salty over losing.
What's the best way to deal with people that spam air dodge and rolling? I've been utilizing N-air a lot to try and deal with the air dodges (I wish there was a universal air grab that would sling a player straight down) and d-smash to try and catch rollers. Is there a window of vulnerability after a roll where you can get free hits in a la CvS2? Or can you perhaps throw them out of a roll?
What's the verdict on side-B? The move is fairly laggy if it misses, and something about it bothers me. It's good and it isn't. I rarely use it because I'm convinced something is wrong with it and I'll develop bad habits if I throw it out there.
Oh wow, thanks! I'll definitely use this. It's great to know I have a regular reader.Nice Guide I look at it every time a now version comes out i made a Small stage Guide with Underdogs help if you wanta use its info just copy stuff so all the Pit info is in one place. http://smashboards.com/showthread.php?t=157709
You have some solid tips I'll include. Sounds like you've faced him a lot.Brilliant work! My Pit will learn this ASAP (maybe i should call him Captain or Commander [Military Rank-related]). On Friday, my Golden Pit will have a rematch with this annoying Fox player. Together, we will prevail!
Now i wait for strategies to kill the yellow rat that we all know as Pikachu. (Sorry if i offended you Pika fans)
Maybe UndrDog can help out again. You can find my post that might help vs Pika located in this link: http://smashboards.com/showthread.php?t=155512
You may want UndrDog to check it first, to see if it's good advice.
To test to see if you're doing this right, go to training mode and turn the help info on. You know you're doing it when the consecutive hits counter reaches 7 or 8.A down-throw to a full jump and U-air is a guaranteed combo at certain percents. Against Bowser it works up to 70%, and works up to 35% for Jigglypuff. Past these percentages it's better to use the up-throw. It does twice the damage as down, and sends them straight up, making it safe and easy to draw out the bow for a shot.
I'm pleased we've been able to help out your game! I've yet to face a good Olimar, but from what I know all of his attacks, and even the grab can be stopped by attacks. In this match up you have to be really aggressive, constantly throw out quick attacks to stop and kill his Pikmin.Thanks for the d throw up air combo. Between rhyfelwyr and underdog my pit has improved immensely, thanks also to those that contribute but i didnt mention. now, i lose 98 percent of time to my friends olimar he grabs and up airs me to death... what do i do??
Happy April Fools!Some1 was hacking into my replies and modified them, Im not pleased! At this rate I might be banned and I will find out who it is if that's the last thing I do!
Back to Topic, I think Olimar should be discussed next, since he does have some range if Im not using arrows, and the Pikmin are stronger than I thought.
What is FFAD? I'm assuming the FF=Fast Fall, but what does the AD stand for?FFAD(or just AD) onto the ground > u-tilt is good =] nice variation from aerial attack approaches.
I'm going to quote Overswarm who was asked about FFAD uses.FFAD(or just AD) onto the ground > u-tilt is good =] nice variation from aerial attack approaches.
I'll have to do some studying, but something I've heard Olimar players complain about was Pit's side-B's ability to go through their Pikmin.Lol April Fools, shoulda known.
Anyways, There is something about Olimar that makes me angry... besides the range that his melee attacks have. And the Lv9 Olimar grabs too much. From the experience that I got from facing Comps, I know I'm going to have a hard time against an Olimar. Suggestions?
There are ways to use the side-B with out being vulnerable. Using it against someone near the ledge is a great tactic.I rarely use Side-B in my battles. The only time i really use it is if Im trying to reflect Pika's thunder. It just leaves me vulnerable the reason why i dont use it much. I will do this against a projectile spammer though (Snake and his Grenades dont count).
Now that I think about it more, this is very similar to the empty short hop that was used to some success in Melee. And ESH was where you would short hop and not do anything, and then grab when you land. Most tournament players had instant reactions to seeing short hops by shielding. The problem is that if they catch on, they'll start doing smash attacks or retreating aerials instead.well for the AD approach i'm not just talking about straight up jumping at them with it. the way i've been using it is to punish people who shield aerials on reaction too much. the AD isn't really necessary but it makes it safer incase they shield grab or attack right away. so i just jump at them like i'd aerial. ff(ad) -> grab and other mix ups are... fall behind them(so you don't get grabbed) with a delayed f-air into jab to keep pressure on them or ff(ad) -> utilt...
just wanted to tell you my reason behind it. you can disagree and ignore this if you want now :D
Any help is much appreciated.K ill get some stuff up (talk with my friends who main them and from what ive seen )about the IC and poke tranier when i have time ill get it to you on tuesday i think
yup. i tend to do it at most 2-3 times in a row max just to get it in their heads that the oos punish isn't going to work all the time but that's if i see the shield come up while i'm approaching them. =]Now that I think about it more, this is very similar to the empty short hop that was used to some success in Melee. And ESH was where you would short hop and not do anything, and then grab when you land. Most tournament players had instant reactions to seeing short hops by shielding. The problem is that if they catch on, they'll start doing smash attacks or retreating aerials instead.