B!squick
Smash Master
Lol, Meta Knight players are only patient when they're planking, which is why they win/fail. But saying that it's worse when they know the match up is REALLY redundant because that's true with ANY match up.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Well, yes. Where I'm at, the standing infinites and small step chaingrabs Dedede has are banned, which I suppose is a plus to me and others. Even with the grab not banned, I'm pretty sure it isn't THAT difficult. I personally like playing a D3 when the grabs are in play...I know I'm a stupid guy :3 I just love pressure xDOnce again is the DDD matchup with or without infinite?
._. I'm not particularly sure where it's at, but I'll look right now. I know we did discuss Wolf for a bit though.Where is all your stuff on the Wolf MU?![]()
That's it lol ^I would like to take a moment to do a simple project. Not sure if any other character board has done this yet, but I want to give it a shot. It's pretty simple.
Goal
I want to hear everyone's opinion about G&W's matchups against all of the other characters. Everyone has their own personal experiences and opinions about certain matchups, I just want to hear them. All in one place. No discussion. That's right, don't discuss why you think a matchup is in G&W's favor or not. You can take that to the general matchup discussion or character specific discussion in the export threads.
I would like to try and get accurate numbers for the matchup export threads, as I believe some of them are off. For example, we said Falco was 60:40 G&W... which I think is funny cause Ganondorf/Bowser is also 60:40 G&W. I, personally, have a much harder time against Falco than Ganondorf/Bowser. Somethings not right.
How to participate?
1) Copy and paste the list below:
2) Remove from the list all characters you have never played, or you feel you have inadequate experience against. Again, if you have never actually played a match against a character, do not put him in your list.Code:Meta Knight - Snake - Wario - Falco - Diddy Kong - King Dedede - Marth - Pikachu - Olimar - Ice Climbers - R.O.B. - Kirby - Lucario - Zero Suit Samus - Toon Link - Pit - Donkey Kong - Peach - Luigi - Fox - Wolf - Sonic - Sheik - Bowser - Zelda - Pokémon Trainer - Ike - Lucas - Mario - Ness - Yoshi - Samus - Jigglypuff - Captain Falcon - Link - Ganondorf -
3) Rate each character as Advantage, Even, or Disadvantage. An Advantage rating would indicate G&W should be able to win over the other character (i.e. G&W has better moves). A Disadvantage rating would indicate the opposite. An Even rating would indicate the match could go either way. If you cannot decide between Advantage and Even or Disadvantage and Even, then just put Even. Even should include 55:45 matchups. Also, Major Advantage / Major Disadvantage is not an option, please don't use it.
4) Everybody gets one and only one post. You can come back and edit your responses later.
Example List
...
Kirby - Advantage
Lucario - Even
Zero Suit Samus - Even
Toon Link - Disadvantage
...
I swear I'll kill you if you do that.We should probably make a seperate thread regarding all of our matchup opinions, like what Vex was trying to do (or we could carry that over to Flayl's in depth MU discussion since that's dead anyway).
...What? Pretty violent there, Flayl... lolI swear I'll kill you if you do that.
It was a joke, but really, I'm tired of people completely missing the point of that thread and how nobody is contributing....What? Pretty violent there, Flayl... lol
Seems like the best way to do things. We've already been doing that for the past year so we might as well continue and get everything done and out of the way and go indepth when we go through everything again.Hurr hurr! The power to control Bowser's match ups is mine!
Alright, here's my plan: Let's just get some numbers down for the rest of the cast in the coming weeks and save the indepth discussion for when we redo everyone. Basically give your numbers and thoughts as to why. Numbers without reasons why will not be taken seriously. Even if someone already makes a post stating everything you wanted to say, try to expand on it a little if you can, otherwise, saying "I agree with everything [insert name here] said" is fine, too. Just don't give a different number, because then you'd be a liar! D:<
Thoughts?
Oh, BK, I think you have a Sasuke Bowser in your teeth. O.o
Well, yeah, GOOD reasons for why why you think a match up is this, that, or the other thing.
He didn't really talk about grab releases, but obviously if he gets grabbed, it's going to be a problem.Sorry to bring Bowser up again but I've had some matches against my friend's Bowser now and I feel much more informed now. I personally think this match up is 55-45 Bowser. I could even go as far to say 60-40 Bowser. Sonic does not have an advantage here
I don't think people truly appreciate just how much of a pain Bowsers specials are. OoS Fortress is ridiculously good. It can answer a lot of things Sonic can do because of it's invinciblity frames. Grabs, jabs, spindashes, aerials...it's seriously irritating. Sonic's range pales in comparison to Bowser's. Spaced Bairs were the only thing that I wouldn't get OoS Fortressed for and spaced Bairs are crap in this match up anyway. I'm not saying Fortress is impossible to get around but if you don't sheild poke Bowser and you don't space really really well, you're going to be eating OoS Fortress
What's interesting is that a lot of Sonic's move will clank with the Fortress. I found a lot of Sonic's ground attacks (mainly jab and F Tilt) clank with Bowser's fortress when I wasn't right next to Bowser. When I was right next to him after whiffing an attack against his shield, it would get me everytime
Fire, his neutral B...it's actually a pain. Earlier I said spaced Bairs are crap in this match and this is why. Fire will stop nearly all of Sonic's direct approaches. The exception is a perfect arced grounded spin jump (not a vertical spin jump) or an aerial spinshot which allows you to jump right over Bowser and Bair him. Unfortunetly...this kind of projected so Bowser can stop using his fire to ready himself (his only option really though is shield and an OoS Fortress won't reach Sonic...I think)
Side B (Koopa Klaw) - I hate this move when I'm using Peach. I hate it even more when I'm using Sonic. It can grab Sonic out of a lot of things and can really screw up your edgeguarding since his Side B can grab you out of of your aerials. It sends you flying as well
Another bad thing is killing Bowser. He doesn't die very easily. If he momentum cancels and DI's properly, he should be living at around 140-150%. Actually landing a kill move on Bowser is also difficult. He outranges you so landing an F Smash is hard...D Smash is crap. Bairs...urgh, only if Bowser runs into them. Spaced Bairs don't work like I said so...yea
Perhaps I'm doing something wrong but...when recovering with Sonic against Bowser...it's like flinging yourself against a wall with only a few holes available for to go through to get to the other side. Spin shot is tragically bad - I got punished nearly every single time I tried to use it both for recovering and on stage simply because Bowser is far too big and his attacks are pretty huge too. Sonic is incredibly limited to what he can when recovering. All Bowser has to do is wait and punish Sonic as he's landing. Grabbing onto the ledge means you risk getting grabbed ---> air trip and because Bowser outranges Sonic...getting back up from the ledge is difficult. Recovering from down below sucks because Sonic doesn't auto snap onto the edge, giving Bowser a free smash (normally F Smash or D Smash, which is surprisingly hard to DI out of)
I haven't even started on his other attacks...his Tilts have huge range and hit hard. Jab might be slower than yours but it vastly outranges Sonic's attacks. F Smash is a horrible move that is ridiculously strong. Bowsers aerials are not to be underestimated as they outrange yours
Having said all that though, we are forgetting one imporant advantage we have in this match up
It's Bowser
Bowser is very big. Whilst this can create a few problems such as a large sheild (the whole of Sonic's Up Smash can be shielded :/) it also makes Bowser a very big target. Fair is a beautiful move in this match, despite me not liking it much. Up Smash is good when it lands and so is Up Tilt. If Bowser doesn't have much of his shield left, spindashes can go through below his shield and hit him (although Fortress can stop spindashes). Whilst Bowser outranges Sonic, Sonic is faster than Bowser. Provided I was close enough/had started them up, my aerials would often get this first hit in. Shielding Bowsers more laggy attacks such as F Tilt and the whole of Fortress (irritating to do) allowed me to punish Bowser with various grabs and the like
Gimping Bowser is not as easy as it sounds. You have to play smart. Bowser doesn't have many options since his recovery isn't great. The only thing he can do provided he's a decent height above the stage whilst off stage is Fair and air dodge. Bait a reaction and hit him (Bair is probably your best choice or a Dair if you get lucky and he DI's wrong)
Feel free to disagree but that's my take on things. I think the match up is around 55-45/60-40 in Bowsers favour. I know I've said a lot more things Bowser has over Sonic but Sonic outspeeds Bowser and if Sonic shields Bowsers more laggy attacks, Bowser is open for getting Faired/grabbed/whatever. The smartest player will normally win but I feel that Bowser has a lot more defensive tools to keep Sonic at bay and Sonic can have a hard time getting round them which is why I've put it in Bowsers favour
I thought of this a long time ago and tested on a few characters, not all mind you, but it seems you don't get enough running distance to do a RAR bair, because you need a certain amount of distance ran before you can do RAR into any aerial. MAY work on Sonic, I will test later today, highly doubt it however.
Also : Air release BAir? is it possible? I'd test it, but I'm going back home today for a few days. If no one has an answer before I arrive home I'll just do it myself <.<
Alrighty then! o:I thought of this a long time ago and tested on a few characters, not all mind you, but it seems you don't get enough running distance to do a RAR bair, because you need a certain amount of distance ran before you can do RAR into any aerial. MAY work on Sonic, I will test later today, highly doubt it however.
WHY does that picture exist(as well as an awesome picture)
That picture exists because it's awesome. XD
I can attest that it is indeed awesome.