B!squick
Smash Master
Well, Bowser's list of options isn't very long, so....
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Vex would like to disagree with this!I like doing empty klaws when I know I'm not going to hit anything. Klawhopping has become a bore and I like...never do it. It's kinda useless now besides a ledge option or needing to get over something when you have no jumps. Bouncing around is useless lol
Lies. UAir ***** Fortress every time.-Bowser's hard as hell to gimp. Dair has to be landed almost perfectly so the fortress hitbox doesn't interrupt him and tipman the same.
This. Ganon crushes Bowser offstage with reverse upair.Lies. UAir ***** Fortress every time.
Only if Bowser is far below Ganon. Unless Bowser is below Ganon's feet on the ledge, tipman won't work and you'll just outproritize us.Lies. UAir ***** Fortress every time.
Which is why I think it's closer to 55 than 60 'cause Ganon has Murder Choke AND the worlds greatest UAir. If everything else about Ganon wasn't so terrible this could easily be in his favor.This. Ganon crushes Bowser offstage with reverse upair.
I've never seen Fortress out prioritize UAir. And I played ALOT of games verse TP.Only if Bowser is far below Ganon. Unless Bowser is below Ganon's feet on the ledge, tipman won't work and you'll just outproritize us.
Agreed.Uair only wins if you're doing it wrong.
Wait, wait, what? How does those vids give the impression that the matchup's better for Bowser?Actually after watching your vids Zigsta I'm even more convinced it's AT LEAST 6:4 for Bowser.
Agreed on all of these cons. I'll add that if you can get the timing to powershield Bowser's GUA consistently (from my testing, Bowser's GUA was one of the easiest attacks to powershield), then Gerudo's even more effective against Bowser.I agree with Zigsta. Bowser is an ostensibly easy target until you remember how easy it is for him to pressure you with klaws, play keep away, and grab release you. To be honest, the thing that keeps this MU so tame in comparison to others with Ganon is the fact that Bowser is SO easy to land a hit on and gerudo tech-chase because of his pathetic roll.
Pros of the match-up (for Ganon)
-Bowser's an easy target. Susceptible to FH dairs, fair baits, bair OoS and dangerous gerudo tech-chases. But that brings up an interesting point that Bowser's extremely short roll make it so Ganon can't do a low-angled fsmash if Bowser rolls in.
-Gerudo works wonders on Bowser. It pretty much breaks his defense game insofar as rendering his shield almost useless.
-Ganon actually has SOME (although not terribly useful or helpful) OoS options against Bowser due to his immense girth.
-Bowser's landings are risky.
Agreed, but the point is that Ganondorf has enough options that he can stay generally safe without risking Bowser's effective punishing methods. FH Dairs, SH Bairs, FH Nair and any form of Uair will keep Ganondorf safe from Bowser's grab strategies.Cons for this match-up (for Ganon)
-Bowser's koopa klaw acts the same way Gerudo does, except a LOT safer, quicker and versatile. Almost every time Ganon messes up, he'll take 18%.
Again, Ganon can play keep-away until it's safe to get inside. If Bowser wants to camp Ganon, Ganon can camp right back.-Truth be told, Gerudo is the only thing that can really get IN to Bowser as Ganon. Bowser has too many OoS options to really do much of anything as Ganon safely. Ganon pretty much relies on his Gerudo to start the flame and keep it burning until Bowser can get out and return the match back to a status quo.
Nah, broski. When properly spaced, Tipman totally wrecks Bowser's Fortress. Of course, if Ganon's not at the right position to gimp Bowser with a Tipman or a Murder Stomp, he can just hit Bowser further offstage until Bowser's in the right position to get gimped. So if Bowser's not gimped offstage, he's gonna get harrassed hard.-Bowser's hard as hell to gimp. Dair has to be landed almost perfectly so the fortress hitbox doesn't interrupt him and tipman the same.
Debateable. Ganondorf can actually set-up his kill-moves pretty reliably, especially with Gerudo tech chasing. I'd only say Bowser has a slight kill advantage on Ganon, but only slight.-Bowser can kill Ganon a lot easier than Ganon can kill Bowser.
Smart Ganon players will know when they're getting baited and they're going to maintain their distance until they can see the opportunity to use Flame Choke with reasonable chances of success (as in when Bowser's not in position to easily punish Ganon). Bowser's going to have difficulty approaching Ganon when he Uair/Bair spaces properly. Both characters have heavy rewards for punishing, but getting that reward is far from easy to obtain.My best advice for Bowser users is simply to maintain your distance. Ganon can be baited pretty easily with the prospect of what a successful Gerudo will yield, and punishing him is laughably easy. Bowser outranges, out-prioritizes and outcamps Ganon pretty hard. Never forsake the klaw, fortress or grab-release. I agee that it's 60:40 for Bowser.
The only time it worked was when I DJed and Fortressed really fast into or over TP to get on stage before he could actually get a chance to use UAir.Uair only wins if you're doing it wrong.
Grab release Ftilt is poo. No reason for him to do that when he can just chaingrab Ganon to the ledge and follow up accordingly. (ftilt will only kill at like, 140% fresh anyway.)2) Bowser's kill advantage lies in his grab-released ftilt primarily. That and the danger he poses to you upon landing, and he can get you in the air at high percents very easily.
This ain't Melee.Bowser might as well lose to everyone. lol
Criticism is very encouraging--just means there's a lot of room for improvement! :DI was expecting you'd raise more of a ruckus, haha. I can be fairly critical in spite of my own clumsiness.
I just really don't want to think about a world where Bowser goes even with ganon![]()
Everything should be like Smash 64.This ain't Melee.
We should do this and update the ratios.Guys, we need to get the summaries for our matchups in order. Here's how I propose doing it:
{Character}
Ratio:{Bowser:Opponent}
Secondary:{"Unnecessary" for ratios over 35:65, "Characters" otherwise}
What to look out for: {Main approach/defense/camping tools, chaingrabs/locks}
How they will KO you: {Kill moves with KO %, gimping moves}
Best spacing zone: {Grab/Fortress range, Jab range, FTilt range, Aerial Klaw range}
Grab-Relase
- For damage: {chaingrab + most damaging release option}
- For the KO: {most powerful release options}
Firebreath: {Great for appropriate situations, Sparingly as a mixup, Short burst only, Avoid completely}
Stages
- Strike: {Neutral Stages to Strike}
- Ban: {Stage to ban, account for both conservative and liberal stage lists}
- Pick: {Best and 2nd best stage to choose from, account for both conservative and liberal stage lists}
Link to discussion: {link to either the beginning of the discussion or the most detailed post}