Obviously the solution most satisfying to Ganondorf fans and Falcondorf fans would've been to make Black Shadow an echo fighter that is mostly Melee Ganondorf (but could borrow an element or two from Brawl/Sm4sh Ganondorf) and give Ganondorf a mostly new moveset (keeping the Sparta kick would make sense, maybe Flame Choke, throws don't really have an analogue in the Zelda games so whatever)
But the notion that even this moveset is representative of the character is ridiculous. Ganondorf's behavior in his appearances in Zelda games:
Legend of Zelda NES - fireballs, teleportation, invisibility
Link to the Past - trident, fireballs/blazing bats, teleportation, invisibility
Aghanim persona in LttP - teleportation, "Dead Man's Volley", lightning and other projectiles
Ocarina of Time - rides a horse (in cutscenes), shockwaves, can hover, Dead Man's Volley, multi-projectile, dual swords as beast form Ganon
Oracle GBC games - mostly similar to LttP Ganon (trident, fireballs, teleportation)
Wind Waker - dual swords (fairly agile as well)
Four Swords - again, mostly similar to LttP Ganon (trident, fireballs, teleportation)
Twilight Princess - rides a horse, swordplay, Beast Ganon charges
Link Between Worlds - Yuga Ganon is similar to LttP Ganon (including blazing bats) + Dead Man's Volley
Breath of the Wild - Calamity Ganon doesn't really resemble previous incarnations so much
Every incarnation of Ganondorf has him using a weapon AND/OR a projectile (usually "energy" balls or fireballs, sometimes blazing bats). There is no incarnation of him where he fights without using either. Even Calamity Ganon uses projectiles. He also frequently has the ability to hover or teleport. There is no incarnation where he has a grab explosion, a flaming flying kick or a super-powered punch.
Also notable that several of these attributes are shared by imitation Phantom Ganons - Dead Man's Volley, horseback riding, teleportation, hovering, swords or tridents. If you're imitating Ganondorf... you use those elements: one or two swords, or a trident, and projectiles. But if you're trying to represent the actual Ganondorf... you use none of them?
So sure, a couple of Ganondorf's Smash moves are used in the Zelda games, like the Sparta kick and his Final Smash. Maybe you can find some resemblance with his other basic attacks to some movement in Twilight Princess. But a random smack or whatever isn't "iconic", and the Sparta kick is more so because it's one of his best/most satisfying moves in Smash than because it's an important element in TP. Before SSBU... the fact that Ganondorf typically uses a sword or two, trident and/or magic projectiles was not represented in his moveset (not counting taunts or a single custom special).
Falcondorf bears almost no resemblance to Ganondorf in the games... until now. Now he bears at least some resemblance. Still, giving him sword smashes is a big improvement but isn't enough to make him an actually good representation of Ganondorf (hell, none of the animations are found in the Zelda games afaik). That said, I definitely like it compared to keeping his SSB4 moveset!
But the notion that even this moveset is representative of the character is ridiculous. Ganondorf's behavior in his appearances in Zelda games:
Legend of Zelda NES - fireballs, teleportation, invisibility
Link to the Past - trident, fireballs/blazing bats, teleportation, invisibility
Aghanim persona in LttP - teleportation, "Dead Man's Volley", lightning and other projectiles
Ocarina of Time - rides a horse (in cutscenes), shockwaves, can hover, Dead Man's Volley, multi-projectile, dual swords as beast form Ganon
Oracle GBC games - mostly similar to LttP Ganon (trident, fireballs, teleportation)
Wind Waker - dual swords (fairly agile as well)
Four Swords - again, mostly similar to LttP Ganon (trident, fireballs, teleportation)
Twilight Princess - rides a horse, swordplay, Beast Ganon charges
Link Between Worlds - Yuga Ganon is similar to LttP Ganon (including blazing bats) + Dead Man's Volley
Breath of the Wild - Calamity Ganon doesn't really resemble previous incarnations so much
Every incarnation of Ganondorf has him using a weapon AND/OR a projectile (usually "energy" balls or fireballs, sometimes blazing bats). There is no incarnation of him where he fights without using either. Even Calamity Ganon uses projectiles. He also frequently has the ability to hover or teleport. There is no incarnation where he has a grab explosion, a flaming flying kick or a super-powered punch.
Also notable that several of these attributes are shared by imitation Phantom Ganons - Dead Man's Volley, horseback riding, teleportation, hovering, swords or tridents. If you're imitating Ganondorf... you use those elements: one or two swords, or a trident, and projectiles. But if you're trying to represent the actual Ganondorf... you use none of them?
So sure, a couple of Ganondorf's Smash moves are used in the Zelda games, like the Sparta kick and his Final Smash. Maybe you can find some resemblance with his other basic attacks to some movement in Twilight Princess. But a random smack or whatever isn't "iconic", and the Sparta kick is more so because it's one of his best/most satisfying moves in Smash than because it's an important element in TP. Before SSBU... the fact that Ganondorf typically uses a sword or two, trident and/or magic projectiles was not represented in his moveset (not counting taunts or a single custom special).
Falcondorf bears almost no resemblance to Ganondorf in the games... until now. Now he bears at least some resemblance. Still, giving him sword smashes is a big improvement but isn't enough to make him an actually good representation of Ganondorf (hell, none of the animations are found in the Zelda games afaik). That said, I definitely like it compared to keeping his SSB4 moveset!
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