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I mean, it depends on what you mean by "big deal".what I mean is that while Ganondorf resembles his canon self the least of the characters in Smash, it's not to such a significant degree that it's a big deal.
First of all, these aspects of Ganondorf are not new. Nobody is talking about giving Ganondorf moves from the Calamity Ganon battle while you're arguing that's not classic Ganondorf. This is in no way analogous to wanting to add Cappy to Mario's moveset. It's more like "remove that bow and arrow from Mario's moveset and replace it with fireballs."I'm actually not opposed to a revamp; I'm more attacking the whole "Canondorf" movement that screams ignorance of how Smash respects different aspects of characters while ignoring others. And those ignored aspects are often ignored because they're newer and they need to respect older Smash fans.
No, because that's a straw man. The argument isn't that Ganondorf shouldn't be a hand-to-hand fighter because he's a sorcerer, and nobody said anything like that. You even say "sword-wielding sorcerer"... but notice that you don't say that Black Shadow is a "sword-wielding sorcerer"... because he doesn't wield a sword. And the argument is more specifically "Ganondorf is a sword- and trident-wielding sorcerer who attacks with magical projectiles".I'd like to point something out: Black Shadow is canonically A SORCERER in his series.
[clip of Black Shadow using magic to bind Captain Falcon]
Don't you find it hilarious that the Canondorf movement is opposed to Ganondorf using his fists because he's a sword-wielding sorcerer, yet they want Black Shadow to take the moveset despite him being a sorcerer?
Flame Choke is the one special that's truly Ganondorf, so I don't think that's a special people are wanting to see changed (could be mistaken though, haven't gone through every post). Honestly, if we got Dead Man's Volley, I'm set, personally. It's the one inclusion they could make that would thrill Canondorf fans while not driving away Falcondorf fans (well, it shouldn't). It's canon + it wouldn't change his overall fighting style as a heavy brawler. Sounds like a win-win to me. We've got sword attacks for smashes now, so I'm just looking to go a little further beyond...I've always had a soft spot for Falcondorf. I know he isn't true to his canon self but how he plays and how crunchy his hits are was always the most satisfying thing to me. I feel for everyone who wants a genuine representation of Ganon though. At the very least he uses his sword in his smashes now, but for me personally I don't want his specials changed. Warlock punch is way too iconic. Same with his choke. His faux falcon kick could change, but I'm fond of that as well. His up B I don't really care tbh.
It's a rough situation if you want a true Ganon representation. His inclusion in Melee as a clone was the worst thing that could have happened if you're a fan of him in the Zelda games. If he got added later he certainly could have been more unique, but as it is him actually changing in Ultimate is a nice surprise, even if it isn't the full revamp people wanted.
(I still love Falcondorf tho I'm sorry)
I've always had a soft spot for Falcondorf. I know he isn't true to his canon self but how he plays and how crunchy his hits are was always the most satisfying thing to me. I feel for everyone who wants a genuine representation of Ganon though. At the very least he uses his sword in his smashes now, but for me personally I don't want his specials changed. Warlock punch is way too iconic. Same with his choke. His faux falcon kick could change, but I'm fond of that as well. His up B I don't really care tbh.
It's a rough situation if you want a true Ganon representation. His inclusion in Melee as a clone was the worst thing that could have happened if you're a fan of him in the Zelda games. If he got added later he certainly could have been more unique, but as it is him actually changing in Ultimate is a nice surprise, even if it isn't the full revamp people wanted.
(I still love Falcondorf tho I'm sorry)
It's fair that you enjoy Falcondorf, I'm just glad you presented your fondness of that style in a respectful, and non-condescending manner. And I agree that Ganondorf (no matter how he's been presented in Smash) has always been fun and satisfying to play as. And he probably always will be satisfying to use, regardless of his canonicity. There's no argument here on that part.I've always had a soft spot for Falcondorf. I know he isn't true to his canon self but how he plays and how crunchy his hits are was always the most satisfying thing to me. I feel for everyone who wants a genuine representation of Ganon though. At the very least he uses his sword in his smashes now, but for me personally I don't want his specials changed. Warlock punch is way too iconic. Same with his choke. His faux falcon kick could change, but I'm fond of that as well. His up B I don't really care tbh.
It's a rough situation if you want a true Ganon representation. His inclusion in Melee as a clone was the worst thing that could have happened if you're a fan of him in the Zelda games. If he got added later he certainly could have been more unique, but as it is him actually changing in Ultimate is a nice surprise, even if it isn't the full revamp people wanted.
(I still love Falcondorf tho I'm sorry)
If it's not such a big deal to you then why are you so against it? "The lady doth protest too much, methinks."I supposed that was contradictory, but what I mean is that while Ganondorf resembles his canon self the least of the characters in Smash, it's not to such a significant degree that it's a big deal.
You have a funny way of showing it.I'm actually not opposed to a revamp;
I don't understand your point here. I've been playing Smash since the N64 days; therefore, they should respect me by revamping Ganondorf. Your argument here falls flat when presented against someone who is not only an older Smash fan, but an older Smash fan whom also disagrees with your opinion.I'm more attacking the whole "Canondorf" movement that screams ignorance of how Smash respects different aspects of characters while ignoring others. And those ignored aspects are often ignored because they're newer and they need to respect older Smash fans.
If those things were necessary for Mario to match his canon then you better believe I'd be all for those. However, they aren't necessary because Mario operates pretty well within his canon without them. Furthermore, his primary abilities change every 3D game (which primarily serve as the basis for what he does in Smash). In 64, he punches and kicks (which is where most of his Smash moves were adapted from BTW), in Sunshine he uses FLUDD (which he also has, BTW), in Galaxy he spins (which he already does, BTW), and in Odyssey he has Cappy (whom now appears in both his Up B and in a taunt).That's why I bring up stuff like Mario's lack of a hammer, Goomba Stomp, and recent gimmick abilities like Star Spin and Cappy. I could easily argue that Smash absolutely needs to stop ignoring those aspects, but no, I just treat them as cool suggestions.
How do you know that? Just who do you think you are that you have the right to judge? You don't know anything about them.Because most of them are not F-Zero fans. They're Canondorf complainers.
What I find hilarious is that you're OK with the sorcerer Ganondorf having these unfitting Falcondorf moves, but you're not OK with the sorcerer Black Shadow having that same moveset. Sounds hypocritical to me. You're either FOR both or AGAINST both; you cannot have your cake and eat it too.While I do agree that an Black Shadow should be a heavy character (heavy builds in racing games and fighting games are totally different; they have high top speed and low acceleration in racing, but are slow and strong in fighting games), I'd like to point something out: Black Shadow is canonically A SORCERER in his series.
-snip-
Don't you find it hilarious that the Canondorf movement is opposed to Ganondorf using his fists because he's a sword-wielding sorcerer, yet they want Black Shadow to take the moveset despite him being a sorcerer?
I'm actually not opposed to a revamp; I'm more attacking the whole "Canondorf" movement that screams ignorance of how Smash respects different aspects of characters while ignoring others. And those ignored aspects are often ignored because they're newer and they need to respect older Smash fans.
Right lolI don't understand your point here. I've been playing Smash since the N64 days; therefore, they should respect me by revamping Ganondorf. Your argument here falls flat when presented against someone who is not only an older Smash fan, but an older Smash fan whom also disagrees with your opinion.
As far as I know he does. Captain Falcon still has the reverse. I haven't seen it in any of the gameplay (because no one uses the darn thing), but I think it's safe to say it's staying.Does anyone know if Ganon still has reverse Warlock Punch?
That's good. I would always use that whenever I broke someone's shield. You get hit with that, you are dead no matter what.As far as I know he does. Captain Falcon still has the reverse. I haven't seen it in any of the gameplay (because no one uses the darn thing), but I think it's safe to say it's staying.
Instead of simply being a chargeup superarmor punch it should function more like a counter or similair to ryu's focus punch ( which would be fitting considering they showed both of these moves clashing in the trailer, and the warlock punch was funnily enough a natural counter to that move despite what the initial ryu intro showed). So first up at the very least this move should have superarmor through the entire duration but also be impervious to grabs.( he can still take damage as ganon hugely benefits from rage). Towards the end of the move where he crosses his arms and condenses his dark magic in his fist, anyone stupid enough to attack or grab or stand near him then, should be stunned and pulled in like a black hole and say their final prayers before being blasted off. This way this move will demand the respect it deserves but also make characters more weary of using moves like charizards flare blitz, ness and Dk upb and counters. Given that the move will still have a longass startup and endlag, I don't think that's unreasonable.I've always had the thought that both the Falcon Punch and the Warlock Punch should get an "uncharged" version by just tapping B. You wouldn't be able to "hold" the move for variable charge, but there would just be the original form with all the starting lag, and a more practical weaker form.
Uncharged Falcon Punch would essentially be Jigglypuff's Pound, both being a nice combo starter and recovery helper, while uncharged Warlock Punch would be both a combo starter and a projectile reflector.
That way, Ganondorf would have his most iconic move, and it's much better to use.
I like that idea. Adds just the right touch of magic to the move and actually makes it a practical finisher.Towards the end of the move where he crosses his arms and condenses his dark magic in his fist, anyone stupid enough to attack or grab or stand near him then, should be stunned and pulled in like a black hole and say their final prayers before being blasted off.
Thank you. But if I had a choice of what I would change first, it would be swapping the ,granted pretty beastly looking but honestly very situational and mostly unpractical, uptilt volcano kick for a combo starter uppercut in the same vain as ryu's and mario and co's uptilt. It should have about the same range as ganon's old grab have the fastest startup out of any of his moves ( frame 4 maybe?) Launch them just high enough to be in perfect range of any aireal besides down a and stun them with an electrical effect just like his jab( and do about the same damage). That wouldn't even be out of place considering Ww ganon's outing as Mr. Sandman, just before the final fight in that game, when he punched Link down to get his triforce.I like that idea. Adds just the right touch of magic to the move and actually makes it a practical finisher.
That is not what people are taking issue with, the problem is that his smash fighting style, while certainely making more sense for Ganondorf then Falcon ,who besides his gun has no ****ing indication for his combatprowess in his own series whatsoever, I mean just look at the cutcenes in the Gcn title (another reason why i find the smash Murder video series, where Ganondorf is Captain Popo Falcon's dad and mentor so hillariously fitting) , is far from the ideal represantation of his actual capabilities. Yes it's true that he's pretty efficient at hand to hand combat if he needs to, buuuuut if you look at the games he's appeared in you'll notice that he almost always uses a sword or trident, depending on his form. Why? Probably because he feels that it's beneath him to touch/dirty his own hands with his opponents. Why do you think Ganon didn't even bother getting from his horse when he first crossed Link and just nonchalantly fired a measly small energy volley at him? Which reminds me...... How come Ganon still doesn't have the one Attack he consistenly uses against Link in just about every iterartion he's been in? It took them 3 games before we finally got 3 moves that accurately represent his main fighting style, so how long do you think we have to wait before the warlock punch gets replaced by deadman's volley? I mean I get why sakurai thinks it's necessary to keep ganon the way he was introduced to a lot of people ( me included) but the keyword is missed potential. Hey I don't exactly want to settle for having a completely revamped ganon and just having the falcondorf-moveset shoved onto either black shadow or blood falcon either ( who let's be real, who's gonna wanna play those generic excuses for characters?). However if we currently have three different ( but not nearly distinct enough) versions of link, I don't see why we couldn't have for example a faster more agile two sword style Ww/Hw Ganon and a floaty but crafty trident wielding Phantom/ Hw/ Beast Ganon on top of the current Ganon.I just wanted to say that contrary to popular belief, Ganon/dorf did use physical attacks to cause demage. In
OoT he destroys his throne room with a punch
In TP he breaks free from his heavy chains and punched a sage to death. Also broke the Fused Shadows with his bare hands.
In WW, easily overpowerd and knocked out ToonLink. May not seem impressive but keep in mind that ToonLink is able to lift gigantic rocks.
And I am not even mentioning his appearence as Ganon. Not saying that justifies his Falcondorf moveset however. Ganon isn't known for punching people but he is known for his strength so some of his moves aren't too far-fetched.
No one has denied that those things happen. We're justing saying that those minor details shouldn't be the basis for an entire moveset.I just wanted to say that contrary to popular belief, Ganon/dorf did use physical attacks to cause demage. In
OoT he destroys his throne room with a punch
In TP he breaks free from his heavy chains and punched a sage to death. Also broke the Fused Shadows with his bare hands.
In WW, easily overpowerd and knocked out ToonLink. May not seem impressive but keep in mind that ToonLink is able to lift gigantic rocks.
And I am not even mentioning his appearence as Ganon. Not saying that justifies his Falcondorf moveset however. Ganon isn't known for punching people but he is known for his strength so some of his moves aren't too far-fetched.
I think the idea me and some others have is that while the projectile is out the special button tied to it would instead do a cape flip that's specifically designed to be the fastest and bestest reflector in the game, always giving Ganondorf the upper hand when dealing with DMV, unlike Dedede with his Gordo in Smash 4.Why do people want Dead Man's Volley so bad other than for lulz canon? Dedede's Gordos show just how bad of an idea attack-reflectable
projectiles really are, and that example is only salvaged in Ultimate thanks to new Inhale mechanics forgoing timing.
Yeah, OK, let's see you try and do that Sheik ftilts the ball and now you have to deal with her approach AND the ball. Do you seriously expect opponents to play fair in this made-up game?I think the idea me and some others have is that while the projectile is out the special button tied to it would instead do a cape flip that's specifically designed to be the fastest and bestest reflector in the game, always giving Ganondorf the upper hand when dealing with DMV, unlike Dedede with his Gordo in Smash 4.
Well the idea( or at least mine) is that the energyball not only gets faster but stronger, so if you hit it a couple of times to a point where you wouldn't be able to reflect it ( we could apply the rules concerning clashing attacks so if you can't use a move that would at least be only 9% damage weaker than Dmv), you would either get hit, shield ( probably lose a lot of it's health or even get your shield broken depending how strong it got) dodge or jump which would put you at a disadvantage. I don't know about you, but if they could manage to make the move as close to this principle ( like it worked in the games)it would be pretty effin hype, pretty much like killing pac man with one of his own fruits or even fire hydrant.Yeah, OK, let's see you try and do that Sheik ftilts the ball and now you have to deal with her approach AND the ball. Do you seriously expect opponents to play fair in this made-up game?
Won't that mean fast but weak characters like Sheik won't even be able to return in the first place?Well the idea( or at least mine) is that the energyball not only gets faster but stronger, so if you hit it a couple of times to a point where you wouldn't be able to reflect it ( we could apply the rules concerning clashing attacks so if you can't use a move that would at least be only 9% damage weaker then it), you would either get hit, shield ( probably lose a lot of it's health or even get your shield broken depending how strong it got) dodge or jump which would put you at a disadvantage. I don't know about you, but if they could manage to make the move as close to this principle ( like it worked in the games)it would be pretty effin hype, pretty much like killing pac man with one of his own fruits or even fire hydrant.
At this point, the last thing Ganondorf needs is a projectile that would be practically useless against fighters with reflectors. He's designed to be a close-ranged fighter after all.Why do people want Dead Man's Volley so bad other than for lulz canon? Dedede's Gordos show just how bad of an idea attack-reflectable
projectiles really are, and that example is only salvaged in Ultimate thanks to new Inhale mechanics forgoing timing.
Well not as good as heavies would, but essentialy yes. However let's think about this, fast and weak characters like sheik have already more than enough boons as it is, like general mobility and attack speed being a winning trait along with their light weight making it not as easy to get comboed compared to heavies, so yth should a signature move from , a character that has always struggeled with light and fast characters, not counter but instead cater to them?!Won't that mean fast but weak characters like Sheik won't even be able to return in the first place?
And it's a design that's failed for a decade now.At this point, the last thing Ganondorf needs is a projectile that would be practically useless against fighters with reflectors. He's designed to be a close-ranged fighter after all.
The design probably failed, because it was not executed properly. But giving Ganondorf a projectile will not help him do any better against those who can easily counter projectile games. In fact, even just shielding the projectile can be more than enough to render it useless if it doesn't have an additional shield damage bonus.And it's a design that's failed for a decade now.
Giving him a projectile instead of the travesty that currently occupies his neutral special slot could only make him better.
And it's a design that's failed for a decade now.
Why do people want Dead Man's Volley so bad other than for lulz canon? Dedede's Gordos show just how bad of an idea attack-reflectable
projectiles really are, and that example is only salvaged in Ultimate thanks to new Inhale mechanics forgoing timing.
Quite frankly, I do agree that making the Dead Man's Volley energy ball a reflectable projectile is a horrible idea. In fact, improperly implementing Dead Man's Volley into Ganon's moveset would completely destroy the moveset they have meticulously iterated upon over the years.I think the idea me and some others have is that while the projectile is out the special button tied to it would instead do a cape flip that's specifically designed to be the fastest and bestest reflector in the game, always giving Ganondorf the upper hand when dealing with DMV, unlike Dedede with his Gordo in Smash 4.
Second, which is probably a lot more radical, is to change his F-air to a projectile normal. We do know that Sakurai is no longer above changing Ganondorf's moves that are already divergent from Falcon's moves (see his new Up-Smash), and projectile normals are now a thing, so a diagonal-down projectile would be a great aerial. While we would lose another "technically" canon move (as the F-air comes from OoT artwork rather than in-game), we would gain an "even more" canon move in its place. BUT... it should just be an ordinary non-reflectable projectile, as the reflecting would already be part of the uncharged Warlock Punch.I've always had the thought that both the Falcon Punch and the Warlock Punch should get an "uncharged" version by just tapping B. You wouldn't be able to "hold" the move for variable charge, but there would just be the original form with all the starting lag, and a more practical weaker form.
Uncharged Falcon Punch would essentially be Jigglypuff's Pound, both being a nice combo starter and recovery helper, while uncharged Warlock Punch would be both a combo starter and a projectile reflector.
That way, Ganondorf would have his most iconic move, and it's much better to use.
Correction...
I stand by my opinion that Ganondorf in Melee is actually the best designed heavy character in the whole series. His animations were weighty enough to give a sense of pure strength behind it, yet his attacks were fast enough to not be blatantly telegraphed nor limiting Ganondorf to a few options.
Again, as long as they tweaked the general idea of the Melee numbers while keeping the Brawl/4 animations, Ganondorf would probably the heavy who is the most fun to play as AND the most effective heavy fighter on the roster. Snake may have been the highest-tier heavy character in the whole series, but he was just a really boring character to play as, and his animations lacked the sense of momentum that Ganondorf had.
It's interesting how most of the heavies (DK, Bowser & Ridley) actually move real fast now. Ganondorf doesn't, but trades off with even moreYo am just gonna pretend Ganondorf wasn't ever even in Brawl and Smash 4. Who's with me?
Correction...
Best designed heavy character in Melee. In the end, he's sitll quite underwhelming because he's combo food and rather slow, plus had bad matchups with the Top Tiers.
I would say DK in Smash 4 is up till now the best designed Smash heavy weight character. All his weaknesses are to be expected, and he has great strenghts to trade of for them. The Smash franchise's first actual heavy weight grappler character.
But heavies seem to be looking very solid in Smash Ultimate. Maybe this time we won't see 75% of them in bottom tier.
Good point. I've seen quite a bit of good plays with DK in tournaments even if he ultimately suffers from the common issues plaguing heavies in Smash.Correction...
Best designed heavy character in Melee. In the end, he's sitll quite underwhelming because he's combo food and rather slow, plus had bad matchups with the Top Tiers.
I would say DK in Smash 4 is up till now the best designed Smash heavy weight character. All his weaknesses are to be expected, and he has great strenghts to trade of for them. The Smash franchise's first actual heavy weight grappler character.
But heavies seem to be looking very solid in Smash Ultimate. Maybe this time we won't see 75% of them in bottom tier.