MrEh
Smash Hero
I certainly don't think it's Bowser's advantage. I think it's even.
Although I would prefer we if we got some Sheik input.
Although I would prefer we if we got some Sheik input.
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Fortress wins.(someone should find out what wins between sheik's nair and bowser fortress(
So waiwaiwait... let me get this straight.^Their prejudices are facts, though. Maybe not all the facts are there, but yeah... I think you're taking the whole "underestimating Bowser" a bit too far. You could say that about any mid-low tier with ease. Boy, is that list big...
if you're saying that, you must realize that sheik's biggest problem is finishing bowser off, a feat that Zelda accomplishes easily. If you make that concession, then the Zelda/Sheik together matchup would be, in all likelihood, a hard counter matchup assuming that the user is an equally masterful Zelda and Sheik. Are you really willing to make such a concession?Anyway, if we're going to add sheik to the whole deal, might as well give my input. I'm going with 60-40, sheik's favor. I want to say 55-45 to represent slight advantage, but 60-40 is as good as anything else in that regard.
Unfortunately, if you look at many character matchup threads, it will always go like this:Stuff.
From my experience with the matchup, Sheik's mobility and effectiveness off stage (fair a high recovering Bowser) provides a large part of the difficulty. Again, the difference between 60:40 and 55:45 is... not that big. And switching between Zelda and Sheik in this situation, as you are assuming the opponent would do, wouldn't change that 60:40 very much. Why are you thinking that I'm calling it a hardcounter? If it isn't too much trouble, could you give a hypothetical battle that hi-lights how chainging from Sheik to Zelda and vice versa would effect the matchup in such a dramatic way if both individual matchups are still 60-40 or 55-45 (maybe even 50-50)? Otherwise I just can't see it.if you're saying that, you must realize that sheik's biggest problem is finishing bowser off, a feat that Zelda accomplishes easily. If you make that concession, then the Zelda/Sheik together matchup would be, in all likelihood, a hard counter matchup assuming that the user is an equally masterful Zelda and Sheik. Are you really willing to make such a concession?
I like sheik against bowser and I normally do quite well. Not as well as zelda alone, however, so I'm less inclined to believe it could be a 60:40 matchup, though I have no doubt that Zelda is a 60:40 against bowser.
When have I said anything about hardcounter? For the record, Bowser IS an easy target. That's why I wouldn't say anything bad about their facts. They have some, just not all of them. I still laugh at the 70-30, though. Also, MrEh has gone a long way in changing the perception of Bowser (and Boozer players in general) within the eyes of smashers, so I'm not exactly going to jump on that "everyone" bit. (Maybe I'm giving him too much credit? "lol")Unfortunately, if you look at many character matchup threads, it will always go like this:
"Bowser is heavy and has strong attacks. But he is a huge target, has a bad recovery, is extremely slow and no projectile. MU is 70:30 in our favor".
I'm not kidding. It's always like that. Many people underestimate Bowser. In our Sheik example: By saying that the chainlock easily works on Bowser without thinking of Bowser's opportunities with Fire, the Sheik player has an assumption that simply is not correct. He goes ahead thinking of only Bowser's size and how much of an easy target he is. Which isn't true. I can see that when the characters with sweetspots say that, like Zelda's Lightning kicks, but honestly... Bowser is not an amazing character, but he definitely isn't hardcountered by all of the cast, which is always is said to be.
As for Sheik MU... I still think it's slightly in Bowser's advantage. Maybe not 60:40, but 55:45, if we have to settle with that.
Zelda is, without a doubt, 60:40 in Zelda's favour.
Not you, but everyone who doesn't know Bowser better. Yes, he is big, but he has other properties too. And he certainly is not slow, as EVERYONE assumes.When have I said anything about hardcounter? For the record, Bowser IS an easy target. That's why I wouldn't say anything bad about their facts. They have some, just not all of them. I still laugh at the 70-30, though. Also, MrEh has gone a long way in changing the perception of Bowser (and Boozer players in general) within the eyes of the mid-tiers. So I'm not exactly going to jump on that "everyone" bit.
Yes, it is winnable, just not easily. And 55-45 stands more for even than it stands for advantage. Though I personally just don't see Bowser having a disadvantage here.I was under the impression that 60-40 opponent favor was a simple uphill battle. Certainly not unwinnable. Do you honestly want to argue the difference between a 55-45 and 60-40 that much? If so, then sure, I'll take a 55-45 Sheik favor then. I just can't see it as being Bowser's advantage, though.
why is zelda good against bowser? she outranges him and has a variety of effective kill moves against him for one thing.From my experience with the matchup, Sheik's mobility and effectiveness off stage (fair a high recovering Bowser) provides a large part of the difficulty. Again, the difference between 60:40 and 55:45 is... not that big. And switching between Zelda and Sheik in this situation, as you are assuming the opponent would do, wouldn't change that 60:40 very much. Why are you thinking that I'm calling it a hardcounter? If it isn't too much trouble, could you give a hypothetical battle that hi-lights how chainging from Sheik to Zelda and vice versa would effect the matchup in such a dramatic way if both individual matchups are still 60-40 or 55-45 (maybe even 50-50)? Otherwise I just can't see it.
Wait, but wouldn't matchup knowledge of Zelda provide some sort of stabilization for the switchup? We know that lightning kick/upsmash/forwardsmash/ftilt/din's fire is comming. As I think you've touched on before, Din's Fire becomes unreliable as a pressure move (and also allows for experienced Bowsers to power shield their way to optimum boxing range). A cautious Bowser could stay out of ftilt and fsmash range until given the opportunity to power shield din's fire and score an attack (possibly inciting a lightning kick that can be predicted... hopefully...). Even if Zelda transformed back into Sheik upon sundering Bowser in lava, Bowser could foreseeably stock Sheik one more and still be back at the drawing board.if you start the match as sheik, you primarily poke bowser with needles or feints until you find an opening and then you keep up an assault to wrack up damage until he knocks you off or gets hit somewhere that you can't reliably follow up. once you get a respectable amount of damage on him, you transform as soon as it's safe to do so (this is not hard to do considering how quickly sheik can cover ground in respect to bowser and the ability to jump transform.) then you're zelda... who is just as good against bowser as she always was except NOW all your kill moves are fresh and sheik has wracked up enough damage on bowser for you to kill him with the first attack you use.
Sheik + Zelda =/= the average of sheik's matchup with zelda's matchup. It = the best possible application of the two of them and normally is better than either alone.
Zelda has no less than 7 kill moves. Do you really think you can avoid all of them? And you're assuming that the zelda is bad and that she'll focus entirely on KOing you. No, she'll focus on maintaining her advantage and killing you as soon as she can but not getting reckless for the KO. She was good against you anyway and she had a 60:40 matchup when you had the same damage and she had to stale her kill moves. do you REALLY think the matchup is going to get BETTER for you when Zelda pops out against a heavily damaged bowser and has no staling on any of her moves? no. it's better for her.Wait, but wouldn't matchup knowledge of Zelda provide some sort of stabilization for the switchup? We know that lightning kick/upsmash/forwardsmash/ftilt/din's fire is comming. As I think you've touched on before, Din's Fire becomes unreliable as a pressure move (and also allows for experienced Bowsers to power shield their way to optimum boxing range). A cautious Bowser could stay out of ftilt and fsmash range until given the opportunity to power shield din's fire and score an attack (possibly inciting a lightning kick that can be predicted... hopefully...). Even if Zelda transformed back into Sheik upon sundering Bowser in lava, Bowser could foreseeably stock Sheik one more and still be back at the drawing board.
Naaaah, don't get me wrong. I'm assuming The Zelda is freakishly good. By that token, since Zelda has so many kill moves (dsmash, bthrow, bair, fair, uair, din, fsmash, usmash, etc), nothing short of ledge camping will save Bowser (and even that isn't a solution). However, I'm also assuming that the Bowser is doing everything possible to poke and survive as long as possible (to cause as much damage as possible before he dies). Nowhere did I say this was good for Bowser. I don't know how you met this extreme, but even if it's a dumb Zelda, I know that the matchup is NOT going to get BETTER. I'm saying that it can't get worse than the aforementioned 60-40 BECAUSE OF SHEIK.Zelda has no less than 7 kill moves. Do you really think you can avoid all of them? And you're assuming that the zelda is bad and that she'll focus entirely on KOing you. No, she'll focus on maintaining her advantage and killing you as soon as she can but not getting reckless for the KO. She was good against you anyway and she had a 60:40 matchup when you had the same damage and she had to stale her kill moves. do you REALLY think the matchup is going to get BETTER for you when Zelda pops out against a heavily damaged bowser and has no staling on any of her moves? no. it's better for her.
you have more than enough time to switch back to sheik who will also have refreshed moves again and then start from there. What I'm saying is the only reason sheik doesn't have a great matchup against bowser is because of how hard it is for sheik to KO him. But sheik should NOT have trouble wracking up damage.Naaaah, don't get me wrong. I'm assuming the Zelda is freakishly good. By that token, since Zelda has so many kill moves (dsmash, bthrow, bair, fair, uair, din, fsmash, usmash, etc), nothing short of ledge camping will save Bowser (and even that isn't a solution). However, I'm also assuming that the Bowser is doing everything possible to poke and survive as long as possible (to cause as much damage as possible before he dies). Nowhere did I say this was good for Bowser. I don't know how you met this extreme, but even if it's a dumb Zelda, I know that the matchup is NOT going to get BETTER. I'm saying that it can't get worse than the aforementioned 60-40 BECAUSE OF SHEIK.
You're only assuming a slight advantage for Sheik, which is how you're starting off the match, correct? If that assumption is true, then it only stands that Sheik will take some mode of damage, possibly enough to NOT influence the combined matchup beyond 65-45 or 60-40 Sheik/Zelda combo favor. If Sheik takes 70% damage and Bowser takes 120%, then Sheik transforms into Zelda, even from the center of Final Destination it's looking like the odds that normally face a Bowser vs Zelda matchup. Unless you're somehow implying that Bowser will land very few hits, a real possibility, I'm going to guestimate some human error and say that Bowser has a fighting chance in that situation. That's how I'm looking at it. If you're going to go say that the combined matchup is something like 70-30, say so. I can understand a little better thanks to the hypothetical situation, so it's not like I'm going to say it gets better. "lol" I'd be a big idiot if I said that.
Fun Question: Actually, after you transform back into Zelda, you could stay as Zelda since that, according to the scenerio you've presented, would keep the matchup a strong smudge in your favor, correct? Unless switching back to Sheik would further tip the balance?
That's a hypothetical bordering on the next to impossible, but sure, I'll roll with it.Let's say you get bowser to triple digit damage and he does about 50 to your sheik.
All Zelda needs to do is make sure she keeps one kill move fresh. Shouldn't be that hard considering her options. And the move decay never seems to do enough to Lightning Kicks anyway. ._.If you'd been zelda the whole time, you probably would have taken a bit more damage by this point and, even if you hadn't, you would have staled some of your attacks.
Sure. Even if that were the case (I'd bet money it isn't), it's not like Bowser can just sweet spot a nearby ledge therefore making Fortress unpunishable... oh wait... Plus, if you're shielding or dodging Fortress, the Bowser player didn't use it right in the first place.a good sheik will be **** hard to connect with with attacks other than fortress (which sheik can actually punish on block or dodge because of her speed)
Based on your hypothetical, if you think that makes it an extra 5%, then using Shiek wont make enough of a differance to warrant use, if any difference at all.Even so, it's not enough to do more than maybe add an extra 5% to the total matchup, unless sheik is better than I'm giving her credit for at not getting touched by bowser.
not really. have you SEEN sheik rack up damage?That's a hypothetical bordering on the next to impossible, but sure, I'll roll with it.
decay is decay. And keeping one KO move fresh, but having all of them fresh is nicer and means you're a threat in more ways than the one.All Zelda needs to do is make sure she keeps one kill move fresh. Shouldn't be that hard considering her options. And the move decay never seems to do enough to Lightning Kicks anyway. ._.
sheik is faster than metaknight in all ways but cooldown. I grant that fortress probably isn't being used right if being blocked often enough for that to matter, but that doesn't change the fact that sheik can exploit virtually ANY opening and is hard for a slow character to start an assault against.Sure. Even if that were the case (I'd bet money it isn't), it's not like Bowser can just sweet spot a nearby ledge therefore making Fortress unpunishable... oh wait... Plus, if you're shielding or dodging Fortress, the Bowser player didn't use it right in the first place.
5% in a matchup rating is 5% changing a matchup from 60:40 to 65:45 is quite noticeable and, if you CAN play Sheik and Zelda at levels high enough to do this... then why the hell wouldn't you?Based on your hypothetical, if you think that makes it an extra 5%, then using Shiek wont make enough of a differance to warrant use, if any difference at all.
Have you seen Bowser? O.onot really. have you SEEN sheik rack up damage?
Right. But it'd probably take a while for Sheik to knock Bowser far enough way to safely transform. Firebreath could be waiting for if you're not careful.decay is decay. And keeping one KO move fresh, but having all of them fresh is nicer and means you're a threat in more ways than the one.
Bowser's Dash speed: about average, so you're not refering to this.sheik can exploit virtually ANY opening and is hard for a slow character to start an assault against.
Bowser goes about even against MK. And I think the reason why it's not more equal is precisely because of cool down, not because he attacks fast.sheik is faster than metaknight in all ways but cooldown.
Pikachu is a 60/40 and a couple people thought it could be 65/35. Shiek/Zelda is in no way a worse match up than Pikachu.5% in a matchup rating is 5% changing a matchup from 60:40 to 65:45 is quite noticeable and, if you CAN play Sheik and Zelda at levels high enough to do this... then why the hell wouldn't you?
The funny thing is that sheik is lower tier than bowser and gets similar discrimination since no one plays sheik(lol). Secondly chainlock works on (about) everyone regardless of being a big target or having a projectile. All I did was ask if chain camping could work. I assumed nothing. In fact only the very first of the sheik mains to come here went on about how bowser was easily gimped, etc.Unfortunately, if you look at many character matchup threads, it will always go like this:
"Bowser is heavy and has strong attacks. But he is a huge target, has a bad recovery, is extremely slow and no projectile. MU is 70:30 in our favor".
I'm not kidding. It's always like that. Many people underestimate Bowser. In our Sheik example: By saying that the chainlock easily works on Bowser without thinking of Bowser's opportunities with Fire, the Sheik player has an assumption that simply is not correct. He goes ahead thinking of only Bowser's size and how much of an easy target he is. Which isn't true. I can see that when the characters with sweetspots say that, like Zelda's Lightning kicks, but honestly... Bowser is not an amazing character, but he definitely isn't hardcountered by all of the cast, which is always is said to be.
As for Sheik MU... I still think it's slightly in Bowser's advantage. Maybe not 60:40, but 55:45, if we have to settle with that.
Zelda is, without a doubt, 60:40 in Zelda's favour.
*sigh* I'll touch on the rest of it later, but first, Bowser's attacks.You have to consider aerial speed, ground speed, prelag on attacks (relative to the rest of the cast and definitely sheik), and postlag. Many of bowser's moves are average speed, but aren't that fast except for like fortress.
yes. he's a particularly large target on which to wrack up damage.Have you seen Bowser? O.o
not at all. The second you have to recover we can run to the other side of the stage and transform safely. or we can jump transform and be way to high for you to get us. you aren't punishing us for transforming and it's NOT hard to find an opening to do so.Right. But it'd probably take a while for Sheik to knock Bowser far enough way to safely transform. Firebreath could be waiting for if you're not careful.
you can't approach OoS, dash attack, running umash and running sheild aren't going to scare sheik so his run speed has nothing to do with his slowlness. his attacks are slow on average... certainly MUCH slower than sheik's.Bowser's Dash speed: about average, so you're not refering to this.
Fortress OoS: sex, no slowness here.
Attacks that are quick enough and by no means slow.
sheik doesn't just have a frame advantage on Bowser, it's a sizeable frame advantage.What about Bowser exactly do you find slow? The cool down for his DownB?
Also, MK doesn't have needles to force an approach and is noticeably lighterAlso:
Bowser goes about even against MK. And I think the reason why it's not more equal is precisely because of cool down, not because he attacks fast.
could be just as bad. Seriously I don't know where you are getting your Zelda/Sheik information...Pikachu is a 60/40 and a couple people thought it could be 65/35. Shiek/Zelda is in no way a worse match up than Pikachu.
Sheik doesn't have the advantage. Sure, Sheik can rack up damage. Too bad Bowser kills Sheik twice as early as she kills him. I've played this matchup a lot, and I'm pretty sure it's neutral.Anyway, if we're going to add sheik to the whole deal, might as well give my input. I'm going with 60-40, sheik's favor. I want to say 55-45 to represent slight advantage, but 60-40 is as good as anything else in that regard.
No, I think that it's 50-50 with camping. Honestly, if Sheik didn't have her Needles and Chain, the matchup would be slightly in Bowser's favor.What about MrEh's mentioning of needle camping? It might warrant that 55-45 that you're not so keen on. Sure, we could ledge camp that thing, or maybe approach with klaw hopping...
Only slightly lighter. Bowser still kills Sheik hella early.Also, MK doesn't have needles to force an approach and is noticeably lighter
needles are a better camping tool usually. they do more damage normally and are almost always safer as well.The needles aren't as strong in shield pressuring as Din's Fire,
I dunno, they don't strike me as a better shield pressuring tool as Din, but I won't object to your knowledge.needles are a better camping tool usually. they do more damage normally and are almost always safer as well.